[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 99

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -627,6437
Objectives[0]positionY = 241,5422
Objectives[0]positionZ = 81,89442
Objectives[0]Heading = 4,999967
Objectives[0]model = ig_davenorton
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 8
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 4
Objectives[0]Weapon0 = PistolMk2
Objectives[0]Weapon1 = HeavyPistol
Objectives[0]Weapon2 = Pistol
Objectives[0]Weapon3 = Pistol50
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 10
Objectives[0]mission_Actors[0]positionX = -626,8081
Objectives[0]mission_Actors[0]positionY = 242,181
Objectives[0]mission_Actors[0]positionZ = 81,89451
Objectives[0]mission_Actors[0]Heading = 70,51933
Objectives[0]mission_Actors[0]String_Name = a_f_y_vinewood_01
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 22
Objectives[0]mission_Actors[1]positionX = -682,6049
Objectives[0]mission_Actors[1]positionY = 216,7972
Objectives[0]mission_Actors[1]positionZ = 81,95517
Objectives[0]mission_Actors[1]Heading = 23,53181
Objectives[0]mission_Actors[1]String_Name = a_f_m_bevhills_02
Objectives[0]mission_Actors[1]Relationship_Group = Neutral
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[0]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveHint[0] = 9
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -738,7134
Objectives[0]mission_Actors[2]positionY = 185,7821
Objectives[0]mission_Actors[2]positionZ = 137,5184
Objectives[0]mission_Actors[2]Heading = 112,2902
Objectives[0]mission_Actors[2]String_Name = s_m_m_fiboffice_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = 966099553
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActor[0] = 11
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = -742,1793
Objectives[0]mission_Vehicles[0]positionY = 188,4782
Objectives[0]mission_Vehicles[0]positionZ = 73,27069
Objectives[0]mission_Vehicles[0]Heading = 78,87908
Objectives[0]mission_Vehicles[0]Name = Washington
Objectives[0]mission_Vehicles[0]Model = washington
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 17
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 35
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 61
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 6
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 20
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 37
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 33
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 63
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[4] = 69
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[4] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[5] = 43
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[5] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 8
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 22
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 23
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[2] = 38
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[3] = 39
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[4] = 64
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[5] = 65
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[6] = 70
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[7] = 71
Objectives[0]mission_Vehicles[1]positionX = -849,7455
Objectives[0]mission_Vehicles[1]positionY = 173,6415
Objectives[0]mission_Vehicles[1]positionZ = 68,06115
Objectives[0]mission_Vehicles[1]Heading = 170,1185
Objectives[0]mission_Vehicles[1]Name = Cruiser
Objectives[0]mission_Vehicles[1]Model = cruiser
Objectives[0]mission_Vehicles[1]PrimaryColor = Salmonpink
Objectives[0]mission_Vehicles[1]SecondaryColor = Salmonpink
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 11
Objectives[0]mission_Vehicles[1]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[0] = 2
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 3
Objectives[0]ObjectiveMessages[0]positionX = -588,3466
Objectives[0]ObjectiveMessages[0]positionY = 275,1814
Objectives[0]ObjectiveMessages[0]positionZ = 81,37676
Objectives[0]ObjectiveMessages[0]Message = Try not to fuck up, girl.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Yellow
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = -585,8583
Objectives[0]ObjectiveMessages[1]positionY = 274,4836
Objectives[0]ObjectiveMessages[1]positionZ = 81,45465
Objectives[0]ObjectiveMessages[1]Message = Yes, sir.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[1]Sender = 
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = White
Objectives[0]ObjectiveMessages[1]PlayFromStart = True
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = -581,928
Objectives[0]ObjectiveMessages[2]positionY = 274,4432
Objectives[0]ObjectiveMessages[2]positionZ = 81,57924
Objectives[0]ObjectiveMessages[2]Message = See you tomorrow.
Objectives[0]ObjectiveMessages[2]Contact = CHAR_DAVE
Objectives[0]ObjectiveMessages[2]Sender = 
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Yellow
Objectives[0]ObjectiveMessages[2]PlayFromStart = True
Objectives[0]ObjectiveMessages[2]Delay = False
Objectives[0]ObjectiveMessages[2]DelayTime = 0
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -629,085
Objectives[1]positionY = 243,5074
Objectives[1]positionZ = 80,89429
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 3
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -628,9135
Objectives[2]positionY = 242,1512
Objectives[2]positionZ = 80,8942
Objectives[2]Cutscenes_Time = 3
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = True
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 1
Objectives[2]Cutscenes_Follow_Hieght = 2
Objectives[2]Cutscenes_Follow_Angle = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = -626,9638
Objectives[3]positionY = 242,2773
Objectives[3]positionZ = 80,89451
Objectives[3]SetPlayerActor_Use_Player = True
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[3]SetPlayerActor_Use_Actor = False
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 2
Objectives[3]Task_List[0]Type = WalkTo
Objectives[3]Task_List[0]DestinationX = -628,7501
Objectives[3]Task_List[0]DestinationY = 249,2348
Objectives[3]Task_List[0]DestinationZ = 81,09138
Objectives[3]Task_List[0]Rotation = -330
Objectives[3]Task_List[0]Speed = 1
Objectives[3]Task_List[0]GoStraitToCoord = False
Objectives[3]Task_List[1]Type = WalkTo
Objectives[3]Task_List[1]DestinationX = -634,3669
Objectives[3]Task_List[1]DestinationY = 251,0699
Objectives[3]Task_List[1]DestinationZ = 80,98685
Objectives[3]Task_List[1]Rotation = 335
Objectives[3]Task_List[1]Speed = 1
Objectives[3]Task_List[1]GoStraitToCoord = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = -628,7672
Objectives[4]positionY = 250,8463
Objectives[4]positionZ = 80,60297
Objectives[4]Cutscenes_Time = 1
Objectives[4]Cutscenes_Trans_Time = 5
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = True
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 0,1
Objectives[4]Cutscenes_Follow_Hieght = 2
Objectives[4]Cutscenes_Follow_Angle = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = -631,4822
Objectives[5]positionY = 252,6154
Objectives[5]positionZ = 80,56587
Objectives[5]Cutscenes_Time = 0
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 30
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = True
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 10
Objectives[5]Cutscenes_Follow_Hieght = 1
Objectives[5]Cutscenes_Follow_Angle = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Go to work
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = -685,8209
Objectives[6]positionY = 223,2062
Objectives[6]positionZ = 80,95517
Objectives[6]Heading = -330
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1
Objectives[6]PlaySound = False
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Teleport_Objective
Objectives[7]Text = 
Objectives[7]positionX = -684,5505
Objectives[7]positionY = 220,6685
Objectives[7]positionZ = 80,95517
Objectives[7]ObjectiveRotation = -525
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = -687,0104
Objectives[8]positionY = 218,4932
Objectives[8]positionZ = 80,95517
Objectives[8]SetPlayerActor_Use_Player = True
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[8]SetPlayerActor_Use_Actor = False
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 99
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]TaskListCount = 1
Objectives[8]Task_List[0]Type = WalkTo
Objectives[8]Task_List[0]DestinationX = -699,3159
Objectives[8]Task_List[0]DestinationY = 210,5435
Objectives[8]Task_List[0]DestinationZ = 81,45517
Objectives[8]Task_List[0]Rotation = -525
Objectives[8]Task_List[0]Speed = 1
Objectives[8]Task_List[0]GoStraitToCoord = True
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Hint_Objective
Objectives[9]Text = 
Objectives[9]positionX = -686,1264
Objectives[9]positionY = 216,7728
Objectives[9]positionZ = 80,95517
Objectives[9]Hint_Time = 9
Objectives[9]Hint_FOV = 40
Objectives[9]Hint_Use_Position = False
Objectives[9]Hint_Use_Player = False
Objectives[9]Hint_Use_Actor = True
Objectives[9]Hint_Use_Vehicle = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 4
Objectives[9]ObjectiveMessages[0]positionX = -570,3701
Objectives[9]ObjectiveMessages[0]positionY = 273,208
Objectives[9]ObjectiveMessages[0]positionZ = 81,95182
Objectives[9]ObjectiveMessages[0]Message = Hello Pam.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = Yellow
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = -567,3396
Objectives[9]ObjectiveMessages[1]positionY = 273,0201
Objectives[9]ObjectiveMessages[1]positionZ = 82,01967
Objectives[9]ObjectiveMessages[1]Message = Hello agent Norton.
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = True
Objectives[9]ObjectiveMessages[1]Delay = False
Objectives[9]ObjectiveMessages[1]DelayTime = 0
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = False
Objectives[9]ObjectiveMessages[1]TypeTextMesage = True
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = -563,2938
Objectives[9]ObjectiveMessages[2]positionY = 272,7282
Objectives[9]ObjectiveMessages[2]positionZ = 82,01967
Objectives[9]ObjectiveMessages[2]Message = I go to the roof, Pam.
Objectives[9]ObjectiveMessages[2]Contact = CHAR_DAVE
Objectives[9]ObjectiveMessages[2]Sender = 
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = Yellow
Objectives[9]ObjectiveMessages[2]PlayFromStart = True
Objectives[9]ObjectiveMessages[2]Delay = False
Objectives[9]ObjectiveMessages[2]DelayTime = 0
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = False
Objectives[9]ObjectiveMessages[2]TypeTextMesage = True
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[3]positionX = -560,0361
Objectives[9]ObjectiveMessages[3]positionY = 272,3246
Objectives[9]ObjectiveMessages[3]positionZ = 82,01967
Objectives[9]ObjectiveMessages[3]Message = Ok agent Norton.
Objectives[9]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[3]Sender = 
Objectives[9]ObjectiveMessages[3]Subject = 
Objectives[9]ObjectiveMessages[3]MessageColor = White
Objectives[9]ObjectiveMessages[3]PlayFromStart = True
Objectives[9]ObjectiveMessages[3]Delay = False
Objectives[9]ObjectiveMessages[3]DelayTime = 0
Objectives[9]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[3]TypeSubtitle = False
Objectives[9]ObjectiveMessages[3]TypeTextMesage = True
Objectives[9]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[10]Type = Teleport_Objective
Objectives[10]Text = 
Objectives[10]positionX = -693,0832
Objectives[10]positionY = 212,1861
Objectives[10]positionZ = 136,5301
Objectives[10]ObjectiveRotation = -425
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = GoTo_Actor
Objectives[11]Text = Go to Larry
Objectives[11]positionX = -738,1021
Objectives[11]positionY = 184,5139
Objectives[11]positionZ = 136,5233
Objectives[11]GoTo_Actor_ChangToCompanion = False
Objectives[11]GoTo_Actor_Distance = 3
Objectives[11]GoTo_Actor_Remove_Blip = True
Objectives[11]mission_ActorsCount = 1
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = -817,9332
Objectives[11]mission_Actors[0]positionY = 177,7025
Objectives[11]mission_Actors[0]positionZ = 72,22248
Objectives[11]mission_Actors[0]Heading = 101,7925
Objectives[11]mission_Actors[0]String_Name = s_f_m_maid_01
Objectives[11]mission_Actors[0]Relationship_Group = Friend
Objectives[11]mission_Actors[0]AddBlip = False
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 100
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = Unarmed
Objectives[11]mission_Actors[0]Variation = Random
Objectives[11]mission_Actors[0]Task = 99
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[0]Task_List_Count = 7
Objectives[11]mission_Actors[0]Task_Repeat = False
Objectives[11]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[11]mission_Actors[0]Task_List[0]PositionX = -849,6432
Objectives[11]mission_Actors[0]Task_List[0]PositionY = 174,3316
Objectives[11]mission_Actors[0]Task_List[0]PositionZ = 68,13424
Objectives[11]mission_Actors[0]Task_List[0]Block = True
Objectives[11]mission_Actors[0]Task_List[1]Type = Pause
Objectives[11]mission_Actors[0]Task_List[1]PositionX = -816,5499
Objectives[11]mission_Actors[0]Task_List[1]PositionY = 177,6332
Objectives[11]mission_Actors[0]Task_List[1]PositionZ = 71,72786
Objectives[11]mission_Actors[0]Task_List[1]time = 15
Objectives[11]mission_Actors[0]Task_List[2]Type = EnterVehicle
Objectives[11]mission_Actors[0]Task_List[2]PositionX = -849,6432
Objectives[11]mission_Actors[0]Task_List[2]PositionY = 174,3316
Objectives[11]mission_Actors[0]Task_List[2]PositionZ = 68,13424
Objectives[11]mission_Actors[0]Task_List[2]Speed = 0,5
Objectives[11]mission_Actors[0]Task_List[2]SeatIndex = -1
Objectives[11]mission_Actors[0]Task_List[2]TaskIndex = 2
Objectives[11]mission_Actors[0]Task_List[3]Type = Drive
Objectives[11]mission_Actors[0]Task_List[3]PositionX = -871,9288
Objectives[11]mission_Actors[0]Task_List[3]PositionY = 135,1085
Objectives[11]mission_Actors[0]Task_List[3]PositionZ = 59,33895
Objectives[11]mission_Actors[0]Task_List[3]Speed = 5
Objectives[11]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[11]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[11]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[11]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[11]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[11]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[11]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[11]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[11]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[11]mission_Actors[0]Task_List[3]Reverse = False
Objectives[11]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[11]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[11]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[11]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[11]mission_Actors[0]Task_List[4]Type = Drive
Objectives[11]mission_Actors[0]Task_List[4]PositionX = -811,2619
Objectives[11]mission_Actors[0]Task_List[4]PositionY = -58,22458
Objectives[11]mission_Actors[0]Task_List[4]PositionZ = 37,2357
Objectives[11]mission_Actors[0]Task_List[4]Speed = 5
Objectives[11]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[11]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[11]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[11]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[11]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[11]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[11]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[11]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[11]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[11]mission_Actors[0]Task_List[4]Reverse = False
Objectives[11]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[11]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[11]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[11]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[11]mission_Actors[0]Task_List[5]Type = Drive
Objectives[11]mission_Actors[0]Task_List[5]PositionX = -931,8385
Objectives[11]mission_Actors[0]Task_List[5]PositionY = -118,0754
Objectives[11]mission_Actors[0]Task_List[5]PositionZ = 37,31406
Objectives[11]mission_Actors[0]Task_List[5]Speed = 5
Objectives[11]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[11]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[11]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[11]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[11]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[11]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[11]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[11]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[11]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[11]mission_Actors[0]Task_List[5]Reverse = False
Objectives[11]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[11]mission_Actors[0]Task_List[5]IgnoreRoads = True
Objectives[11]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[11]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[11]mission_Actors[0]Task_List[6]Type = WalkTo
Objectives[11]mission_Actors[0]Task_List[6]DestinationX = -931,2954
Objectives[11]mission_Actors[0]Task_List[6]DestinationY = -122,8565
Objectives[11]mission_Actors[0]Task_List[6]DestinationZ = 37,25764
Objectives[11]mission_Actors[0]Task_List[6]Rotation = 460
Objectives[11]mission_Actors[0]Task_List[6]Speed = 1
Objectives[11]mission_Actors[0]Task_List[6]GoStraitToCoord = False
Objectives[11]mission_Actors[0]NeededForObjectiveHintCount = 3
Objectives[11]mission_Actors[0]NeededForObjectiveHint[0] = 19
Objectives[11]mission_Actors[0]NeededForObjectiveHint[1] = 28
Objectives[11]mission_Actors[0]NeededForObjectiveHint[2] = 31
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 27
Objectives[11]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[11]mission_Actors[0]NeededForObjectiveGoToActor[0] = 18
Objectives[11]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[11]mission_Actors[0]NeededForObjectiveCutscene[0] = 13
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = -739,5374
Objectives[12]positionY = 185,6472
Objectives[12]positionZ = 137,3225
Objectives[12]Cutscenes_Time = 7
Objectives[12]Cutscenes_Trans_Time = 1
Objectives[12]Cutscenes_FOV = 60
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = False
Objectives[12]Cutscenes_Point_At_Position = True
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = False
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 5
Objectives[12]Cutscenes_Follow_Hieght = 10
Objectives[12]Cutscenes_Follow_Angle = 80
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 5
Objectives[12]ObjectiveMessages[0]positionX = -553,4042
Objectives[12]ObjectiveMessages[0]positionY = 271,5371
Objectives[12]ObjectiveMessages[0]positionZ = 81,97935
Objectives[12]ObjectiveMessages[0]Message = Hey Larry, is everything okay?
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = Yellow
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = False
Objectives[12]ObjectiveMessages[0]TypeTextMesage = True
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = -550,7563
Objectives[12]ObjectiveMessages[1]positionY = 270,7426
Objectives[12]ObjectiveMessages[1]positionZ = 81,9602
Objectives[12]ObjectiveMessages[1]Message = Yes agent Norton, no abnormal movement.
Objectives[12]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = White
Objectives[12]ObjectiveMessages[1]PlayFromStart = True
Objectives[12]ObjectiveMessages[1]Delay = False
Objectives[12]ObjectiveMessages[1]DelayTime = 0
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = False
Objectives[12]ObjectiveMessages[1]TypeTextMesage = True
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[2]positionX = -548,1672
Objectives[12]ObjectiveMessages[2]positionY = 270,8863
Objectives[12]ObjectiveMessages[2]positionZ = 81,86757
Objectives[12]ObjectiveMessages[2]Message = Well, better this way.
Objectives[12]ObjectiveMessages[2]Contact = CHAR_DAVE
Objectives[12]ObjectiveMessages[2]Sender = 
Objectives[12]ObjectiveMessages[2]Subject = 
Objectives[12]ObjectiveMessages[2]MessageColor = Yellow
Objectives[12]ObjectiveMessages[2]PlayFromStart = True
Objectives[12]ObjectiveMessages[2]Delay = False
Objectives[12]ObjectiveMessages[2]DelayTime = 0
Objectives[12]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[2]TypeSubtitle = False
Objectives[12]ObjectiveMessages[2]TypeTextMesage = True
Objectives[12]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[3]positionX = -544,58
Objectives[12]ObjectiveMessages[3]positionY = 270,6604
Objectives[12]ObjectiveMessages[3]positionZ = 81,88282
Objectives[12]ObjectiveMessages[3]Message = The maid is leaving, agent Norton.
Objectives[12]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[3]Sender = 
Objectives[12]ObjectiveMessages[3]Subject = 
Objectives[12]ObjectiveMessages[3]MessageColor = White
Objectives[12]ObjectiveMessages[3]PlayFromStart = True
Objectives[12]ObjectiveMessages[3]Delay = False
Objectives[12]ObjectiveMessages[3]DelayTime = 0
Objectives[12]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[3]TypeSubtitle = False
Objectives[12]ObjectiveMessages[3]TypeTextMesage = True
Objectives[12]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[4]positionX = -542,0889
Objectives[12]ObjectiveMessages[4]positionY = 270,3249
Objectives[12]ObjectiveMessages[4]positionZ = 81,96557
Objectives[12]ObjectiveMessages[4]Message = Ok, I'm going to talk to her.
Objectives[12]ObjectiveMessages[4]Contact = CHAR_DAVE
Objectives[12]ObjectiveMessages[4]Sender = 
Objectives[12]ObjectiveMessages[4]Subject = 
Objectives[12]ObjectiveMessages[4]MessageColor = Yellow
Objectives[12]ObjectiveMessages[4]PlayFromStart = True
Objectives[12]ObjectiveMessages[4]Delay = False
Objectives[12]ObjectiveMessages[4]DelayTime = 0
Objectives[12]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[4]TypeSubtitle = False
Objectives[12]ObjectiveMessages[4]TypeTextMesage = True
Objectives[12]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = -820,5816
Objectives[13]positionY = 174,6258
Objectives[13]positionZ = 70,63194
Objectives[13]Cutscenes_Time = 6
Objectives[13]Cutscenes_Trans_Time = 2
Objectives[13]Cutscenes_FOV = 60
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = False
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = False
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = False
Objectives[13]Cutscenes_Follow_Actor = True
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 5
Objectives[13]Cutscenes_Follow_Hieght = 1
Objectives[13]Cutscenes_Follow_Angle = 10
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Cutscenes_Objective
Objectives[14]Text = 
Objectives[14]positionX = -824,9052
Objectives[14]positionY = 170,2349
Objectives[14]positionZ = 70,13091
Objectives[14]Cutscenes_Time = 0
Objectives[14]Cutscenes_Trans_Time = 0
Objectives[14]Cutscenes_FOV = 30
Objectives[14]Cutscenes_Shake = Hand
Objectives[14]Cutscenes_Amplitude = 0
Objectives[14]Cutscenes_FadeOut = False
Objectives[14]Cutscenes_FadeIn = False
Objectives[14]Cutscenes_End = True
Objectives[14]Cutscenes_Point_At_Position = False
Objectives[14]Cutscenes_Point_At_Player = False
Objectives[14]Cutscenes_Point_At_Actor = False
Objectives[14]Cutscenes_Point_At_Vehicle = False
Objectives[14]Cutscenes_Follow_Player = False
Objectives[14]Cutscenes_Follow_Actor = False
Objectives[14]Cutscenes_Follow_Vehicle = False
Objectives[14]Cutscenes_Follow_Distancee = 10
Objectives[14]Cutscenes_Follow_Hieght = 1
Objectives[14]Cutscenes_Follow_Angle = 0
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Go get your car
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 0
Objectives[15]IconColorA = 255
Objectives[15]positionX = -692,8976
Objectives[15]positionY = 212,3036
Objectives[15]positionZ = 136,5301
Objectives[15]Heading = 375
Objectives[15]Diameter = 1
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 2
Objectives[15]PlaySound = False
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 3
Objectives[15]ObjectiveMessages[0]positionX = -593,0981
Objectives[15]ObjectiveMessages[0]positionY = 138,5896
Objectives[15]ObjectiveMessages[0]positionZ = 59,41723
Objectives[15]ObjectiveMessages[0]Message = I ask Pam to take your car to the garage door, agent Norton?
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = -590,694
Objectives[15]ObjectiveMessages[1]positionY = 138,87
Objectives[15]ObjectiveMessages[1]positionZ = 59,6079
Objectives[15]ObjectiveMessages[1]Message = Yes, thanks. Bye Larry.
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DAVE
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = Yellow
Objectives[15]ObjectiveMessages[1]PlayFromStart = True
Objectives[15]ObjectiveMessages[1]Delay = False
Objectives[15]ObjectiveMessages[1]DelayTime = 0
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = False
Objectives[15]ObjectiveMessages[1]TypeTextMesage = True
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = -588,2959
Objectives[15]ObjectiveMessages[2]positionY = 139,2009
Objectives[15]ObjectiveMessages[2]positionZ = 59,82063
Objectives[15]ObjectiveMessages[2]Message = Bye agent Norton.
Objectives[15]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[2]Sender = 
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = White
Objectives[15]ObjectiveMessages[2]PlayFromStart = True
Objectives[15]ObjectiveMessages[2]Delay = False
Objectives[15]ObjectiveMessages[2]DelayTime = 0
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = False
Objectives[15]ObjectiveMessages[2]TypeTextMesage = True
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[16]Type = Teleport_Objective
Objectives[16]Text = 
Objectives[16]positionX = -730,9711
Objectives[16]positionY = 182,1598
Objectives[16]positionZ = 80,95517
Objectives[16]ObjectiveRotation = 570
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Go get your car
Objectives[17]FaildText = 
Objectives[17]Type = Enter_Vehicle
Objectives[17]positionX = -617,2202
Objectives[17]positionY = 256,2379
Objectives[17]positionZ = 80,76006
Objectives[17]EnterVehicle_AsPassenger = False
Objectives[17]EnterVehicle_CanExit = True
Objectives[17]EnterVehicle_SetIsWanted = False
Objectives[17]EnterVehicle_SeatIndex = 0
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = GoTo_Actor
Objectives[18]Text = Go to the maid
Objectives[18]positionX = -820,528
Objectives[18]positionY = 178,7667
Objectives[18]positionZ = 70,59631
Objectives[18]GoTo_Actor_ChangToCompanion = True
Objectives[18]GoTo_Actor_Distance = 5
Objectives[18]GoTo_Actor_Remove_Blip = True
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Hint_Objective
Objectives[19]Text = 
Objectives[19]positionX = -820,0351
Objectives[19]positionY = 179,8747
Objectives[19]positionZ = 70,70544
Objectives[19]Hint_Time = 6
Objectives[19]Hint_FOV = 40
Objectives[19]Hint_Use_Position = False
Objectives[19]Hint_Use_Player = False
Objectives[19]Hint_Use_Actor = True
Objectives[19]Hint_Use_Vehicle = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 4
Objectives[19]ObjectiveMessages[0]positionX = -579,3879
Objectives[19]ObjectiveMessages[0]positionY = 140,0707
Objectives[19]ObjectiveMessages[0]positionZ = 60,72522
Objectives[19]ObjectiveMessages[0]Message = Hey Rosita, get in the car, I'll give you a ride.
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = Yellow
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = -576,6488
Objectives[19]ObjectiveMessages[1]positionY = 140,3027
Objectives[19]ObjectiveMessages[1]positionZ = 61,02435
Objectives[19]ObjectiveMessages[1]Message = Norton. Don't call me Rosita, you know I hate that name.
Objectives[19]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[1]Sender = 
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = True
Objectives[19]ObjectiveMessages[1]Delay = False
Objectives[19]ObjectiveMessages[1]DelayTime = 0
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = False
Objectives[19]ObjectiveMessages[1]TypeTextMesage = True
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[2]positionX = -574,2103
Objectives[19]ObjectiveMessages[2]positionY = 140,4846
Objectives[19]ObjectiveMessages[2]positionZ = 61,25379
Objectives[19]ObjectiveMessages[2]Message = I know, I was jocking, agent Gonzales.
Objectives[19]ObjectiveMessages[2]Contact = CHAR_DAVE
Objectives[19]ObjectiveMessages[2]Sender = 
Objectives[19]ObjectiveMessages[2]Subject = 
Objectives[19]ObjectiveMessages[2]MessageColor = Yellow
Objectives[19]ObjectiveMessages[2]PlayFromStart = True
Objectives[19]ObjectiveMessages[2]Delay = False
Objectives[19]ObjectiveMessages[2]DelayTime = 0
Objectives[19]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[2]TypeSubtitle = False
Objectives[19]ObjectiveMessages[2]TypeTextMesage = True
Objectives[19]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[3]positionX = -571,0602
Objectives[19]ObjectiveMessages[3]positionY = 140,6239
Objectives[19]ObjectiveMessages[3]positionZ = 61,49463
Objectives[19]ObjectiveMessages[3]Message = So don't joke, and let's go before someone sees us.
Objectives[19]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[3]Sender = 
Objectives[19]ObjectiveMessages[3]Subject = 
Objectives[19]ObjectiveMessages[3]MessageColor = White
Objectives[19]ObjectiveMessages[3]PlayFromStart = True
Objectives[19]ObjectiveMessages[3]Delay = False
Objectives[19]ObjectiveMessages[3]DelayTime = 0
Objectives[19]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[3]TypeSubtitle = False
Objectives[19]ObjectiveMessages[3]TypeTextMesage = True
Objectives[19]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = -621,049
Objectives[20]positionY = 251,4993
Objectives[20]positionZ = 80,71928
Objectives[20]SetPlayerActor_Use_Player = True
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[20]SetPlayerActor_Use_Actor = False
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 99
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]TaskListCount = 2
Objectives[20]Task_List[0]Type = EnterVehicle
Objectives[20]Task_List[0]PositionX = -616,591
Objectives[20]Task_List[0]PositionY = 253,3076
Objectives[20]Task_List[0]PositionZ = 81,14281
Objectives[20]Task_List[0]Speed = 1
Objectives[20]Task_List[0]SeatIndex = -1
Objectives[20]Task_List[0]TaskIndex = 0
Objectives[20]Task_List[0]Warp = False
Objectives[20]Task_List[1]Type = Drive
Objectives[20]Task_List[1]PositionX = -1670,294
Objectives[20]Task_List[1]PositionY = -466,4166
Objectives[20]Task_List[1]PositionZ = 38,15516
Objectives[20]Task_List[1]Speed = 15
Objectives[20]Task_List[1]StopBeforeVehicles = True
Objectives[20]Task_List[1]StopBeforeActors = True
Objectives[20]Task_List[1]AvoidVehicles = True
Objectives[20]Task_List[1]AvoidEmptyVehicles = True
Objectives[20]Task_List[1]AvoidActors = True
Objectives[20]Task_List[1]AvoidObjects = True
Objectives[20]Task_List[1]StopAtLights = True
Objectives[20]Task_List[1]UseBlinkers = True
Objectives[20]Task_List[1]AllowGoingWrongWay = False
Objectives[20]Task_List[1]Reverse = False
Objectives[20]Task_List[1]TakeShortestPath = False
Objectives[20]Task_List[1]IgnoreRoads = False
Objectives[20]Task_List[1]IgnoreAllPathing = False
Objectives[20]Task_List[1]AvoidHighWays = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = 
Objectives[21]Type = Leave_Area
Objectives[21]positionX = -603,1987
Objectives[21]positionY = 260,1075
Objectives[21]positionZ = 81,0675
Objectives[21]Leave_Area_Distance = 50
Objectives[21]Leave_Area_Use_Objective_Position = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Cutscenes_Objective
Objectives[22]Text = 
Objectives[22]positionX = -604,6675
Objectives[22]positionY = 251,7738
Objectives[22]positionZ = 80,85217
Objectives[22]Cutscenes_Time = 6
Objectives[22]Cutscenes_Trans_Time = 2
Objectives[22]Cutscenes_FOV = 60
Objectives[22]Cutscenes_Shake = Hand
Objectives[22]Cutscenes_Amplitude = 0
Objectives[22]Cutscenes_FadeOut = False
Objectives[22]Cutscenes_FadeIn = False
Objectives[22]Cutscenes_End = False
Objectives[22]Cutscenes_Point_At_Position = False
Objectives[22]Cutscenes_Point_At_Player = False
Objectives[22]Cutscenes_Point_At_Actor = False
Objectives[22]Cutscenes_Point_At_Vehicle = False
Objectives[22]Cutscenes_Follow_Player = False
Objectives[22]Cutscenes_Follow_Actor = False
Objectives[22]Cutscenes_Follow_Vehicle = True
Objectives[22]Cutscenes_Follow_Distancee = 2
Objectives[22]Cutscenes_Follow_Hieght = 0,8
Objectives[22]Cutscenes_Follow_Angle = 335
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 5
Objectives[22]ObjectiveMessages[0]positionX = -561,4493
Objectives[22]ObjectiveMessages[0]positionY = 140,9778
Objectives[22]ObjectiveMessages[0]positionZ = 61,99025
Objectives[22]ObjectiveMessages[0]Message = So, how's my favorite family?
Objectives[22]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[22]ObjectiveMessages[0]Sender = 
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = Yellow
Objectives[22]ObjectiveMessages[0]PlayFromStart = True
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = True
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = -558,8113
Objectives[22]ObjectiveMessages[1]positionY = 141,1406
Objectives[22]ObjectiveMessages[1]positionZ = 62,01417
Objectives[22]ObjectiveMessages[1]Message = They are unbearable, the women are two sluts, the boy is stupid, and the father is a criminal.
Objectives[22]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[1]Sender = 
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = White
Objectives[22]ObjectiveMessages[1]PlayFromStart = True
Objectives[22]ObjectiveMessages[1]Delay = False
Objectives[22]ObjectiveMessages[1]DelayTime = 0
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = False
Objectives[22]ObjectiveMessages[1]TypeTextMesage = True
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[2]positionX = -555,5708
Objectives[22]ObjectiveMessages[2]positionY = 140,998
Objectives[22]ObjectiveMessages[2]positionZ = 62,02088
Objectives[22]ObjectiveMessages[2]Message = I know this, is there anything strange?
Objectives[22]ObjectiveMessages[2]Contact = CHAR_DAVE
Objectives[22]ObjectiveMessages[2]Sender = 
Objectives[22]ObjectiveMessages[2]Subject = 
Objectives[22]ObjectiveMessages[2]MessageColor = Yellow
Objectives[22]ObjectiveMessages[2]PlayFromStart = True
Objectives[22]ObjectiveMessages[2]Delay = False
Objectives[22]ObjectiveMessages[2]DelayTime = 0
Objectives[22]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[2]TypeSubtitle = False
Objectives[22]ObjectiveMessages[2]TypeTextMesage = True
Objectives[22]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[3]positionX = -552,5504
Objectives[22]ObjectiveMessages[3]positionY = 141,0552
Objectives[22]ObjectiveMessages[3]positionZ = 61,94197
Objectives[22]ObjectiveMessages[3]Message = No, it's all quiet. Rather, for months you promise to find me a new assignement.
Objectives[22]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[3]Sender = 
Objectives[22]ObjectiveMessages[3]Subject = 
Objectives[22]ObjectiveMessages[3]MessageColor = White
Objectives[22]ObjectiveMessages[3]PlayFromStart = True
Objectives[22]ObjectiveMessages[3]Delay = False
Objectives[22]ObjectiveMessages[3]DelayTime = 0
Objectives[22]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[3]TypeSubtitle = False
Objectives[22]ObjectiveMessages[3]TypeTextMesage = True
Objectives[22]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[4]positionX = -548,9415
Objectives[22]ObjectiveMessages[4]positionY = 140,9205
Objectives[22]ObjectiveMessages[4]positionZ = 62,06479
Objectives[22]ObjectiveMessages[4]Message = When will you keep your promise?
Objectives[22]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[4]Sender = 
Objectives[22]ObjectiveMessages[4]Subject = 
Objectives[22]ObjectiveMessages[4]MessageColor = White
Objectives[22]ObjectiveMessages[4]PlayFromStart = True
Objectives[22]ObjectiveMessages[4]Delay = False
Objectives[22]ObjectiveMessages[4]DelayTime = 0
Objectives[22]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[4]TypeSubtitle = False
Objectives[22]ObjectiveMessages[4]TypeTextMesage = True
Objectives[22]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[23]Type = Cutscenes_Objective
Objectives[23]Text = 
Objectives[23]positionX = -607,1685
Objectives[23]positionY = 249,8186
Objectives[23]positionZ = 80,93333
Objectives[23]Cutscenes_Time = 0
Objectives[23]Cutscenes_Trans_Time = 8
Objectives[23]Cutscenes_FOV = 60
Objectives[23]Cutscenes_Shake = Hand
Objectives[23]Cutscenes_Amplitude = 0
Objectives[23]Cutscenes_FadeOut = False
Objectives[23]Cutscenes_FadeIn = False
Objectives[23]Cutscenes_End = False
Objectives[23]Cutscenes_Point_At_Position = False
Objectives[23]Cutscenes_Point_At_Player = False
Objectives[23]Cutscenes_Point_At_Actor = False
Objectives[23]Cutscenes_Point_At_Vehicle = False
Objectives[23]Cutscenes_Follow_Player = False
Objectives[23]Cutscenes_Follow_Actor = False
Objectives[23]Cutscenes_Follow_Vehicle = True
Objectives[23]Cutscenes_Follow_Distancee = 2
Objectives[23]Cutscenes_Follow_Hieght = 0,8
Objectives[23]Cutscenes_Follow_Angle = 30
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Cutscenes_Objective
Objectives[24]Text = 
Objectives[24]positionX = -606,785
Objectives[24]positionY = 247,2597
Objectives[24]positionZ = 80,94775
Objectives[24]Cutscenes_Time = 0
Objectives[24]Cutscenes_Trans_Time = 0
Objectives[24]Cutscenes_FOV = 30
Objectives[24]Cutscenes_Shake = Hand
Objectives[24]Cutscenes_Amplitude = 0
Objectives[24]Cutscenes_FadeOut = False
Objectives[24]Cutscenes_FadeIn = False
Objectives[24]Cutscenes_End = True
Objectives[24]Cutscenes_Point_At_Position = False
Objectives[24]Cutscenes_Point_At_Player = False
Objectives[24]Cutscenes_Point_At_Actor = False
Objectives[24]Cutscenes_Point_At_Vehicle = False
Objectives[24]Cutscenes_Follow_Player = False
Objectives[24]Cutscenes_Follow_Actor = False
Objectives[24]Cutscenes_Follow_Vehicle = False
Objectives[24]Cutscenes_Follow_Distancee = 10
Objectives[24]Cutscenes_Follow_Hieght = 1
Objectives[24]Cutscenes_Follow_Angle = 0
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = -602,6947
Objectives[25]positionY = 254,9481
Objectives[25]positionZ = 81,04973
Objectives[25]SetPlayerActor_Use_Player = True
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[25]SetPlayerActor_Use_Actor = False
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 99
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]TaskListCount = 1
Objectives[25]Task_List[0]Type = Pause
Objectives[25]Task_List[0]positionX = -602,5668
Objectives[25]Task_List[0]positionY = 254,765
Objectives[25]Task_List[0]positionZ = 81,54928
Objectives[25]Task_List[0]time = 1
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = Take home Rosita
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 0
Objectives[26]IconColorA = 255
Objectives[26]positionX = -1669,963
Objectives[26]positionY = -466,1219
Objectives[26]positionZ = 37,66913
Objectives[26]Heading = -625
Objectives[26]Diameter = 4
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 2
Objectives[26]PlaySound = False
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 2
Objectives[26]ObjectiveMessages[0]positionX = -545,499
Objectives[26]ObjectiveMessages[0]positionY = 140,9116
Objectives[26]ObjectiveMessages[0]positionZ = 62,06075
Objectives[26]ObjectiveMessages[0]Message = As soon as possible agent Gonzales, don't worry.
Objectives[26]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = Yellow
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = False
Objectives[26]ObjectiveMessages[0]TypeTextMesage = True
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = -542,2096
Objectives[26]ObjectiveMessages[1]positionY = 140,9258
Objectives[26]ObjectiveMessages[1]positionZ = 62,05788
Objectives[26]ObjectiveMessages[1]Message = Yes, you always say that.
Objectives[26]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[1]Sender = 
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = White
Objectives[26]ObjectiveMessages[1]PlayFromStart = True
Objectives[26]ObjectiveMessages[1]Delay = False
Objectives[26]ObjectiveMessages[1]DelayTime = 0
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = False
Objectives[26]ObjectiveMessages[1]TypeTextMesage = True
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = -829,5363
Objectives[27]positionY = 181,6807
Objectives[27]positionZ = 70,48663
Objectives[27]SetPlayerActor_Use_Player = False
Objectives[27]SetPlayerActor_Player_Controllable = True
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[27]SetPlayerActor_Use_Actor = True
Objectives[27]SetPlayerActor_RelationshipGroup_Change = True
Objectives[27]SetPlayerActor_RelationshipGroup = Friend
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 99
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]TaskListCount = 3
Objectives[27]Task_List[0]Type = WalkTo
Objectives[27]Task_List[0]DestinationX = -1676,388
Objectives[27]Task_List[0]DestinationY = -464,8716
Objectives[27]Task_List[0]DestinationZ = 38,46731
Objectives[27]Task_List[0]Rotation = 570
Objectives[27]Task_List[0]Speed = 1
Objectives[27]Task_List[0]GoStraitToCoord = False
Objectives[27]Task_List[1]Type = WalkTo
Objectives[27]Task_List[1]DestinationX = -1685,338
Objectives[27]Task_List[1]DestinationY = -473,2362
Objectives[27]Task_List[1]DestinationZ = 39,15476
Objectives[27]Task_List[1]Rotation = 570
Objectives[27]Task_List[1]Speed = 1
Objectives[27]Task_List[1]GoStraitToCoord = False
Objectives[27]Task_List[2]Type = WalkTo
Objectives[27]Task_List[2]DestinationX = -1698,026
Objectives[27]Task_List[2]DestinationY = -465,2758
Objectives[27]Task_List[2]DestinationZ = 41,08787
Objectives[27]Task_List[2]Rotation = 570
Objectives[27]Task_List[2]Speed = 1
Objectives[27]Task_List[2]GoStraitToCoord = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Hint_Objective
Objectives[28]Text = 
Objectives[28]positionX = -830,6781
Objectives[28]positionY = 179,8691
Objectives[28]positionZ = 70,23689
Objectives[28]Hint_Time = 16
Objectives[28]Hint_FOV = 40
Objectives[28]Hint_Use_Position = False
Objectives[28]Hint_Use_Player = False
Objectives[28]Hint_Use_Actor = True
Objectives[28]Hint_Use_Vehicle = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 3
Objectives[28]ObjectiveMessages[0]positionX = -535,4702
Objectives[28]ObjectiveMessages[0]positionY = 140,9331
Objectives[28]ObjectiveMessages[0]positionZ = 62,00846
Objectives[28]ObjectiveMessages[0]Message = Ok, finally home, Rosita.
Objectives[28]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[28]ObjectiveMessages[0]Sender = 
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = Yellow
Objectives[28]ObjectiveMessages[0]PlayFromStart = True
Objectives[28]ObjectiveMessages[0]Delay = False
Objectives[28]ObjectiveMessages[0]DelayTime = 0
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = False
Objectives[28]ObjectiveMessages[0]TypeTextMesage = True
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = -532,9847
Objectives[28]ObjectiveMessages[1]positionY = 140,8671
Objectives[28]ObjectiveMessages[1]positionZ = 62,03006
Objectives[28]ObjectiveMessages[1]Message = Fuck you Norton.
Objectives[28]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[1]Sender = 
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = White
Objectives[28]ObjectiveMessages[1]PlayFromStart = True
Objectives[28]ObjectiveMessages[1]Delay = False
Objectives[28]ObjectiveMessages[1]DelayTime = 0
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = False
Objectives[28]ObjectiveMessages[1]TypeTextMesage = True
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[2]positionX = -528,977
Objectives[28]ObjectiveMessages[2]positionY = 140,9633
Objectives[28]ObjectiveMessages[2]positionZ = 62,06776
Objectives[28]ObjectiveMessages[2]Message = I love you too Gonzales.
Objectives[28]ObjectiveMessages[2]Contact = CHAR_DAVE
Objectives[28]ObjectiveMessages[2]Sender = 
Objectives[28]ObjectiveMessages[2]Subject = 
Objectives[28]ObjectiveMessages[2]MessageColor = Yellow
Objectives[28]ObjectiveMessages[2]PlayFromStart = True
Objectives[28]ObjectiveMessages[2]Delay = False
Objectives[28]ObjectiveMessages[2]DelayTime = 0
Objectives[28]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[2]TypeSubtitle = False
Objectives[28]ObjectiveMessages[2]TypeTextMesage = True
Objectives[28]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[29]Text = 
Objectives[29]Type = Timeout_Objective
Objectives[29]positionX = -1699,466
Objectives[29]positionY = -463,1545
Objectives[29]positionZ = 40,58791
Objectives[29]Timeout_Min = 0
Objectives[29]Timeout_Sec = 1
Objectives[29]mission_ActorsCount = 19
Objectives[29]mission_Actors[0]Survive_Number = 0
Objectives[29]mission_Actors[0]Failed_Text = 
Objectives[29]mission_Actors[0]Remove_After = 0
Objectives[29]mission_Actors[0]positionX = -1704,201
Objectives[29]mission_Actors[0]positionY = -457,0268
Objectives[29]mission_Actors[0]positionZ = 42,64919
Objectives[29]mission_Actors[0]Heading = 205
Objectives[29]mission_Actors[0]String_Name = g_m_y_salvaboss_01
Objectives[29]mission_Actors[0]Relationship_Group = Enemy1
Objectives[29]mission_Actors[0]AddBlip = False
Objectives[29]mission_Actors[0]ShowCone = False
Objectives[29]mission_Actors[0]Invincible = False
Objectives[29]mission_Actors[0]SetHealth = 100
Objectives[29]mission_Actors[0]DieFromHeadShot = True
Objectives[29]mission_Actors[0]CanExitVehicle = True
Objectives[29]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[0]AlwaysFight = True
Objectives[29]mission_Actors[0]Seeing_Range = 30
Objectives[29]mission_Actors[0]Hearing_Range = 30
Objectives[29]mission_Actors[0]CombatMovement = Stationary
Objectives[29]mission_Actors[0]weapon = Pistol
Objectives[29]mission_Actors[0]Variation = Random
Objectives[29]mission_Actors[0]Task = 0
Objectives[29]mission_Actors[0]Task_Guard_Range = 5
Objectives[29]mission_Actors[0]Task_Stay_In_Range = True
Objectives[29]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[0]Task_Scenario = NONE
Objectives[29]mission_Actors[1]Survive_Number = 0
Objectives[29]mission_Actors[1]Failed_Text = 
Objectives[29]mission_Actors[1]Remove_After = 0
Objectives[29]mission_Actors[1]positionX = -1713,685
Objectives[29]mission_Actors[1]positionY = -462,0627
Objectives[29]mission_Actors[1]positionZ = 41,64919
Objectives[29]mission_Actors[1]Heading = 265
Objectives[29]mission_Actors[1]String_Name = g_m_y_salvaboss_01
Objectives[29]mission_Actors[1]Relationship_Group = Enemy1
Objectives[29]mission_Actors[1]AddBlip = False
Objectives[29]mission_Actors[1]ShowCone = False
Objectives[29]mission_Actors[1]Invincible = False
Objectives[29]mission_Actors[1]SetHealth = 100
Objectives[29]mission_Actors[1]DieFromHeadShot = True
Objectives[29]mission_Actors[1]CanExitVehicle = True
Objectives[29]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[1]AlwaysFight = True
Objectives[29]mission_Actors[1]Seeing_Range = 30
Objectives[29]mission_Actors[1]Hearing_Range = 30
Objectives[29]mission_Actors[1]CombatMovement = Stationary
Objectives[29]mission_Actors[1]weapon = Pistol
Objectives[29]mission_Actors[1]Variation = Random
Objectives[29]mission_Actors[1]Task = 0
Objectives[29]mission_Actors[1]Task_Guard_Range = 5
Objectives[29]mission_Actors[1]Task_Stay_In_Range = True
Objectives[29]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[1]Task_Scenario = NONE
Objectives[29]mission_Actors[2]Survive_Number = 0
Objectives[29]mission_Actors[2]Failed_Text = 
Objectives[29]mission_Actors[2]Remove_After = 0
Objectives[29]mission_Actors[2]positionX = -1707,151
Objectives[29]mission_Actors[2]positionY = -480,0357
Objectives[29]mission_Actors[2]positionZ = 41,64909
Objectives[29]mission_Actors[2]Heading = 25,00003
Objectives[29]mission_Actors[2]String_Name = g_m_y_salvaboss_01
Objectives[29]mission_Actors[2]Relationship_Group = Enemy1
Objectives[29]mission_Actors[2]AddBlip = False
Objectives[29]mission_Actors[2]ShowCone = False
Objectives[29]mission_Actors[2]Invincible = False
Objectives[29]mission_Actors[2]SetHealth = 100
Objectives[29]mission_Actors[2]DieFromHeadShot = True
Objectives[29]mission_Actors[2]CanExitVehicle = True
Objectives[29]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[2]AlwaysFight = True
Objectives[29]mission_Actors[2]Seeing_Range = 30
Objectives[29]mission_Actors[2]Hearing_Range = 30
Objectives[29]mission_Actors[2]CombatMovement = Stationary
Objectives[29]mission_Actors[2]weapon = Pistol
Objectives[29]mission_Actors[2]Variation = Random
Objectives[29]mission_Actors[2]Task = 0
Objectives[29]mission_Actors[2]Task_Guard_Range = 5
Objectives[29]mission_Actors[2]Task_Stay_In_Range = True
Objectives[29]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[2]Task_Scenario = NONE
Objectives[29]mission_Actors[3]Survive_Number = 0
Objectives[29]mission_Actors[3]Failed_Text = 
Objectives[29]mission_Actors[3]Remove_After = 0
Objectives[29]mission_Actors[3]positionX = -1702,561
Objectives[29]mission_Actors[3]positionY = -476,8387
Objectives[29]mission_Actors[3]positionZ = 41,64932
Objectives[29]mission_Actors[3]Heading = 25,00003
Objectives[29]mission_Actors[3]String_Name = g_m_y_salvaboss_01
Objectives[29]mission_Actors[3]Relationship_Group = Enemy1
Objectives[29]mission_Actors[3]AddBlip = False
Objectives[29]mission_Actors[3]ShowCone = False
Objectives[29]mission_Actors[3]Invincible = False
Objectives[29]mission_Actors[3]SetHealth = 100
Objectives[29]mission_Actors[3]DieFromHeadShot = True
Objectives[29]mission_Actors[3]CanExitVehicle = True
Objectives[29]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[3]AlwaysFight = True
Objectives[29]mission_Actors[3]Seeing_Range = 30
Objectives[29]mission_Actors[3]Hearing_Range = 30
Objectives[29]mission_Actors[3]CombatMovement = Stationary
Objectives[29]mission_Actors[3]weapon = Pistol
Objectives[29]mission_Actors[3]Variation = Random
Objectives[29]mission_Actors[3]Task = 0
Objectives[29]mission_Actors[3]Task_Guard_Range = 5
Objectives[29]mission_Actors[3]Task_Stay_In_Range = True
Objectives[29]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[3]Task_Scenario = NONE
Objectives[29]mission_Actors[4]Survive_Number = 0
Objectives[29]mission_Actors[4]Failed_Text = 
Objectives[29]mission_Actors[4]Remove_After = 0
Objectives[29]mission_Actors[4]positionX = -1744,817
Objectives[29]mission_Actors[4]positionY = -474,646
Objectives[29]mission_Actors[4]positionZ = 40,54223
Objectives[29]mission_Actors[4]Heading = 25,00031
Objectives[29]mission_Actors[4]String_Name = g_m_y_salvaboss_01
Objectives[29]mission_Actors[4]Relationship_Group = Enemy1
Objectives[29]mission_Actors[4]AddBlip = False
Objectives[29]mission_Actors[4]ShowCone = False
Objectives[29]mission_Actors[4]Invincible = False
Objectives[29]mission_Actors[4]SetHealth = 100
Objectives[29]mission_Actors[4]DieFromHeadShot = True
Objectives[29]mission_Actors[4]CanExitVehicle = True
Objectives[29]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[4]AlwaysFight = True
Objectives[29]mission_Actors[4]Seeing_Range = 30
Objectives[29]mission_Actors[4]Hearing_Range = 30
Objectives[29]mission_Actors[4]CombatMovement = Offensive
Objectives[29]mission_Actors[4]weapon = Pistol
Objectives[29]mission_Actors[4]Variation = Random
Objectives[29]mission_Actors[4]Task = 0
Objectives[29]mission_Actors[4]Task_Guard_Range = 5
Objectives[29]mission_Actors[4]Task_Stay_In_Range = True
Objectives[29]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[4]Task_Scenario = NONE
Objectives[29]mission_Actors[5]Survive_Number = 0
Objectives[29]mission_Actors[5]Failed_Text = 
Objectives[29]mission_Actors[5]Remove_After = 0
Objectives[29]mission_Actors[5]positionX = -1713,258
Objectives[29]mission_Actors[5]positionY = -463,6772
Objectives[29]mission_Actors[5]positionZ = 44,61639
Objectives[29]mission_Actors[5]Heading = 265
Objectives[29]mission_Actors[5]String_Name = g_m_y_salvaboss_01
Objectives[29]mission_Actors[5]Relationship_Group = Enemy1
Objectives[29]mission_Actors[5]AddBlip = False
Objectives[29]mission_Actors[5]ShowCone = False
Objectives[29]mission_Actors[5]Invincible = False
Objectives[29]mission_Actors[5]SetHealth = 100
Objectives[29]mission_Actors[5]DieFromHeadShot = True
Objectives[29]mission_Actors[5]CanExitVehicle = True
Objectives[29]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[5]AlwaysFight = True
Objectives[29]mission_Actors[5]Seeing_Range = 30
Objectives[29]mission_Actors[5]Hearing_Range = 30
Objectives[29]mission_Actors[5]CombatMovement = Stationary
Objectives[29]mission_Actors[5]weapon = Pistol
Objectives[29]mission_Actors[5]Variation = Random
Objectives[29]mission_Actors[5]Task = 0
Objectives[29]mission_Actors[5]Task_Guard_Range = 5
Objectives[29]mission_Actors[5]Task_Stay_In_Range = True
Objectives[29]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[5]Task_Scenario = NONE
Objectives[29]mission_Actors[6]Survive_Number = 0
Objectives[29]mission_Actors[6]Failed_Text = 
Objectives[29]mission_Actors[6]Remove_After = 0
Objectives[29]mission_Actors[6]positionX = -1712,834
Objectives[29]mission_Actors[6]positionY = -475,7697
Objectives[29]mission_Actors[6]positionZ = 44,61639
Objectives[29]mission_Actors[6]Heading = 265
Objectives[29]mission_Actors[6]String_Name = g_m_y_salvaboss_01
Objectives[29]mission_Actors[6]Relationship_Group = Enemy1
Objectives[29]mission_Actors[6]AddBlip = False
Objectives[29]mission_Actors[6]ShowCone = False
Objectives[29]mission_Actors[6]Invincible = False
Objectives[29]mission_Actors[6]SetHealth = 100
Objectives[29]mission_Actors[6]DieFromHeadShot = True
Objectives[29]mission_Actors[6]CanExitVehicle = True
Objectives[29]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[6]AlwaysFight = True
Objectives[29]mission_Actors[6]Seeing_Range = 30
Objectives[29]mission_Actors[6]Hearing_Range = 30
Objectives[29]mission_Actors[6]CombatMovement = Stationary
Objectives[29]mission_Actors[6]weapon = Pistol
Objectives[29]mission_Actors[6]Variation = Random
Objectives[29]mission_Actors[6]Task = 0
Objectives[29]mission_Actors[6]Task_Guard_Range = 5
Objectives[29]mission_Actors[6]Task_Stay_In_Range = True
Objectives[29]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[6]Task_Scenario = NONE
Objectives[29]mission_Actors[7]Survive_Number = 0
Objectives[29]mission_Actors[7]Failed_Text = 
Objectives[29]mission_Actors[7]Remove_After = 0
Objectives[29]mission_Actors[7]positionX = -1705,657
Objectives[29]mission_Actors[7]positionY = -480,6722
Objectives[29]mission_Actors[7]positionZ = 44,6195
Objectives[29]mission_Actors[7]Heading = 10,02754
Objectives[29]mission_Actors[7]String_Name = g_m_y_salvaboss_01
Objectives[29]mission_Actors[7]Relationship_Group = Enemy1
Objectives[29]mission_Actors[7]AddBlip = False
Objectives[29]mission_Actors[7]ShowCone = False
Objectives[29]mission_Actors[7]Invincible = False
Objectives[29]mission_Actors[7]SetHealth = 100
Objectives[29]mission_Actors[7]DieFromHeadShot = True
Objectives[29]mission_Actors[7]CanExitVehicle = True
Objectives[29]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[7]AlwaysFight = True
Objectives[29]mission_Actors[7]Seeing_Range = 30
Objectives[29]mission_Actors[7]Hearing_Range = 30
Objectives[29]mission_Actors[7]CombatMovement = Stationary
Objectives[29]mission_Actors[7]weapon = Pistol
Objectives[29]mission_Actors[7]Variation = Random
Objectives[29]mission_Actors[7]Task = 0
Objectives[29]mission_Actors[7]Task_Guard_Range = 5
Objectives[29]mission_Actors[7]Task_Stay_In_Range = True
Objectives[29]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[7]Task_Scenario = NONE
Objectives[29]mission_Actors[8]Survive_Number = 0
Objectives[29]mission_Actors[8]Failed_Text = 
Objectives[29]mission_Actors[8]Remove_After = 0
Objectives[29]mission_Actors[8]positionX = -1694,897
Objectives[29]mission_Actors[8]positionY = -468,4586
Objectives[29]mission_Actors[8]positionZ = 44,64505
Objectives[29]mission_Actors[8]Heading = 79,99997
Objectives[29]mission_Actors[8]String_Name = g_m_y_salvaboss_01
Objectives[29]mission_Actors[8]Relationship_Group = Enemy1
Objectives[29]mission_Actors[8]AddBlip = False
Objectives[29]mission_Actors[8]ShowCone = False
Objectives[29]mission_Actors[8]Invincible = False
Objectives[29]mission_Actors[8]SetHealth = 100
Objectives[29]mission_Actors[8]DieFromHeadShot = True
Objectives[29]mission_Actors[8]CanExitVehicle = True
Objectives[29]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[8]AlwaysFight = True
Objectives[29]mission_Actors[8]Seeing_Range = 30
Objectives[29]mission_Actors[8]Hearing_Range = 30
Objectives[29]mission_Actors[8]CombatMovement = Stationary
Objectives[29]mission_Actors[8]weapon = Pistol
Objectives[29]mission_Actors[8]Variation = Random
Objectives[29]mission_Actors[8]Task = 0
Objectives[29]mission_Actors[8]Task_Guard_Range = 5
Objectives[29]mission_Actors[8]Task_Stay_In_Range = True
Objectives[29]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[8]Task_Scenario = NONE
Objectives[29]mission_Actors[9]Survive_Number = 0
Objectives[29]mission_Actors[9]Failed_Text = 
Objectives[29]mission_Actors[9]Remove_After = 0
Objectives[29]mission_Actors[9]positionX = -1698,5
Objectives[29]mission_Actors[9]positionY = -460,6631
Objectives[29]mission_Actors[9]positionZ = 44,64923
Objectives[29]mission_Actors[9]Heading = 155
Objectives[29]mission_Actors[9]String_Name = g_m_y_salvaboss_01
Objectives[29]mission_Actors[9]Relationship_Group = Enemy1
Objectives[29]mission_Actors[9]AddBlip = False
Objectives[29]mission_Actors[9]ShowCone = False
Objectives[29]mission_Actors[9]Invincible = False
Objectives[29]mission_Actors[9]SetHealth = 100
Objectives[29]mission_Actors[9]DieFromHeadShot = True
Objectives[29]mission_Actors[9]CanExitVehicle = True
Objectives[29]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[9]AlwaysFight = True
Objectives[29]mission_Actors[9]Seeing_Range = 30
Objectives[29]mission_Actors[9]Hearing_Range = 30
Objectives[29]mission_Actors[9]CombatMovement = Stationary
Objectives[29]mission_Actors[9]weapon = Pistol
Objectives[29]mission_Actors[9]Variation = Random
Objectives[29]mission_Actors[9]Task = 0
Objectives[29]mission_Actors[9]Task_Guard_Range = 5
Objectives[29]mission_Actors[9]Task_Stay_In_Range = True
Objectives[29]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[9]Task_Scenario = NONE
Objectives[29]mission_Actors[10]Survive_Number = 0
Objectives[29]mission_Actors[10]Failed_Text = 
Objectives[29]mission_Actors[10]Remove_After = 0
Objectives[29]mission_Actors[10]positionX = -1705,468
Objectives[29]mission_Actors[10]positionY = -455,9881
Objectives[29]mission_Actors[10]positionZ = 45,64889
Objectives[29]mission_Actors[10]Heading = 155
Objectives[29]mission_Actors[10]String_Name = g_m_y_salvaboss_01
Objectives[29]mission_Actors[10]Relationship_Group = Enemy1
Objectives[29]mission_Actors[10]AddBlip = False
Objectives[29]mission_Actors[10]ShowCone = False
Objectives[29]mission_Actors[10]Invincible = False
Objectives[29]mission_Actors[10]SetHealth = 100
Objectives[29]mission_Actors[10]DieFromHeadShot = True
Objectives[29]mission_Actors[10]CanExitVehicle = True
Objectives[29]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[10]AlwaysFight = True
Objectives[29]mission_Actors[10]Seeing_Range = 30
Objectives[29]mission_Actors[10]Hearing_Range = 30
Objectives[29]mission_Actors[10]CombatMovement = Stationary
Objectives[29]mission_Actors[10]weapon = Pistol
Objectives[29]mission_Actors[10]Variation = Random
Objectives[29]mission_Actors[10]Task = 0
Objectives[29]mission_Actors[10]Task_Guard_Range = 5
Objectives[29]mission_Actors[10]Task_Stay_In_Range = True
Objectives[29]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[10]Task_Scenario = NONE
Objectives[29]mission_Actors[11]SpawnInVehicle = True
Objectives[29]mission_Actors[11]SeatIndex = 0
Objectives[29]mission_Actors[11]Survive_Number = 0
Objectives[29]mission_Actors[11]Failed_Text = 
Objectives[29]mission_Actors[11]Remove_After = 87
Objectives[29]mission_Actors[11]positionX = -1514,98
Objectives[29]mission_Actors[11]positionY = -258,0459
Objectives[29]mission_Actors[11]positionZ = 49,95311
Objectives[29]mission_Actors[11]Heading = 227,6301
Objectives[29]mission_Actors[11]String_Name = s_m_m_fiboffice_01
Objectives[29]mission_Actors[11]Relationship_Group = Companion
Objectives[29]mission_Actors[11]AddBlip = True
Objectives[29]mission_Actors[11]ShowCone = False
Objectives[29]mission_Actors[11]Invincible = True
Objectives[29]mission_Actors[11]SetHealth = 100
Objectives[29]mission_Actors[11]DieFromHeadShot = True
Objectives[29]mission_Actors[11]CanExitVehicle = True
Objectives[29]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[11]AlwaysFight = True
Objectives[29]mission_Actors[11]Seeing_Range = 30
Objectives[29]mission_Actors[11]Hearing_Range = 30
Objectives[29]mission_Actors[11]CombatMovement = Offensive
Objectives[29]mission_Actors[11]weapon = Pistol
Objectives[29]mission_Actors[11]Variation = Random
Objectives[29]mission_Actors[11]Task = 99
Objectives[29]mission_Actors[11]Task_Guard_Range = 5
Objectives[29]mission_Actors[11]Task_Stay_In_Range = True
Objectives[29]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[11]Task_Scenario = NONE
Objectives[29]mission_Actors[11]Task_List_Count = 1
Objectives[29]mission_Actors[11]Task_Repeat = False
Objectives[29]mission_Actors[11]Task_List[0]Type = Pause
Objectives[29]mission_Actors[11]Task_List[0]PositionX = -1516,511
Objectives[29]mission_Actors[11]Task_List[0]PositionY = -259,6935
Objectives[29]mission_Actors[11]Task_List[0]PositionZ = 49,92921
Objectives[29]mission_Actors[11]Task_List[0]time = 10
Objectives[29]mission_Actors[11]NeededForObjectiveHintCount = 1
Objectives[29]mission_Actors[11]NeededForObjectiveHint[0] = 34
Objectives[29]mission_Actors[11]NeededForObjectiveGoToActorCount = 1
Objectives[29]mission_Actors[11]NeededForObjectiveGoToActor[0] = 32
Objectives[29]mission_Actors[12]SpawnInVehicle = True
Objectives[29]mission_Actors[12]SeatIndex = 1
Objectives[29]mission_Actors[12]Survive_Number = 0
Objectives[29]mission_Actors[12]Failed_Text = 
Objectives[29]mission_Actors[12]Remove_After = 41
Objectives[29]mission_Actors[12]positionX = -1514,98
Objectives[29]mission_Actors[12]positionY = -258,0459
Objectives[29]mission_Actors[12]positionZ = 49,95311
Objectives[29]mission_Actors[12]Heading = 227,6301
Objectives[29]mission_Actors[12]String_Name = s_m_m_fiboffice_01
Objectives[29]mission_Actors[12]Relationship_Group = Friend
Objectives[29]mission_Actors[12]AddBlip = True
Objectives[29]mission_Actors[12]ShowCone = False
Objectives[29]mission_Actors[12]Invincible = True
Objectives[29]mission_Actors[12]SetHealth = 100
Objectives[29]mission_Actors[12]DieFromHeadShot = True
Objectives[29]mission_Actors[12]CanExitVehicle = True
Objectives[29]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[12]AlwaysFight = True
Objectives[29]mission_Actors[12]Seeing_Range = 30
Objectives[29]mission_Actors[12]Hearing_Range = 30
Objectives[29]mission_Actors[12]CombatMovement = Offensive
Objectives[29]mission_Actors[12]weapon = Pistol
Objectives[29]mission_Actors[12]Variation = Random
Objectives[29]mission_Actors[12]Task = 0
Objectives[29]mission_Actors[12]Task_Guard_Range = 5
Objectives[29]mission_Actors[12]Task_Stay_In_Range = True
Objectives[29]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[12]Task_Scenario = NONE
Objectives[29]mission_Actors[13]SpawnInVehicle = True
Objectives[29]mission_Actors[13]SeatIndex = 2
Objectives[29]mission_Actors[13]Survive_Number = 0
Objectives[29]mission_Actors[13]Failed_Text = 
Objectives[29]mission_Actors[13]Remove_After = 41
Objectives[29]mission_Actors[13]positionX = -1514,98
Objectives[29]mission_Actors[13]positionY = -258,0459
Objectives[29]mission_Actors[13]positionZ = 49,95311
Objectives[29]mission_Actors[13]Heading = 227,6301
Objectives[29]mission_Actors[13]String_Name = s_m_m_fiboffice_01
Objectives[29]mission_Actors[13]Relationship_Group = Friend
Objectives[29]mission_Actors[13]AddBlip = True
Objectives[29]mission_Actors[13]ShowCone = False
Objectives[29]mission_Actors[13]Invincible = True
Objectives[29]mission_Actors[13]SetHealth = 100
Objectives[29]mission_Actors[13]DieFromHeadShot = True
Objectives[29]mission_Actors[13]CanExitVehicle = True
Objectives[29]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[13]AlwaysFight = True
Objectives[29]mission_Actors[13]Seeing_Range = 30
Objectives[29]mission_Actors[13]Hearing_Range = 30
Objectives[29]mission_Actors[13]CombatMovement = Offensive
Objectives[29]mission_Actors[13]weapon = Pistol
Objectives[29]mission_Actors[13]Variation = Random
Objectives[29]mission_Actors[13]Task = 0
Objectives[29]mission_Actors[13]Task_Guard_Range = 5
Objectives[29]mission_Actors[13]Task_Stay_In_Range = True
Objectives[29]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[13]Task_Scenario = NONE
Objectives[29]mission_Actors[14]SpawnInVehicle = True
Objectives[29]mission_Actors[14]SeatIndex = 2
Objectives[29]mission_Actors[14]Survive_Number = 0
Objectives[29]mission_Actors[14]Failed_Text = 
Objectives[29]mission_Actors[14]Remove_After = 41
Objectives[29]mission_Actors[14]positionX = -1561,971
Objectives[29]mission_Actors[14]positionY = -635,4595
Objectives[29]mission_Actors[14]positionZ = 29,20059
Objectives[29]mission_Actors[14]Heading = 85,66246
Objectives[29]mission_Actors[14]String_Name = s_m_m_fiboffice_01
Objectives[29]mission_Actors[14]Relationship_Group = Friend
Objectives[29]mission_Actors[14]AddBlip = True
Objectives[29]mission_Actors[14]ShowCone = False
Objectives[29]mission_Actors[14]Invincible = True
Objectives[29]mission_Actors[14]SetHealth = 100
Objectives[29]mission_Actors[14]DieFromHeadShot = True
Objectives[29]mission_Actors[14]CanExitVehicle = True
Objectives[29]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[14]AlwaysFight = True
Objectives[29]mission_Actors[14]Seeing_Range = 30
Objectives[29]mission_Actors[14]Hearing_Range = 30
Objectives[29]mission_Actors[14]CombatMovement = Offensive
Objectives[29]mission_Actors[14]weapon = Pistol
Objectives[29]mission_Actors[14]Variation = Random
Objectives[29]mission_Actors[14]Task = 0
Objectives[29]mission_Actors[14]Task_Guard_Range = 5
Objectives[29]mission_Actors[14]Task_Stay_In_Range = True
Objectives[29]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[14]Task_Scenario = NONE
Objectives[29]mission_Actors[15]SpawnInVehicle = True
Objectives[29]mission_Actors[15]SeatIndex = 1
Objectives[29]mission_Actors[15]Survive_Number = 0
Objectives[29]mission_Actors[15]Failed_Text = 
Objectives[29]mission_Actors[15]Remove_After = 41
Objectives[29]mission_Actors[15]positionX = -1561,971
Objectives[29]mission_Actors[15]positionY = -635,4595
Objectives[29]mission_Actors[15]positionZ = 29,20059
Objectives[29]mission_Actors[15]Heading = 85,66246
Objectives[29]mission_Actors[15]String_Name = s_m_m_fiboffice_01
Objectives[29]mission_Actors[15]Relationship_Group = Friend
Objectives[29]mission_Actors[15]AddBlip = True
Objectives[29]mission_Actors[15]ShowCone = False
Objectives[29]mission_Actors[15]Invincible = True
Objectives[29]mission_Actors[15]SetHealth = 100
Objectives[29]mission_Actors[15]DieFromHeadShot = True
Objectives[29]mission_Actors[15]CanExitVehicle = True
Objectives[29]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[15]AlwaysFight = True
Objectives[29]mission_Actors[15]Seeing_Range = 30
Objectives[29]mission_Actors[15]Hearing_Range = 30
Objectives[29]mission_Actors[15]CombatMovement = Offensive
Objectives[29]mission_Actors[15]weapon = Pistol
Objectives[29]mission_Actors[15]Variation = Random
Objectives[29]mission_Actors[15]Task = 0
Objectives[29]mission_Actors[15]Task_Guard_Range = 5
Objectives[29]mission_Actors[15]Task_Stay_In_Range = True
Objectives[29]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[15]Task_Scenario = NONE
Objectives[29]mission_Actors[16]SpawnInVehicle = True
Objectives[29]mission_Actors[16]SeatIndex = 0
Objectives[29]mission_Actors[16]Survive_Number = 0
Objectives[29]mission_Actors[16]Failed_Text = 
Objectives[29]mission_Actors[16]Remove_After = 41
Objectives[29]mission_Actors[16]positionX = -1561,971
Objectives[29]mission_Actors[16]positionY = -635,4595
Objectives[29]mission_Actors[16]positionZ = 29,20059
Objectives[29]mission_Actors[16]Heading = 85,66246
Objectives[29]mission_Actors[16]String_Name = s_m_m_fiboffice_01
Objectives[29]mission_Actors[16]Relationship_Group = Friend
Objectives[29]mission_Actors[16]AddBlip = True
Objectives[29]mission_Actors[16]ShowCone = False
Objectives[29]mission_Actors[16]Invincible = True
Objectives[29]mission_Actors[16]SetHealth = 100
Objectives[29]mission_Actors[16]DieFromHeadShot = True
Objectives[29]mission_Actors[16]CanExitVehicle = True
Objectives[29]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[16]AlwaysFight = True
Objectives[29]mission_Actors[16]Seeing_Range = 30
Objectives[29]mission_Actors[16]Hearing_Range = 30
Objectives[29]mission_Actors[16]CombatMovement = Offensive
Objectives[29]mission_Actors[16]weapon = Pistol
Objectives[29]mission_Actors[16]Variation = Random
Objectives[29]mission_Actors[16]Task = 0
Objectives[29]mission_Actors[16]Task_Guard_Range = 5
Objectives[29]mission_Actors[16]Task_Stay_In_Range = True
Objectives[29]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[16]Task_Scenario = NONE
Objectives[29]mission_Actors[17]SpawnInVehicle = True
Objectives[29]mission_Actors[17]SeatIndex = -1
Objectives[29]mission_Actors[17]Survive_Number = 0
Objectives[29]mission_Actors[17]Failed_Text = 
Objectives[29]mission_Actors[17]Remove_After = 41
Objectives[29]mission_Actors[17]positionX = -1514,98
Objectives[29]mission_Actors[17]positionY = -258,0459
Objectives[29]mission_Actors[17]positionZ = 49,95311
Objectives[29]mission_Actors[17]Heading = 227,6301
Objectives[29]mission_Actors[17]String_Name = s_m_m_fiboffice_01
Objectives[29]mission_Actors[17]Relationship_Group = Friend
Objectives[29]mission_Actors[17]AddBlip = True
Objectives[29]mission_Actors[17]ShowCone = False
Objectives[29]mission_Actors[17]Invincible = True
Objectives[29]mission_Actors[17]SetHealth = 100
Objectives[29]mission_Actors[17]DieFromHeadShot = True
Objectives[29]mission_Actors[17]CanExitVehicle = True
Objectives[29]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[17]AlwaysFight = True
Objectives[29]mission_Actors[17]Seeing_Range = 30
Objectives[29]mission_Actors[17]Hearing_Range = 30
Objectives[29]mission_Actors[17]CombatMovement = Offensive
Objectives[29]mission_Actors[17]weapon = Pistol
Objectives[29]mission_Actors[17]Variation = Random
Objectives[29]mission_Actors[17]Task = 99
Objectives[29]mission_Actors[17]Task_Guard_Range = 5
Objectives[29]mission_Actors[17]Task_Stay_In_Range = True
Objectives[29]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[17]Task_Scenario = NONE
Objectives[29]mission_Actors[17]Task_List_Count = 2
Objectives[29]mission_Actors[17]Task_Repeat = False
Objectives[29]mission_Actors[17]Task_List[0]Type = EnterVehicle
Objectives[29]mission_Actors[17]Task_List[0]PositionX = -1966,163
Objectives[29]mission_Actors[17]Task_List[0]PositionY = -318,008
Objectives[29]mission_Actors[17]Task_List[0]PositionZ = 44,27866
Objectives[29]mission_Actors[17]Task_List[0]Speed = 1
Objectives[29]mission_Actors[17]Task_List[0]SeatIndex = -1
Objectives[29]mission_Actors[17]Task_List[0]TaskIndex = 0
Objectives[29]mission_Actors[17]Task_List[1]Type = Drive
Objectives[29]mission_Actors[17]Task_List[1]PositionX = -1725,819
Objectives[29]mission_Actors[17]Task_List[1]PositionY = -447,4211
Objectives[29]mission_Actors[17]Task_List[1]PositionZ = 41,77545
Objectives[29]mission_Actors[17]Task_List[1]Speed = 50
Objectives[29]mission_Actors[17]Task_List[1]StopBeforeVehicles = False
Objectives[29]mission_Actors[17]Task_List[1]StopBeforeActors = False
Objectives[29]mission_Actors[17]Task_List[1]AvoidVehicles = True
Objectives[29]mission_Actors[17]Task_List[1]AvoidEmptyVehicles = True
Objectives[29]mission_Actors[17]Task_List[1]AvoidActors = True
Objectives[29]mission_Actors[17]Task_List[1]AvoidObjects = True
Objectives[29]mission_Actors[17]Task_List[1]StopAtLights = False
Objectives[29]mission_Actors[17]Task_List[1]UseBlinkers = True
Objectives[29]mission_Actors[17]Task_List[1]AllowGoingWrongWay = True
Objectives[29]mission_Actors[17]Task_List[1]Reverse = False
Objectives[29]mission_Actors[17]Task_List[1]TakeShortestPath = True
Objectives[29]mission_Actors[17]Task_List[1]IgnoreRoads = False
Objectives[29]mission_Actors[17]Task_List[1]IgnoreAllPathing = False
Objectives[29]mission_Actors[17]Task_List[1]AvoidHighWays = False
Objectives[29]mission_Actors[18]SpawnInVehicle = True
Objectives[29]mission_Actors[18]SeatIndex = -1
Objectives[29]mission_Actors[18]Survive_Number = 0
Objectives[29]mission_Actors[18]Failed_Text = 
Objectives[29]mission_Actors[18]Remove_After = 41
Objectives[29]mission_Actors[18]positionX = -1561,971
Objectives[29]mission_Actors[18]positionY = -635,4595
Objectives[29]mission_Actors[18]positionZ = 29,20059
Objectives[29]mission_Actors[18]Heading = 85,66246
Objectives[29]mission_Actors[18]String_Name = s_m_m_fiboffice_01
Objectives[29]mission_Actors[18]Relationship_Group = Friend
Objectives[29]mission_Actors[18]AddBlip = True
Objectives[29]mission_Actors[18]ShowCone = False
Objectives[29]mission_Actors[18]Invincible = True
Objectives[29]mission_Actors[18]SetHealth = 100
Objectives[29]mission_Actors[18]DieFromHeadShot = True
Objectives[29]mission_Actors[18]CanExitVehicle = True
Objectives[29]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[18]AlwaysFight = True
Objectives[29]mission_Actors[18]Seeing_Range = 30
Objectives[29]mission_Actors[18]Hearing_Range = 30
Objectives[29]mission_Actors[18]CombatMovement = Offensive
Objectives[29]mission_Actors[18]weapon = Pistol
Objectives[29]mission_Actors[18]Variation = Random
Objectives[29]mission_Actors[18]Task = 99
Objectives[29]mission_Actors[18]Task_Guard_Range = 5
Objectives[29]mission_Actors[18]Task_Stay_In_Range = True
Objectives[29]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[18]Task_Scenario = NONE
Objectives[29]mission_Actors[18]Task_List_Count = 2
Objectives[29]mission_Actors[18]Task_Repeat = False
Objectives[29]mission_Actors[18]Task_List[0]Type = EnterVehicle
Objectives[29]mission_Actors[18]Task_List[0]PositionX = -1958,944
Objectives[29]mission_Actors[18]Task_List[0]PositionY = -327,7345
Objectives[29]mission_Actors[18]Task_List[0]PositionZ = 44,96733
Objectives[29]mission_Actors[18]Task_List[0]Speed = 1
Objectives[29]mission_Actors[18]Task_List[0]SeatIndex = -1
Objectives[29]mission_Actors[18]Task_List[0]TaskIndex = 0
Objectives[29]mission_Actors[18]Task_List[1]Type = Drive
Objectives[29]mission_Actors[18]Task_List[1]PositionX = -1673,155
Objectives[29]mission_Actors[18]Task_List[1]PositionY = -471,2819
Objectives[29]mission_Actors[18]Task_List[1]PositionZ = 38,03239
Objectives[29]mission_Actors[18]Task_List[1]Speed = 50
Objectives[29]mission_Actors[18]Task_List[1]StopBeforeVehicles = False
Objectives[29]mission_Actors[18]Task_List[1]StopBeforeActors = False
Objectives[29]mission_Actors[18]Task_List[1]AvoidVehicles = True
Objectives[29]mission_Actors[18]Task_List[1]AvoidEmptyVehicles = True
Objectives[29]mission_Actors[18]Task_List[1]AvoidActors = True
Objectives[29]mission_Actors[18]Task_List[1]AvoidObjects = True
Objectives[29]mission_Actors[18]Task_List[1]StopAtLights = False
Objectives[29]mission_Actors[18]Task_List[1]UseBlinkers = True
Objectives[29]mission_Actors[18]Task_List[1]AllowGoingWrongWay = True
Objectives[29]mission_Actors[18]Task_List[1]Reverse = False
Objectives[29]mission_Actors[18]Task_List[1]TakeShortestPath = True
Objectives[29]mission_Actors[18]Task_List[1]IgnoreRoads = False
Objectives[29]mission_Actors[18]Task_List[1]IgnoreAllPathing = False
Objectives[29]mission_Actors[18]Task_List[1]AvoidHighWays = False
Objectives[29]mission_Vehicles = 2
Objectives[29]mission_Vehicles[0]positionX = -1514,98
Objectives[29]mission_Vehicles[0]positionY = -258,0459
Objectives[29]mission_Vehicles[0]positionZ = 49,95311
Objectives[29]mission_Vehicles[0]Heading = 227,6301
Objectives[29]mission_Vehicles[0]Name = Stanier
Objectives[29]mission_Vehicles[0]Model = stanier
Objectives[29]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[29]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[29]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[29]mission_Vehicles[0]HasPearlescent = False
Objectives[29]mission_Vehicles[0]Livery = 0
Objectives[29]mission_Vehicles[0]DirtLevel = 0
Objectives[29]mission_Vehicles[0]LockedForPlayer = False
Objectives[29]mission_Vehicles[0]Locked = False
Objectives[29]mission_Vehicles[0]Alarm = False
Objectives[29]mission_Vehicles[0]HotWired = False
Objectives[29]mission_Vehicles[0]Invincible = False
Objectives[29]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[29]mission_Vehicles[0]Remove_After = 41
Objectives[29]mission_Vehicles[0]Survive_Number = 0
Objectives[29]mission_Vehicles[0]Failed_Text = 
Objectives[29]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[29]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 29
Objectives[29]mission_Vehicles[0]NeededForActorIndex[0] = 17
Objectives[29]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[29]mission_Vehicles[1]positionX = -1561,971
Objectives[29]mission_Vehicles[1]positionY = -635,4595
Objectives[29]mission_Vehicles[1]positionZ = 29,20059
Objectives[29]mission_Vehicles[1]Heading = 85,66246
Objectives[29]mission_Vehicles[1]Name = Stanier
Objectives[29]mission_Vehicles[1]Model = stanier
Objectives[29]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[29]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[29]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[29]mission_Vehicles[1]HasPearlescent = False
Objectives[29]mission_Vehicles[1]Livery = 0
Objectives[29]mission_Vehicles[1]DirtLevel = 0
Objectives[29]mission_Vehicles[1]LockedForPlayer = False
Objectives[29]mission_Vehicles[1]Locked = False
Objectives[29]mission_Vehicles[1]Alarm = False
Objectives[29]mission_Vehicles[1]HotWired = False
Objectives[29]mission_Vehicles[1]Invincible = False
Objectives[29]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[29]mission_Vehicles[1]Remove_After = 41
Objectives[29]mission_Vehicles[1]Survive_Number = 0
Objectives[29]mission_Vehicles[1]Failed_Text = 
Objectives[29]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[29]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 29
Objectives[29]mission_Vehicles[1]NeededForActorIndex[0] = 18
Objectives[29]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 3
Objectives[29]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[29]mission_Pickup_Props[0]Value = 99999
Objectives[29]mission_Pickup_Props[0]positionX = -1692,202
Objectives[29]mission_Pickup_Props[0]positionY = -472,2416
Objectives[29]mission_Pickup_Props[0]positionZ = 41,14913
Objectives[29]mission_Pickup_Props[0]rotationX = 0
Objectives[29]mission_Pickup_Props[0]rotationY = 0
Objectives[29]mission_Pickup_Props[0]rotationZ = -130
Objectives[29]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[29]mission_Pickup_Props[1]Value = 99999
Objectives[29]mission_Pickup_Props[1]positionX = -1710,639
Objectives[29]mission_Pickup_Props[1]positionY = -450,8597
Objectives[29]mission_Pickup_Props[1]positionZ = 42,14919
Objectives[29]mission_Pickup_Props[1]rotationX = 0
Objectives[29]mission_Pickup_Props[1]rotationY = 0
Objectives[29]mission_Pickup_Props[1]rotationZ = -130
Objectives[29]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[29]mission_Pickup_Props[2]Value = 99999
Objectives[29]mission_Pickup_Props[2]positionX = -1712,807
Objectives[29]mission_Pickup_Props[2]positionY = -477,1768
Objectives[29]mission_Pickup_Props[2]positionZ = 41,14946
Objectives[29]mission_Pickup_Props[2]rotationX = 0
Objectives[29]mission_Pickup_Props[2]rotationY = 0
Objectives[29]mission_Pickup_Props[2]rotationZ = -130
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = Kill all the criminals
Objectives[30]Text2 = 
Objectives[30]Type = Kill_Actors
Objectives[30]positionX = -1678,534
Objectives[30]positionY = -488,3951
Objectives[30]positionZ = 37,17487
Objectives[30]KillAll1 = True
Objectives[30]KillAll2 = False
Objectives[30]Kill_Actors_Add_Blips = True
Objectives[30]Kill_Actors_Add_Markers = False
Objectives[30]DropPickups = False
Objectives[30]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 3
Objectives[30]ObjectiveMessages[0]positionX = -1630,977
Objectives[30]ObjectiveMessages[0]positionY = -477,7794
Objectives[30]ObjectiveMessages[0]positionZ = 37,04531
Objectives[30]ObjectiveMessages[0]Message = FUCK, what the fuck is going on?
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[30]ObjectiveMessages[0]Sender = 
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = Yellow
Objectives[30]ObjectiveMessages[0]PlayFromStart = True
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = False
Objectives[30]ObjectiveMessages[0]TypeTextMesage = True
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[1]positionX = -1628,675
Objectives[30]ObjectiveMessages[1]positionY = -479,7766
Objectives[30]ObjectiveMessages[1]positionZ = 36,82601
Objectives[30]ObjectiveMessages[1]Message = (radio) Shooting at Del Perro, at agent Gonzales house I need reinforcements.
Objectives[30]ObjectiveMessages[1]Contact = CHAR_DAVE
Objectives[30]ObjectiveMessages[1]Sender = 
Objectives[30]ObjectiveMessages[1]Subject = 
Objectives[30]ObjectiveMessages[1]MessageColor = Yellow
Objectives[30]ObjectiveMessages[1]PlayFromStart = True
Objectives[30]ObjectiveMessages[1]Delay = False
Objectives[30]ObjectiveMessages[1]DelayTime = 0
Objectives[30]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[1]TypeSubtitle = False
Objectives[30]ObjectiveMessages[1]TypeTextMesage = True
Objectives[30]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[2]positionX = -1626,095
Objectives[30]ObjectiveMessages[2]positionY = -482,0353
Objectives[30]ObjectiveMessages[2]positionZ = 36,59586
Objectives[30]ObjectiveMessages[2]Message = (radio) I send reinforcements immediately, agent Norton, they'll be there in a couple of minutes.
Objectives[30]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[2]Sender = 
Objectives[30]ObjectiveMessages[2]Subject = 
Objectives[30]ObjectiveMessages[2]MessageColor = White
Objectives[30]ObjectiveMessages[2]PlayFromStart = True
Objectives[30]ObjectiveMessages[2]Delay = False
Objectives[30]ObjectiveMessages[2]DelayTime = 0
Objectives[30]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[2]TypeSubtitle = False
Objectives[30]ObjectiveMessages[2]TypeTextMesage = True
Objectives[30]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[31]Type = Hint_Objective
Objectives[31]Text = 
Objectives[31]positionX = -823,2105
Objectives[31]positionY = 180,8522
Objectives[31]positionZ = 70,65208
Objectives[31]Hint_Time = 9
Objectives[31]Hint_FOV = 20
Objectives[31]Hint_Use_Position = False
Objectives[31]Hint_Use_Player = False
Objectives[31]Hint_Use_Actor = True
Objectives[31]Hint_Use_Vehicle = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 5
Objectives[31]ObjectiveMessages[0]positionX = -1634,25
Objectives[31]ObjectiveMessages[0]positionY = -454,7337
Objectives[31]ObjectiveMessages[0]positionZ = 37,96328
Objectives[31]ObjectiveMessages[0]Message = What the fuck happened here? Who are these people?
Objectives[31]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[31]ObjectiveMessages[0]Sender = 
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = Yellow
Objectives[31]ObjectiveMessages[0]PlayFromStart = True
Objectives[31]ObjectiveMessages[0]Delay = False
Objectives[31]ObjectiveMessages[0]DelayTime = 0
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = False
Objectives[31]ObjectiveMessages[0]TypeTextMesage = True
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[1]positionX = -1627,748
Objectives[31]ObjectiveMessages[1]positionY = -445,4159
Objectives[31]ObjectiveMessages[1]positionZ = 37,82827
Objectives[31]ObjectiveMessages[1]Message = We don't know, boss.
Objectives[31]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[1]Sender = 
Objectives[31]ObjectiveMessages[1]Subject = 
Objectives[31]ObjectiveMessages[1]MessageColor = White
Objectives[31]ObjectiveMessages[1]PlayFromStart = True
Objectives[31]ObjectiveMessages[1]Delay = False
Objectives[31]ObjectiveMessages[1]DelayTime = 0
Objectives[31]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[1]TypeSubtitle = False
Objectives[31]ObjectiveMessages[1]TypeTextMesage = True
Objectives[31]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[2]positionX = -1625,412
Objectives[31]ObjectiveMessages[2]positionY = -442,0989
Objectives[31]ObjectiveMessages[2]positionZ = 38,00173
Objectives[31]ObjectiveMessages[2]Message = How is agent Gonzales?
Objectives[31]ObjectiveMessages[2]Contact = CHAR_DAVE
Objectives[31]ObjectiveMessages[2]Sender = 
Objectives[31]ObjectiveMessages[2]Subject = 
Objectives[31]ObjectiveMessages[2]MessageColor = Yellow
Objectives[31]ObjectiveMessages[2]PlayFromStart = True
Objectives[31]ObjectiveMessages[2]Delay = False
Objectives[31]ObjectiveMessages[2]DelayTime = 0
Objectives[31]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[2]TypeSubtitle = False
Objectives[31]ObjectiveMessages[2]TypeTextMesage = True
Objectives[31]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[3]positionX = -1623,794
Objectives[31]ObjectiveMessages[3]positionY = -440,1201
Objectives[31]ObjectiveMessages[3]positionZ = 38,19316
Objectives[31]ObjectiveMessages[3]Message = She's dead, boss.
Objectives[31]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[3]Sender = 
Objectives[31]ObjectiveMessages[3]Subject = 
Objectives[31]ObjectiveMessages[3]MessageColor = White
Objectives[31]ObjectiveMessages[3]PlayFromStart = True
Objectives[31]ObjectiveMessages[3]Delay = False
Objectives[31]ObjectiveMessages[3]DelayTime = 0
Objectives[31]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[3]TypeSubtitle = False
Objectives[31]ObjectiveMessages[3]TypeTextMesage = True
Objectives[31]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[4]positionX = -1622,295
Objectives[31]ObjectiveMessages[4]positionY = -438,0498
Objectives[31]ObjectiveMessages[4]positionZ = 38,31882
Objectives[31]ObjectiveMessages[4]Message = FUCK!
Objectives[31]ObjectiveMessages[4]Contact = CHAR_DAVE
Objectives[31]ObjectiveMessages[4]Sender = 
Objectives[31]ObjectiveMessages[4]Subject = 
Objectives[31]ObjectiveMessages[4]MessageColor = Yellow
Objectives[31]ObjectiveMessages[4]PlayFromStart = True
Objectives[31]ObjectiveMessages[4]Delay = False
Objectives[31]ObjectiveMessages[4]DelayTime = 0
Objectives[31]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[4]TypeSubtitle = False
Objectives[31]ObjectiveMessages[4]TypeTextMesage = True
Objectives[31]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[32]Type = GoTo_Actor
Objectives[32]Text = 
Objectives[32]positionX = -1516,104
Objectives[32]positionY = -259,7428
Objectives[32]positionZ = 49,42188
Objectives[32]GoTo_Actor_ChangToCompanion = True
Objectives[32]GoTo_Actor_Distance = 5
Objectives[32]GoTo_Actor_Remove_Blip = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = -747,8002
Objectives[33]positionY = 188,669
Objectives[33]positionZ = 72,71692
Objectives[33]SetPlayerActor_Use_Player = True
Objectives[33]SetPlayerActor_Player_Controllable = True
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[33]SetPlayerActor_Use_Actor = False
Objectives[33]SetPlayerActor_RelationshipGroup_Change = False
Objectives[33]SetPlayerActor_RelationshipGroup = Neutral
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = True
Objectives[33]Int_Task = 99
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]TaskListCount = 3
Objectives[33]Task_List[0]Type = Pause
Objectives[33]Task_List[0]positionX = -745,0382
Objectives[33]Task_List[0]positionY = 188,8374
Objectives[33]Task_List[0]positionZ = 73,24351
Objectives[33]Task_List[0]time = 5
Objectives[33]Task_List[1]Type = WalkTo
Objectives[33]Task_List[1]DestinationX = -1684,842
Objectives[33]Task_List[1]DestinationY = -474,2197
Objectives[33]Task_List[1]DestinationZ = 39,14832
Objectives[33]Task_List[1]Rotation = 85,57721
Objectives[33]Task_List[1]Speed = 1
Objectives[33]Task_List[1]GoStraitToCoord = False
Objectives[33]Task_List[2]Type = EnterVehicle
Objectives[33]Task_List[2]PositionX = -743,546
Objectives[33]Task_List[2]PositionY = 188,8021
Objectives[33]Task_List[2]PositionZ = 73,1823
Objectives[33]Task_List[2]Speed = 1
Objectives[33]Task_List[2]SeatIndex = -1
Objectives[33]Task_List[2]TaskIndex = 2
Objectives[33]Task_List[2]Warp = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Hint_Objective
Objectives[34]Text = 
Objectives[34]positionX = -1514,79
Objectives[34]positionY = -264,1044
Objectives[34]positionZ = 49,33041
Objectives[34]Hint_Time = 16
Objectives[34]Hint_FOV = 40
Objectives[34]Hint_Use_Position = False
Objectives[34]Hint_Use_Player = False
Objectives[34]Hint_Use_Actor = True
Objectives[34]Hint_Use_Vehicle = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 5
Objectives[34]ObjectiveMessages[0]positionX = -1812,891
Objectives[34]ObjectiveMessages[0]positionY = -806,0768
Objectives[34]ObjectiveMessages[0]positionZ = 6,419713
Objectives[34]ObjectiveMessages[0]Message = Ok, clean up this mess. You, come with me.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = Yellow
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = False
Objectives[34]ObjectiveMessages[0]TypeTextMesage = True
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = -1814,763
Objectives[34]ObjectiveMessages[1]positionY = -802,8859
Objectives[34]ObjectiveMessages[1]positionZ = 6,464166
Objectives[34]ObjectiveMessages[1]Message = Yes, boss.
Objectives[34]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[1]Sender = 
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = White
Objectives[34]ObjectiveMessages[1]PlayFromStart = True
Objectives[34]ObjectiveMessages[1]Delay = False
Objectives[34]ObjectiveMessages[1]DelayTime = 0
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = False
Objectives[34]ObjectiveMessages[1]TypeTextMesage = True
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[2]positionX = -1817,482
Objectives[34]ObjectiveMessages[2]positionY = -799,0616
Objectives[34]ObjectiveMessages[2]positionZ = 6,512703
Objectives[34]ObjectiveMessages[2]Message = Do you think the Townley family is involved, boss?
Objectives[34]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[2]Sender = 
Objectives[34]ObjectiveMessages[2]Subject = 
Objectives[34]ObjectiveMessages[2]MessageColor = White
Objectives[34]ObjectiveMessages[2]PlayFromStart = True
Objectives[34]ObjectiveMessages[2]Delay = False
Objectives[34]ObjectiveMessages[2]DelayTime = 0
Objectives[34]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[2]TypeSubtitle = False
Objectives[34]ObjectiveMessages[2]TypeTextMesage = True
Objectives[34]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[3]positionX = -1820,333
Objectives[34]ObjectiveMessages[3]positionY = -795,272
Objectives[34]ObjectiveMessages[3]positionZ = 6,576211
Objectives[34]ObjectiveMessages[3]Message = No, it doesn't look like their style.
Objectives[34]ObjectiveMessages[3]Contact = CHAR_DAVE
Objectives[34]ObjectiveMessages[3]Sender = 
Objectives[34]ObjectiveMessages[3]Subject = 
Objectives[34]ObjectiveMessages[3]MessageColor = Yellow
Objectives[34]ObjectiveMessages[3]PlayFromStart = True
Objectives[34]ObjectiveMessages[3]Delay = False
Objectives[34]ObjectiveMessages[3]DelayTime = 0
Objectives[34]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[3]TypeSubtitle = False
Objectives[34]ObjectiveMessages[3]TypeTextMesage = True
Objectives[34]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[4]positionX = -1822,933
Objectives[34]ObjectiveMessages[4]positionY = -791,4763
Objectives[34]ObjectiveMessages[4]positionZ = 6,709718
Objectives[34]ObjectiveMessages[4]Message = And as far as I know they are busy with something else for now.
Objectives[34]ObjectiveMessages[4]Contact = CHAR_DAVE
Objectives[34]ObjectiveMessages[4]Sender = 
Objectives[34]ObjectiveMessages[4]Subject = 
Objectives[34]ObjectiveMessages[4]MessageColor = Yellow
Objectives[34]ObjectiveMessages[4]PlayFromStart = True
Objectives[34]ObjectiveMessages[4]Delay = False
Objectives[34]ObjectiveMessages[4]DelayTime = 0
Objectives[34]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[4]TypeSubtitle = False
Objectives[34]ObjectiveMessages[4]TypeTextMesage = True
Objectives[34]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[35]Text = 
Objectives[35]FaildText = 
Objectives[35]Type = Enter_Vehicle
Objectives[35]positionX = -743,546
Objectives[35]positionY = 188,8021
Objectives[35]positionZ = 72,6823
Objectives[35]EnterVehicle_AsPassenger = False
Objectives[35]EnterVehicle_CanExit = True
Objectives[35]EnterVehicle_SetIsWanted = False
Objectives[35]EnterVehicle_SeatIndex = 0
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = Out of here
Objectives[36]Type = Leave_Area
Objectives[36]positionX = -748,5618
Objectives[36]positionY = 178,4944
Objectives[36]positionZ = 70,09935
Objectives[36]Leave_Area_Distance = 50
Objectives[36]Leave_Area_Use_Objective_Position = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 5
Objectives[36]ObjectiveMessages[0]positionX = -1946,327
Objectives[36]ObjectiveMessages[0]positionY = -658,7209
Objectives[36]ObjectiveMessages[0]positionZ = 6,565257
Objectives[36]ObjectiveMessages[0]Message = Ok, let's get out of here, and send flowers to agent Gonzales family.
Objectives[36]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[36]ObjectiveMessages[0]Sender = 
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = Yellow
Objectives[36]ObjectiveMessages[0]PlayFromStart = True
Objectives[36]ObjectiveMessages[0]Delay = False
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = False
Objectives[36]ObjectiveMessages[0]TypeTextMesage = True
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[1]positionX = -1947,762
Objectives[36]ObjectiveMessages[1]positionY = -656,6035
Objectives[36]ObjectiveMessages[1]positionZ = 6,563696
Objectives[36]ObjectiveMessages[1]Message = It will be done, boss.
Objectives[36]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[1]Sender = 
Objectives[36]ObjectiveMessages[1]Subject = 
Objectives[36]ObjectiveMessages[1]MessageColor = White
Objectives[36]ObjectiveMessages[1]PlayFromStart = True
Objectives[36]ObjectiveMessages[1]Delay = False
Objectives[36]ObjectiveMessages[1]DelayTime = 0
Objectives[36]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[1]TypeSubtitle = False
Objectives[36]ObjectiveMessages[1]TypeTextMesage = True
Objectives[36]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[2]positionX = -1520,669
Objectives[36]ObjectiveMessages[2]positionY = -208,8598
Objectives[36]ObjectiveMessages[2]positionZ = 52,29485
Objectives[36]ObjectiveMessages[2]Message = We'll need a new maid for Townley house.
Objectives[36]ObjectiveMessages[2]Contact = CHAR_DAVE
Objectives[36]ObjectiveMessages[2]Sender = 
Objectives[36]ObjectiveMessages[2]Subject = 
Objectives[36]ObjectiveMessages[2]MessageColor = Yellow
Objectives[36]ObjectiveMessages[2]PlayFromStart = True
Objectives[36]ObjectiveMessages[2]Delay = False
Objectives[36]ObjectiveMessages[2]DelayTime = 0
Objectives[36]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[2]TypeSubtitle = False
Objectives[36]ObjectiveMessages[2]TypeTextMesage = True
Objectives[36]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[3]positionX = -1521,982
Objectives[36]ObjectiveMessages[3]positionY = -206,0013
Objectives[36]ObjectiveMessages[3]positionZ = 52,60549
Objectives[36]ObjectiveMessages[3]Message = Won't they notice if we change it?
Objectives[36]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[3]Sender = 
Objectives[36]ObjectiveMessages[3]Subject = 
Objectives[36]ObjectiveMessages[3]MessageColor = White
Objectives[36]ObjectiveMessages[3]PlayFromStart = True
Objectives[36]ObjectiveMessages[3]Delay = False
Objectives[36]ObjectiveMessages[3]DelayTime = 0
Objectives[36]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[3]TypeSubtitle = False
Objectives[36]ObjectiveMessages[3]TypeTextMesage = True
Objectives[36]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[4]positionX = -1523,617
Objectives[36]ObjectiveMessages[4]positionY = -201,7663
Objectives[36]ObjectiveMessages[4]positionZ = 52,97049
Objectives[36]ObjectiveMessages[4]Message = No, it is the fourth that we change this year, they have never noticed.
Objectives[36]ObjectiveMessages[4]Contact = CHAR_DAVE
Objectives[36]ObjectiveMessages[4]Sender = 
Objectives[36]ObjectiveMessages[4]Subject = 
Objectives[36]ObjectiveMessages[4]MessageColor = Yellow
Objectives[36]ObjectiveMessages[4]PlayFromStart = True
Objectives[36]ObjectiveMessages[4]Delay = False
Objectives[36]ObjectiveMessages[4]DelayTime = 0
Objectives[36]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[4]TypeSubtitle = False
Objectives[36]ObjectiveMessages[4]TypeTextMesage = True
Objectives[36]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = -745,845
Objectives[37]positionY = 179,9553
Objectives[37]positionZ = 70,53889
Objectives[37]SetPlayerActor_Use_Player = True
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[37]SetPlayerActor_Use_Actor = False
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = True
Objectives[37]Int_Task = 99
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]TaskListCount = 2
Objectives[37]Task_List[0]Type = EnterVehicle
Objectives[37]Task_List[0]PositionX = -743,0056
Objectives[37]Task_List[0]PositionY = 188,1575
Objectives[37]Task_List[0]PositionZ = 73,01057
Objectives[37]Task_List[0]Speed = 1
Objectives[37]Task_List[0]SeatIndex = -1
Objectives[37]Task_List[0]TaskIndex = 0
Objectives[37]Task_List[0]Warp = False
Objectives[37]Task_List[1]Type = Drive
Objectives[37]Task_List[1]PositionX = -1206,31
Objectives[37]Task_List[1]PositionY = -1361,245
Objectives[37]Task_List[1]PositionZ = 3,954096
Objectives[37]Task_List[1]Speed = 15
Objectives[37]Task_List[1]StopBeforeVehicles = True
Objectives[37]Task_List[1]StopBeforeActors = True
Objectives[37]Task_List[1]AvoidVehicles = True
Objectives[37]Task_List[1]AvoidEmptyVehicles = True
Objectives[37]Task_List[1]AvoidActors = True
Objectives[37]Task_List[1]AvoidObjects = True
Objectives[37]Task_List[1]StopAtLights = True
Objectives[37]Task_List[1]UseBlinkers = True
Objectives[37]Task_List[1]AllowGoingWrongWay = False
Objectives[37]Task_List[1]Reverse = False
Objectives[37]Task_List[1]TakeShortestPath = False
Objectives[37]Task_List[1]IgnoreRoads = False
Objectives[37]Task_List[1]IgnoreAllPathing = False
Objectives[37]Task_List[1]AvoidHighWays = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Cutscenes_Objective
Objectives[38]Text = 
Objectives[38]positionX = -743,0601
Objectives[38]positionY = 185,423
Objectives[38]positionZ = 71,85371
Objectives[38]Cutscenes_Time = 6
Objectives[38]Cutscenes_Trans_Time = 2
Objectives[38]Cutscenes_FOV = 60
Objectives[38]Cutscenes_Shake = Hand
Objectives[38]Cutscenes_Amplitude = 0
Objectives[38]Cutscenes_FadeOut = False
Objectives[38]Cutscenes_FadeIn = False
Objectives[38]Cutscenes_End = False
Objectives[38]Cutscenes_Point_At_Position = False
Objectives[38]Cutscenes_Point_At_Player = False
Objectives[38]Cutscenes_Point_At_Actor = False
Objectives[38]Cutscenes_Point_At_Vehicle = False
Objectives[38]Cutscenes_Follow_Player = False
Objectives[38]Cutscenes_Follow_Actor = False
Objectives[38]Cutscenes_Follow_Vehicle = True
Objectives[38]Cutscenes_Follow_Distancee = 3
Objectives[38]Cutscenes_Follow_Hieght = 1
Objectives[38]Cutscenes_Follow_Angle = 335
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 6
Objectives[38]ObjectiveMessages[0]positionX = -1954,871
Objectives[38]ObjectiveMessages[0]positionY = -646,2922
Objectives[38]ObjectiveMessages[0]positionZ = 6,496768
Objectives[38]ObjectiveMessages[0]Message = (radio) Agent Norton, can you hear me?
Objectives[38]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[0]Sender = 
Objectives[38]ObjectiveMessages[0]Subject = 
Objectives[38]ObjectiveMessages[0]MessageColor = White
Objectives[38]ObjectiveMessages[0]PlayFromStart = True
Objectives[38]ObjectiveMessages[0]Delay = False
Objectives[38]ObjectiveMessages[0]DelayTime = 0
Objectives[38]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[0]TypeSubtitle = False
Objectives[38]ObjectiveMessages[0]TypeTextMesage = True
Objectives[38]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[1]positionX = -1956,776
Objectives[38]ObjectiveMessages[1]positionY = -643,4595
Objectives[38]ObjectiveMessages[1]positionZ = 6,475793
Objectives[38]ObjectiveMessages[1]Message = Yes.
Objectives[38]ObjectiveMessages[1]Contact = CHAR_DAVE
Objectives[38]ObjectiveMessages[1]Sender = 
Objectives[38]ObjectiveMessages[1]Subject = 
Objectives[38]ObjectiveMessages[1]MessageColor = Yellow
Objectives[38]ObjectiveMessages[1]PlayFromStart = True
Objectives[38]ObjectiveMessages[1]Delay = False
Objectives[38]ObjectiveMessages[1]DelayTime = 0
Objectives[38]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[1]TypeSubtitle = False
Objectives[38]ObjectiveMessages[1]TypeTextMesage = True
Objectives[38]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[2]positionX = -1959,08
Objectives[38]ObjectiveMessages[2]positionY = -640,5359
Objectives[38]ObjectiveMessages[2]positionZ = 6,420054
Objectives[38]ObjectiveMessages[2]Message = (radio) Agent Nathan requires your presence on the San Andreas beach.
Objectives[38]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[2]Sender = 
Objectives[38]ObjectiveMessages[2]Subject = 
Objectives[38]ObjectiveMessages[2]MessageColor = White
Objectives[38]ObjectiveMessages[2]PlayFromStart = True
Objectives[38]ObjectiveMessages[2]Delay = False
Objectives[38]ObjectiveMessages[2]DelayTime = 0
Objectives[38]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[2]TypeSubtitle = False
Objectives[38]ObjectiveMessages[2]TypeTextMesage = True
Objectives[38]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[3]positionX = -1961,157
Objectives[38]ObjectiveMessages[3]positionY = -637,9055
Objectives[38]ObjectiveMessages[3]positionZ = 6,393785
Objectives[38]ObjectiveMessages[3]Message = Why? What happened?
Objectives[38]ObjectiveMessages[3]Contact = CHAR_DAVE
Objectives[38]ObjectiveMessages[3]Sender = 
Objectives[38]ObjectiveMessages[3]Subject = 
Objectives[38]ObjectiveMessages[3]MessageColor = Yellow
Objectives[38]ObjectiveMessages[3]PlayFromStart = True
Objectives[38]ObjectiveMessages[3]Delay = False
Objectives[38]ObjectiveMessages[3]DelayTime = 0
Objectives[38]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[3]TypeSubtitle = False
Objectives[38]ObjectiveMessages[3]TypeTextMesage = True
Objectives[38]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[4]positionX = -1963,63
Objectives[38]ObjectiveMessages[4]positionY = -634,6105
Objectives[38]ObjectiveMessages[4]positionZ = 6,376205
Objectives[38]ObjectiveMessages[4]Message = (radio) I don't know, he didn't give details, but he said that Trevor Philips could be involved.
Objectives[38]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[4]Sender = 
Objectives[38]ObjectiveMessages[4]Subject = 
Objectives[38]ObjectiveMessages[4]MessageColor = White
Objectives[38]ObjectiveMessages[4]PlayFromStart = True
Objectives[38]ObjectiveMessages[4]Delay = False
Objectives[38]ObjectiveMessages[4]DelayTime = 0
Objectives[38]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[4]TypeSubtitle = False
Objectives[38]ObjectiveMessages[4]TypeTextMesage = True
Objectives[38]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[5]positionX = -1965,327
Objectives[38]ObjectiveMessages[5]positionY = -632,3809
Objectives[38]ObjectiveMessages[5]positionZ = 6,360924
Objectives[38]ObjectiveMessages[5]Message = Ok, I'll go right away.
Objectives[38]ObjectiveMessages[5]Contact = CHAR_DAVE
Objectives[38]ObjectiveMessages[5]Sender = 
Objectives[38]ObjectiveMessages[5]Subject = 
Objectives[38]ObjectiveMessages[5]MessageColor = Yellow
Objectives[38]ObjectiveMessages[5]PlayFromStart = True
Objectives[38]ObjectiveMessages[5]Delay = False
Objectives[38]ObjectiveMessages[5]DelayTime = 0
Objectives[38]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[5]TypeSubtitle = False
Objectives[38]ObjectiveMessages[5]TypeTextMesage = True
Objectives[38]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[39]Type = Cutscenes_Objective
Objectives[39]Text = 
Objectives[39]positionX = -746,6429
Objectives[39]positionY = 191,0942
Objectives[39]positionZ = 73,26637
Objectives[39]Cutscenes_Time = 0
Objectives[39]Cutscenes_Trans_Time = 8
Objectives[39]Cutscenes_FOV = 60
Objectives[39]Cutscenes_Shake = Hand
Objectives[39]Cutscenes_Amplitude = 0
Objectives[39]Cutscenes_FadeOut = False
Objectives[39]Cutscenes_FadeIn = False
Objectives[39]Cutscenes_End = False
Objectives[39]Cutscenes_Point_At_Position = False
Objectives[39]Cutscenes_Point_At_Player = False
Objectives[39]Cutscenes_Point_At_Actor = False
Objectives[39]Cutscenes_Point_At_Vehicle = False
Objectives[39]Cutscenes_Follow_Player = False
Objectives[39]Cutscenes_Follow_Actor = False
Objectives[39]Cutscenes_Follow_Vehicle = True
Objectives[39]Cutscenes_Follow_Distancee = 2
Objectives[39]Cutscenes_Follow_Hieght = 1
Objectives[39]Cutscenes_Follow_Angle = 25
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Cutscenes_Objective
Objectives[40]Text = 
Objectives[40]positionX = -746,4188
Objectives[40]positionY = 194,8025
Objectives[40]positionZ = 73,98317
Objectives[40]Cutscenes_Time = 0
Objectives[40]Cutscenes_Trans_Time = 0
Objectives[40]Cutscenes_FOV = 30
Objectives[40]Cutscenes_Shake = Hand
Objectives[40]Cutscenes_Amplitude = 0
Objectives[40]Cutscenes_FadeOut = False
Objectives[40]Cutscenes_FadeIn = False
Objectives[40]Cutscenes_End = True
Objectives[40]Cutscenes_Point_At_Position = False
Objectives[40]Cutscenes_Point_At_Player = False
Objectives[40]Cutscenes_Point_At_Actor = False
Objectives[40]Cutscenes_Point_At_Vehicle = False
Objectives[40]Cutscenes_Follow_Player = False
Objectives[40]Cutscenes_Follow_Actor = False
Objectives[40]Cutscenes_Follow_Vehicle = False
Objectives[40]Cutscenes_Follow_Distancee = 10
Objectives[40]Cutscenes_Follow_Hieght = 1
Objectives[40]Cutscenes_Follow_Angle = 0
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Set_Player_Actor_Objective
Objectives[41]Text = 
Objectives[41]positionX = -1388,346
Objectives[41]positionY = -1559,405
Objectives[41]positionZ = 1,573396
Objectives[41]SetPlayerActor_Use_Player = True
Objectives[41]SetPlayerActor_Player_Controllable = True
Objectives[41]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[41]SetPlayerActor_Use_Actor = False
Objectives[41]SetPlayerActor_RelationshipGroup_Change = False
Objectives[41]SetPlayerActor_RelationshipGroup = Neutral
Objectives[41]SetPlayerActor_Invincible_Change = False
Objectives[41]SetPlayerActor_Invincible = False
Objectives[41]SetPlayerActor_NewTask = True
Objectives[41]Int_Task = 99
Objectives[41]Task_Repeat = False
Objectives[41]Task_Timeout = False
Objectives[41]Task_Guard_Range = 10
Objectives[41]Task_Stay_In_Range = True
Objectives[41]Task_Wander_Range = 10
Objectives[41]Task_Scenario = NONE
Objectives[41]Task_TalkingAnimation = mic_chatter
Objectives[41]Task_Time = 1
Objectives[41]TaskListCount = 1
Objectives[41]Task_List[0]Type = Pause
Objectives[41]Task_List[0]positionX = -1388,346
Objectives[41]Task_List[0]positionY = -1559,405
Objectives[41]Task_List[0]positionZ = 2,073396
Objectives[41]Task_List[0]time = 1
Objectives[41]mission_ActorsCount = 8
Objectives[41]mission_Actors[0]Survive_Number = 0
Objectives[41]mission_Actors[0]Failed_Text = 
Objectives[41]mission_Actors[0]Remove_After = 87
Objectives[41]mission_Actors[0]positionX = -1401,337
Objectives[41]mission_Actors[0]positionY = -1569,222
Objectives[41]mission_Actors[0]positionZ = 2,133657
Objectives[41]mission_Actors[0]Heading = 230,5435
Objectives[41]mission_Actors[0]String_Name = s_m_m_fiboffice_01
Objectives[41]mission_Actors[0]Relationship_Group = Friend
Objectives[41]mission_Actors[0]AddBlip = True
Objectives[41]mission_Actors[0]ShowCone = False
Objectives[41]mission_Actors[0]Invincible = True
Objectives[41]mission_Actors[0]SetHealth = 100
Objectives[41]mission_Actors[0]DieFromHeadShot = True
Objectives[41]mission_Actors[0]CanExitVehicle = True
Objectives[41]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[0]AlwaysFight = True
Objectives[41]mission_Actors[0]Seeing_Range = 30
Objectives[41]mission_Actors[0]Hearing_Range = 30
Objectives[41]mission_Actors[0]CombatMovement = Offensive
Objectives[41]mission_Actors[0]weapon = Pistol
Objectives[41]mission_Actors[0]Variation = Random
Objectives[41]mission_Actors[0]Task = 1
Objectives[41]mission_Actors[0]Task_Guard_Range = 25
Objectives[41]mission_Actors[0]Task_Stay_In_Range = True
Objectives[41]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[0]Task_Scenario = NONE
Objectives[41]mission_Actors[0]NeededForObjectiveHintCount = 3
Objectives[41]mission_Actors[0]NeededForObjectiveHint[0] = 47
Objectives[41]mission_Actors[0]NeededForObjectiveHint[1] = 54
Objectives[41]mission_Actors[0]NeededForObjectiveHint[2] = 60
Objectives[41]mission_Actors[0]NeededForObjectiveGoToActorCount = 2
Objectives[41]mission_Actors[0]NeededForObjectiveGoToActor[0] = 46
Objectives[41]mission_Actors[0]NeededForObjectiveGoToActor[1] = 53
Objectives[41]mission_Actors[1]Survive_Number = 0
Objectives[41]mission_Actors[1]Failed_Text = 
Objectives[41]mission_Actors[1]Remove_After = 0
Objectives[41]mission_Actors[1]positionX = -1396,41
Objectives[41]mission_Actors[1]positionY = -1581,473
Objectives[41]mission_Actors[1]positionZ = 2,154233
Objectives[41]mission_Actors[1]Heading = 75,54323
Objectives[41]mission_Actors[1]String_Name = s_m_m_fiboffice_01
Objectives[41]mission_Actors[1]Relationship_Group = Friend
Objectives[41]mission_Actors[1]AddBlip = False
Objectives[41]mission_Actors[1]ShowCone = False
Objectives[41]mission_Actors[1]Invincible = True
Objectives[41]mission_Actors[1]SetHealth = 500
Objectives[41]mission_Actors[1]DieFromHeadShot = True
Objectives[41]mission_Actors[1]CanExitVehicle = True
Objectives[41]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[1]AlwaysFight = True
Objectives[41]mission_Actors[1]Seeing_Range = 30
Objectives[41]mission_Actors[1]Hearing_Range = 30
Objectives[41]mission_Actors[1]CombatMovement = Offensive
Objectives[41]mission_Actors[1]weapon = CarbineRifleMk2
Objectives[41]mission_Actors[1]Variation = Random
Objectives[41]mission_Actors[1]Task = 1
Objectives[41]mission_Actors[1]Task_Guard_Range = 25
Objectives[41]mission_Actors[1]Task_Stay_In_Range = False
Objectives[41]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[1]Task_Scenario = NONE
Objectives[41]mission_Actors[2]Survive_Number = 0
Objectives[41]mission_Actors[2]Failed_Text = 
Objectives[41]mission_Actors[2]Remove_After = 0
Objectives[41]mission_Actors[2]positionX = -1402,789
Objectives[41]mission_Actors[2]positionY = -1590,426
Objectives[41]mission_Actors[2]positionZ = 2,131696
Objectives[41]mission_Actors[2]Heading = 75,54351
Objectives[41]mission_Actors[2]String_Name = s_m_m_fiboffice_01
Objectives[41]mission_Actors[2]Relationship_Group = Friend
Objectives[41]mission_Actors[2]AddBlip = False
Objectives[41]mission_Actors[2]ShowCone = False
Objectives[41]mission_Actors[2]Invincible = False
Objectives[41]mission_Actors[2]SetHealth = 500
Objectives[41]mission_Actors[2]DieFromHeadShot = True
Objectives[41]mission_Actors[2]CanExitVehicle = True
Objectives[41]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[2]AlwaysFight = True
Objectives[41]mission_Actors[2]Seeing_Range = 30
Objectives[41]mission_Actors[2]Hearing_Range = 30
Objectives[41]mission_Actors[2]CombatMovement = Offensive
Objectives[41]mission_Actors[2]weapon = CarbineRifleMk2
Objectives[41]mission_Actors[2]Variation = Random
Objectives[41]mission_Actors[2]Task = 1
Objectives[41]mission_Actors[2]Task_Guard_Range = 25
Objectives[41]mission_Actors[2]Task_Stay_In_Range = False
Objectives[41]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[2]Task_Scenario = NONE
Objectives[41]mission_Actors[3]Survive_Number = 0
Objectives[41]mission_Actors[3]Failed_Text = 
Objectives[41]mission_Actors[3]Remove_After = 0
Objectives[41]mission_Actors[3]positionX = -1408,056
Objectives[41]mission_Actors[3]positionY = -1579,095
Objectives[41]mission_Actors[3]positionZ = 2,131938
Objectives[41]mission_Actors[3]Heading = 75,54379
Objectives[41]mission_Actors[3]String_Name = s_m_m_fiboffice_02
Objectives[41]mission_Actors[3]Relationship_Group = Friend
Objectives[41]mission_Actors[3]AddBlip = False
Objectives[41]mission_Actors[3]ShowCone = False
Objectives[41]mission_Actors[3]Invincible = False
Objectives[41]mission_Actors[3]SetHealth = 500
Objectives[41]mission_Actors[3]DieFromHeadShot = True
Objectives[41]mission_Actors[3]CanExitVehicle = True
Objectives[41]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[3]AlwaysFight = True
Objectives[41]mission_Actors[3]Seeing_Range = 30
Objectives[41]mission_Actors[3]Hearing_Range = 30
Objectives[41]mission_Actors[3]CombatMovement = Offensive
Objectives[41]mission_Actors[3]weapon = CarbineRifleMk2
Objectives[41]mission_Actors[3]Variation = Random
Objectives[41]mission_Actors[3]Task = 1
Objectives[41]mission_Actors[3]Task_Guard_Range = 25
Objectives[41]mission_Actors[3]Task_Stay_In_Range = False
Objectives[41]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[3]Task_Scenario = NONE
Objectives[41]mission_Actors[4]Survive_Number = 0
Objectives[41]mission_Actors[4]Failed_Text = 
Objectives[41]mission_Actors[4]Remove_After = 0
Objectives[41]mission_Actors[4]positionX = -1408,697
Objectives[41]mission_Actors[4]positionY = -1563,087
Objectives[41]mission_Actors[4]positionZ = 2,135224
Objectives[41]mission_Actors[4]Heading = 75,54351
Objectives[41]mission_Actors[4]String_Name = s_m_m_fiboffice_02
Objectives[41]mission_Actors[4]Relationship_Group = Friend
Objectives[41]mission_Actors[4]AddBlip = False
Objectives[41]mission_Actors[4]ShowCone = False
Objectives[41]mission_Actors[4]Invincible = False
Objectives[41]mission_Actors[4]SetHealth = 500
Objectives[41]mission_Actors[4]DieFromHeadShot = True
Objectives[41]mission_Actors[4]CanExitVehicle = True
Objectives[41]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[4]AlwaysFight = True
Objectives[41]mission_Actors[4]Seeing_Range = 30
Objectives[41]mission_Actors[4]Hearing_Range = 30
Objectives[41]mission_Actors[4]CombatMovement = Offensive
Objectives[41]mission_Actors[4]weapon = CarbineRifleMk2
Objectives[41]mission_Actors[4]Variation = Random
Objectives[41]mission_Actors[4]Task = 1
Objectives[41]mission_Actors[4]Task_Guard_Range = 25
Objectives[41]mission_Actors[4]Task_Stay_In_Range = False
Objectives[41]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[4]Task_Scenario = NONE
Objectives[41]mission_Actors[5]Survive_Number = 0
Objectives[41]mission_Actors[5]Failed_Text = 
Objectives[41]mission_Actors[5]Remove_After = 0
Objectives[41]mission_Actors[5]positionX = -1416,709
Objectives[41]mission_Actors[5]positionY = -1567,522
Objectives[41]mission_Actors[5]positionZ = 2,042093
Objectives[41]mission_Actors[5]Heading = 125,5435
Objectives[41]mission_Actors[5]String_Name = s_m_m_fiboffice_02
Objectives[41]mission_Actors[5]Relationship_Group = Friend
Objectives[41]mission_Actors[5]AddBlip = False
Objectives[41]mission_Actors[5]ShowCone = False
Objectives[41]mission_Actors[5]Invincible = False
Objectives[41]mission_Actors[5]SetHealth = 500
Objectives[41]mission_Actors[5]DieFromHeadShot = True
Objectives[41]mission_Actors[5]CanExitVehicle = True
Objectives[41]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[5]AlwaysFight = True
Objectives[41]mission_Actors[5]Seeing_Range = 30
Objectives[41]mission_Actors[5]Hearing_Range = 30
Objectives[41]mission_Actors[5]CombatMovement = Offensive
Objectives[41]mission_Actors[5]weapon = CarbineRifleMk2
Objectives[41]mission_Actors[5]Variation = Random
Objectives[41]mission_Actors[5]Task = 1
Objectives[41]mission_Actors[5]Task_Guard_Range = 25
Objectives[41]mission_Actors[5]Task_Stay_In_Range = False
Objectives[41]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[5]Task_Scenario = NONE
Objectives[41]mission_Actors[6]Survive_Number = 0
Objectives[41]mission_Actors[6]Failed_Text = 
Objectives[41]mission_Actors[6]Remove_After = 0
Objectives[41]mission_Actors[6]positionX = -1385,286
Objectives[41]mission_Actors[6]positionY = -1571,05
Objectives[41]mission_Actors[6]positionZ = 2,561795
Objectives[41]mission_Actors[6]Heading = 125,5435
Objectives[41]mission_Actors[6]String_Name = s_m_m_fiboffice_02
Objectives[41]mission_Actors[6]Relationship_Group = Friend
Objectives[41]mission_Actors[6]AddBlip = False
Objectives[41]mission_Actors[6]ShowCone = False
Objectives[41]mission_Actors[6]Invincible = False
Objectives[41]mission_Actors[6]SetHealth = 500
Objectives[41]mission_Actors[6]DieFromHeadShot = True
Objectives[41]mission_Actors[6]CanExitVehicle = True
Objectives[41]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[6]AlwaysFight = True
Objectives[41]mission_Actors[6]Seeing_Range = 30
Objectives[41]mission_Actors[6]Hearing_Range = 30
Objectives[41]mission_Actors[6]CombatMovement = Offensive
Objectives[41]mission_Actors[6]weapon = CarbineRifleMk2
Objectives[41]mission_Actors[6]Variation = Random
Objectives[41]mission_Actors[6]Task = 1
Objectives[41]mission_Actors[6]Task_Guard_Range = 25
Objectives[41]mission_Actors[6]Task_Stay_In_Range = False
Objectives[41]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[6]Task_Scenario = NONE
Objectives[41]mission_Actors[7]Survive_Number = 0
Objectives[41]mission_Actors[7]Failed_Text = 
Objectives[41]mission_Actors[7]Remove_After = 0
Objectives[41]mission_Actors[7]positionX = -1390,592
Objectives[41]mission_Actors[7]positionY = -1556,763
Objectives[41]mission_Actors[7]positionZ = 2,580299
Objectives[41]mission_Actors[7]Heading = 125,5435
Objectives[41]mission_Actors[7]String_Name = s_m_m_fiboffice_01
Objectives[41]mission_Actors[7]Relationship_Group = Friend
Objectives[41]mission_Actors[7]AddBlip = False
Objectives[41]mission_Actors[7]ShowCone = False
Objectives[41]mission_Actors[7]Invincible = False
Objectives[41]mission_Actors[7]SetHealth = 500
Objectives[41]mission_Actors[7]DieFromHeadShot = True
Objectives[41]mission_Actors[7]CanExitVehicle = True
Objectives[41]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[7]AlwaysFight = True
Objectives[41]mission_Actors[7]Seeing_Range = 30
Objectives[41]mission_Actors[7]Hearing_Range = 30
Objectives[41]mission_Actors[7]CombatMovement = Offensive
Objectives[41]mission_Actors[7]weapon = SpecialCarbineMk2
Objectives[41]mission_Actors[7]Variation = Random
Objectives[41]mission_Actors[7]Task = 1
Objectives[41]mission_Actors[7]Task_Guard_Range = 25
Objectives[41]mission_Actors[7]Task_Stay_In_Range = False
Objectives[41]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[7]Task_Scenario = NONE
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = Go to San Andreas beach
Objectives[42]Text2 = 
Objectives[42]Text3 = 
Objectives[42]Failed_Text = 
Objectives[42]Type = Checkpoint
Objectives[42]Checkpoint_Type = 45
Objectives[42]Reserved = 1
Objectives[42]ColorR = 255
Objectives[42]ColorG = 255
Objectives[42]ColorB = 0
Objectives[42]ColorA = 255
Objectives[42]IconColorR = 255
Objectives[42]IconColorG = 255
Objectives[42]IconColorB = 0
Objectives[42]IconColorA = 255
Objectives[42]positionX = -1402,943
Objectives[42]positionY = -1574,465
Objectives[42]positionZ = 1,120186
Objectives[42]Heading = 85,57721
Objectives[42]Diameter = 5
Objectives[42]minimum_hight = 1
Objectives[42]maximum_hight = 10
Objectives[42]TriggerDistance = 50
Objectives[42]PlaySound = False
Objectives[42]LoseWanted = False
Objectives[42]Stop_Vehicle = False
Objectives[42]DeliverVehicleOnly = False
Objectives[42]DeliverTrailor = False
Objectives[42]DeliverTowTruck = False
Objectives[42]DeliverVehicleCargobob = False
Objectives[42]DeliverPropCargobob = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 5
Objectives[42]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[42]mission_Pickup_Props[0]Value = 99999
Objectives[42]mission_Pickup_Props[0]positionX = -1428,729
Objectives[42]mission_Pickup_Props[0]positionY = -1511,826
Objectives[42]mission_Pickup_Props[0]positionZ = 1,651034
Objectives[42]mission_Pickup_Props[0]rotationX = 0
Objectives[42]mission_Pickup_Props[0]rotationY = 0
Objectives[42]mission_Pickup_Props[0]rotationZ = 15,00001
Objectives[42]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[42]mission_Pickup_Props[1]Value = 99999
Objectives[42]mission_Pickup_Props[1]positionX = -1427,304
Objectives[42]mission_Pickup_Props[1]positionY = -1510,891
Objectives[42]mission_Pickup_Props[1]positionZ = 3,215495
Objectives[42]mission_Pickup_Props[1]rotationX = 0
Objectives[42]mission_Pickup_Props[1]rotationY = 0
Objectives[42]mission_Pickup_Props[1]rotationZ = 15,00001
Objectives[42]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[42]mission_Pickup_Props[2]Value = 99999
Objectives[42]mission_Pickup_Props[2]positionX = -1431,804
Objectives[42]mission_Pickup_Props[2]positionY = -1509,126
Objectives[42]mission_Pickup_Props[2]positionZ = 3,215495
Objectives[42]mission_Pickup_Props[2]rotationX = 0
Objectives[42]mission_Pickup_Props[2]rotationY = 0
Objectives[42]mission_Pickup_Props[2]rotationZ = 15,00001
Objectives[42]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[42]mission_Pickup_Props[3]Value = 99999
Objectives[42]mission_Pickup_Props[3]positionX = -1368,662
Objectives[42]mission_Pickup_Props[3]positionY = -1624,917
Objectives[42]mission_Pickup_Props[3]positionZ = 3,2254
Objectives[42]mission_Pickup_Props[3]rotationX = 0
Objectives[42]mission_Pickup_Props[3]rotationY = 0
Objectives[42]mission_Pickup_Props[3]rotationZ = 15,00001
Objectives[42]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[42]mission_Pickup_Props[4]Value = 99999
Objectives[42]mission_Pickup_Props[4]positionX = -1372,436
Objectives[42]mission_Pickup_Props[4]positionY = -1623,784
Objectives[42]mission_Pickup_Props[4]positionZ = 3,2254
Objectives[42]mission_Pickup_Props[4]rotationX = 0
Objectives[42]mission_Pickup_Props[4]rotationY = 0
Objectives[42]mission_Pickup_Props[4]rotationZ = 15,00001
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Set_Player_Actor_Objective
Objectives[43]Text = 
Objectives[43]positionX = -1402,943
Objectives[43]positionY = -1574,465
Objectives[43]positionZ = 1,120186
Objectives[43]SetPlayerActor_Use_Player = True
Objectives[43]SetPlayerActor_Player_Controllable = True
Objectives[43]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[43]SetPlayerActor_Use_Actor = False
Objectives[43]SetPlayerActor_RelationshipGroup_Change = False
Objectives[43]SetPlayerActor_RelationshipGroup = Neutral
Objectives[43]SetPlayerActor_Invincible_Change = False
Objectives[43]SetPlayerActor_Invincible = False
Objectives[43]SetPlayerActor_NewTask = True
Objectives[43]Int_Task = 99
Objectives[43]Task_Repeat = False
Objectives[43]Task_Timeout = False
Objectives[43]Task_Guard_Range = 10
Objectives[43]Task_Stay_In_Range = True
Objectives[43]Task_Wander_Range = 10
Objectives[43]Task_Scenario = NONE
Objectives[43]Task_TalkingAnimation = mic_chatter
Objectives[43]Task_Time = 1
Objectives[43]TaskListCount = 3
Objectives[43]Task_List[0]Type = EnterVehicle
Objectives[43]Task_List[0]PositionX = -1280,019
Objectives[43]Task_List[0]PositionY = -1470,959
Objectives[43]Task_List[0]PositionZ = 3,818321
Objectives[43]Task_List[0]Speed = 1
Objectives[43]Task_List[0]SeatIndex = -1
Objectives[43]Task_List[0]TaskIndex = 0
Objectives[43]Task_List[0]Warp = False
Objectives[43]Task_List[1]Type = Drive
Objectives[43]Task_List[1]PositionX = -1376,883
Objectives[43]Task_List[1]PositionY = -1564,587
Objectives[43]Task_List[1]PositionZ = 2,202126
Objectives[43]Task_List[1]Speed = 5
Objectives[43]Task_List[1]StopBeforeVehicles = True
Objectives[43]Task_List[1]StopBeforeActors = True
Objectives[43]Task_List[1]AvoidVehicles = True
Objectives[43]Task_List[1]AvoidEmptyVehicles = True
Objectives[43]Task_List[1]AvoidActors = True
Objectives[43]Task_List[1]AvoidObjects = True
Objectives[43]Task_List[1]StopAtLights = False
Objectives[43]Task_List[1]UseBlinkers = True
Objectives[43]Task_List[1]AllowGoingWrongWay = True
Objectives[43]Task_List[1]Reverse = False
Objectives[43]Task_List[1]TakeShortestPath = True
Objectives[43]Task_List[1]IgnoreRoads = True
Objectives[43]Task_List[1]IgnoreAllPathing = True
Objectives[43]Task_List[1]AvoidHighWays = True
Objectives[43]Task_List[2]Type = WalkTo
Objectives[43]Task_List[2]DestinationX = -1402,943
Objectives[43]Task_List[2]DestinationY = -1574,465
Objectives[43]Task_List[2]DestinationZ = 1,620186
Objectives[43]Task_List[2]Rotation = 85,57721
Objectives[43]Task_List[2]Speed = 1
Objectives[43]Task_List[2]GoStraitToCoord = False
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Cutscenes_Objective
Objectives[44]Text = 
Objectives[44]positionX = -1403,161
Objectives[44]positionY = -1574,384
Objectives[44]positionZ = 1,120217
Objectives[44]Cutscenes_Time = 10
Objectives[44]Cutscenes_Trans_Time = 2
Objectives[44]Cutscenes_FOV = 60
Objectives[44]Cutscenes_Shake = Hand
Objectives[44]Cutscenes_Amplitude = 0
Objectives[44]Cutscenes_FadeOut = False
Objectives[44]Cutscenes_FadeIn = False
Objectives[44]Cutscenes_End = False
Objectives[44]Cutscenes_Point_At_Position = False
Objectives[44]Cutscenes_Point_At_Player = True
Objectives[44]Cutscenes_Point_At_Actor = False
Objectives[44]Cutscenes_Point_At_Vehicle = False
Objectives[44]Cutscenes_Follow_Player = False
Objectives[44]Cutscenes_Follow_Actor = False
Objectives[44]Cutscenes_Follow_Vehicle = False
Objectives[44]Cutscenes_Follow_Distancee = 0,1
Objectives[44]Cutscenes_Follow_Hieght = 2
Objectives[44]Cutscenes_Follow_Angle = 0
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Cutscenes_Objective
Objectives[45]Text = 
Objectives[45]positionX = -1417,479
Objectives[45]positionY = -1559,121
Objectives[45]positionZ = 1,138185
Objectives[45]Cutscenes_Time = 0
Objectives[45]Cutscenes_Trans_Time = 0
Objectives[45]Cutscenes_FOV = 30
Objectives[45]Cutscenes_Shake = Hand
Objectives[45]Cutscenes_Amplitude = 0
Objectives[45]Cutscenes_FadeOut = False
Objectives[45]Cutscenes_FadeIn = False
Objectives[45]Cutscenes_End = True
Objectives[45]Cutscenes_Point_At_Position = False
Objectives[45]Cutscenes_Point_At_Player = False
Objectives[45]Cutscenes_Point_At_Actor = False
Objectives[45]Cutscenes_Point_At_Vehicle = False
Objectives[45]Cutscenes_Follow_Player = False
Objectives[45]Cutscenes_Follow_Actor = False
Objectives[45]Cutscenes_Follow_Vehicle = False
Objectives[45]Cutscenes_Follow_Distancee = 10
Objectives[45]Cutscenes_Follow_Hieght = 1
Objectives[45]Cutscenes_Follow_Angle = 0
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = GoTo_Actor
Objectives[46]Text = Go to San Andreas beach
Objectives[46]positionX = -1398,003
Objectives[46]positionY = -1565,722
Objectives[46]positionZ = 1,339504
Objectives[46]GoTo_Actor_ChangToCompanion = True
Objectives[46]GoTo_Actor_Distance = 10
Objectives[46]GoTo_Actor_Remove_Blip = True
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Hint_Objective
Objectives[47]Text = 
Objectives[47]positionX = -1398,694
Objectives[47]positionY = -1566,637
Objectives[47]positionZ = 1,285814
Objectives[47]Hint_Time = 16
Objectives[47]Hint_FOV = 40
Objectives[47]Hint_Use_Position = False
Objectives[47]Hint_Use_Player = False
Objectives[47]Hint_Use_Actor = True
Objectives[47]Hint_Use_Vehicle = False
Objectives[47]mission_ActorsCount = 41
Objectives[47]mission_Actors[0]SpawnInVehicle = True
Objectives[47]mission_Actors[0]SeatIndex = -1
Objectives[47]mission_Actors[0]Survive_Number = 0
Objectives[47]mission_Actors[0]Failed_Text = 
Objectives[47]mission_Actors[0]Remove_After = 51
Objectives[47]mission_Actors[0]positionX = -1874,551
Objectives[47]mission_Actors[0]positionY = -1817,716
Objectives[47]mission_Actors[0]positionZ = 0,8577649
Objectives[47]mission_Actors[0]Heading = 301,6058
Objectives[47]mission_Actors[0]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[0]Relationship_Group = Enemy1
Objectives[47]mission_Actors[0]AddBlip = False
Objectives[47]mission_Actors[0]ShowCone = False
Objectives[47]mission_Actors[0]Invincible = False
Objectives[47]mission_Actors[0]SetHealth = 100
Objectives[47]mission_Actors[0]DieFromHeadShot = True
Objectives[47]mission_Actors[0]CanExitVehicle = True
Objectives[47]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[0]AlwaysFight = True
Objectives[47]mission_Actors[0]Seeing_Range = 30
Objectives[47]mission_Actors[0]Hearing_Range = 30
Objectives[47]mission_Actors[0]CombatMovement = Offensive
Objectives[47]mission_Actors[0]weapon = Unarmed
Objectives[47]mission_Actors[0]Variation = Random
Objectives[47]mission_Actors[0]Task = 99
Objectives[47]mission_Actors[0]Task_Guard_Range = 5
Objectives[47]mission_Actors[0]Task_Stay_In_Range = True
Objectives[47]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[0]Task_Scenario = NONE
Objectives[47]mission_Actors[0]Task_List_Count = 3
Objectives[47]mission_Actors[0]Task_Repeat = False
Objectives[47]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[47]mission_Actors[0]Task_List[0]PositionX = -1879,911
Objectives[47]mission_Actors[0]Task_List[0]PositionY = -1807,831
Objectives[47]mission_Actors[0]Task_List[0]PositionZ = 0,7221698
Objectives[47]mission_Actors[0]Task_List[0]Block = True
Objectives[47]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[47]mission_Actors[0]Task_List[1]PositionX = -1879,865
Objectives[47]mission_Actors[0]Task_List[1]PositionY = -1813,75
Objectives[47]mission_Actors[0]Task_List[1]PositionZ = 0,7561991
Objectives[47]mission_Actors[0]Task_List[1]Speed = 1
Objectives[47]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[47]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[47]mission_Actors[0]Task_List[2]Type = Drive
Objectives[47]mission_Actors[0]Task_List[2]PositionX = -1409,074
Objectives[47]mission_Actors[0]Task_List[2]PositionY = -1575,649
Objectives[47]mission_Actors[0]Task_List[2]PositionZ = 1,637686
Objectives[47]mission_Actors[0]Task_List[2]Speed = 100
Objectives[47]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[47]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[47]mission_Actors[0]Task_List[2]AvoidVehicles = False
Objectives[47]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = False
Objectives[47]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[47]mission_Actors[0]Task_List[2]AvoidObjects = False
Objectives[47]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[47]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[47]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[47]mission_Actors[0]Task_List[2]Reverse = False
Objectives[47]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[47]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[47]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[47]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 51
Objectives[47]mission_Actors[0]NeededForSetPlayerActorTaskCount = 2
Objectives[47]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 49
Objectives[47]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[47]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[1] = 48
Objectives[47]mission_Actors[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[47]mission_Actors[1]Survive_Number = 0
Objectives[47]mission_Actors[1]Failed_Text = 
Objectives[47]mission_Actors[1]Remove_After = 0
Objectives[47]mission_Actors[1]positionX = -1886,597
Objectives[47]mission_Actors[1]positionY = -1825,736
Objectives[47]mission_Actors[1]positionZ = 3,046085
Objectives[47]mission_Actors[1]Heading = 266,3501
Objectives[47]mission_Actors[1]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[1]Relationship_Group = Enemy1
Objectives[47]mission_Actors[1]AddBlip = False
Objectives[47]mission_Actors[1]ShowCone = False
Objectives[47]mission_Actors[1]Invincible = False
Objectives[47]mission_Actors[1]SetHealth = 100
Objectives[47]mission_Actors[1]DieFromHeadShot = True
Objectives[47]mission_Actors[1]CanExitVehicle = True
Objectives[47]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[1]AlwaysFight = False
Objectives[47]mission_Actors[1]Seeing_Range = 30
Objectives[47]mission_Actors[1]Hearing_Range = 30
Objectives[47]mission_Actors[1]CombatMovement = Offensive
Objectives[47]mission_Actors[1]weapon = Unarmed
Objectives[47]mission_Actors[1]Variation = Random
Objectives[47]mission_Actors[1]Task = 0
Objectives[47]mission_Actors[1]Task_Guard_Range = 5
Objectives[47]mission_Actors[1]Task_Stay_In_Range = True
Objectives[47]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[1]Task_Scenario = NONE
Objectives[47]mission_Actors[2]Survive_Number = 0
Objectives[47]mission_Actors[2]Failed_Text = 
Objectives[47]mission_Actors[2]Remove_After = 0
Objectives[47]mission_Actors[2]positionX = -1883,174
Objectives[47]mission_Actors[2]positionY = -1820,786
Objectives[47]mission_Actors[2]positionZ = 2,332839
Objectives[47]mission_Actors[2]Heading = 156,4606
Objectives[47]mission_Actors[2]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[2]Relationship_Group = Enemy1/Pickup
Objectives[47]mission_Actors[2]AddBlip = False
Objectives[47]mission_Actors[2]ShowCone = False
Objectives[47]mission_Actors[2]Invincible = False
Objectives[47]mission_Actors[2]SetHealth = 100
Objectives[47]mission_Actors[2]DieFromHeadShot = True
Objectives[47]mission_Actors[2]CanExitVehicle = True
Objectives[47]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[2]AlwaysFight = False
Objectives[47]mission_Actors[2]Seeing_Range = 30
Objectives[47]mission_Actors[2]Hearing_Range = 30
Objectives[47]mission_Actors[2]CombatMovement = Offensive
Objectives[47]mission_Actors[2]weapon = Unarmed
Objectives[47]mission_Actors[2]Variation = Random
Objectives[47]mission_Actors[2]Task = 0
Objectives[47]mission_Actors[2]Task_Guard_Range = 5
Objectives[47]mission_Actors[2]Task_Stay_In_Range = True
Objectives[47]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[2]Task_Scenario = NONE
Objectives[47]mission_Actors[3]Survive_Number = 0
Objectives[47]mission_Actors[3]Failed_Text = 
Objectives[47]mission_Actors[3]Remove_After = 0
Objectives[47]mission_Actors[3]positionX = -1881,192
Objectives[47]mission_Actors[3]positionY = -1825,311
Objectives[47]mission_Actors[3]positionZ = 2,371899
Objectives[47]mission_Actors[3]Heading = 67,23911
Objectives[47]mission_Actors[3]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[3]Relationship_Group = Enemy1
Objectives[47]mission_Actors[3]AddBlip = False
Objectives[47]mission_Actors[3]ShowCone = False
Objectives[47]mission_Actors[3]Invincible = False
Objectives[47]mission_Actors[3]SetHealth = 100
Objectives[47]mission_Actors[3]DieFromHeadShot = True
Objectives[47]mission_Actors[3]CanExitVehicle = True
Objectives[47]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[3]AlwaysFight = False
Objectives[47]mission_Actors[3]Seeing_Range = 30
Objectives[47]mission_Actors[3]Hearing_Range = 30
Objectives[47]mission_Actors[3]CombatMovement = Offensive
Objectives[47]mission_Actors[3]weapon = Unarmed
Objectives[47]mission_Actors[3]Variation = Random
Objectives[47]mission_Actors[3]Task = 0
Objectives[47]mission_Actors[3]Task_Guard_Range = 5
Objectives[47]mission_Actors[3]Task_Stay_In_Range = True
Objectives[47]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[3]Task_Scenario = NONE
Objectives[47]mission_Actors[4]Survive_Number = 0
Objectives[47]mission_Actors[4]Failed_Text = 
Objectives[47]mission_Actors[4]Remove_After = 0
Objectives[47]mission_Actors[4]positionX = -1866,341
Objectives[47]mission_Actors[4]positionY = -1815,284
Objectives[47]mission_Actors[4]positionZ = 2,792484
Objectives[47]mission_Actors[4]Heading = 295,0569
Objectives[47]mission_Actors[4]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[4]Relationship_Group = Enemy1
Objectives[47]mission_Actors[4]AddBlip = False
Objectives[47]mission_Actors[4]ShowCone = False
Objectives[47]mission_Actors[4]Invincible = False
Objectives[47]mission_Actors[4]SetHealth = 100
Objectives[47]mission_Actors[4]DieFromHeadShot = True
Objectives[47]mission_Actors[4]CanExitVehicle = True
Objectives[47]mission_Actors[4]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[4]AlwaysFight = False
Objectives[47]mission_Actors[4]Seeing_Range = 30
Objectives[47]mission_Actors[4]Hearing_Range = 30
Objectives[47]mission_Actors[4]CombatMovement = Offensive
Objectives[47]mission_Actors[4]weapon = Unarmed
Objectives[47]mission_Actors[4]Variation = Random
Objectives[47]mission_Actors[4]Task = 0
Objectives[47]mission_Actors[4]Task_Guard_Range = 5
Objectives[47]mission_Actors[4]Task_Stay_In_Range = True
Objectives[47]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[4]Task_Scenario = NONE
Objectives[47]mission_Actors[5]Survive_Number = 0
Objectives[47]mission_Actors[5]Failed_Text = 
Objectives[47]mission_Actors[5]Remove_After = 0
Objectives[47]mission_Actors[5]positionX = -1865,451
Objectives[47]mission_Actors[5]positionY = -1813,132
Objectives[47]mission_Actors[5]positionZ = 3,002395
Objectives[47]mission_Actors[5]Heading = 140,5683
Objectives[47]mission_Actors[5]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[5]Relationship_Group = Enemy1
Objectives[47]mission_Actors[5]AddBlip = False
Objectives[47]mission_Actors[5]ShowCone = False
Objectives[47]mission_Actors[5]Invincible = False
Objectives[47]mission_Actors[5]SetHealth = 100
Objectives[47]mission_Actors[5]DieFromHeadShot = True
Objectives[47]mission_Actors[5]CanExitVehicle = True
Objectives[47]mission_Actors[5]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[5]AlwaysFight = False
Objectives[47]mission_Actors[5]Seeing_Range = 30
Objectives[47]mission_Actors[5]Hearing_Range = 30
Objectives[47]mission_Actors[5]CombatMovement = Offensive
Objectives[47]mission_Actors[5]weapon = Unarmed
Objectives[47]mission_Actors[5]Variation = Random
Objectives[47]mission_Actors[5]Task = 0
Objectives[47]mission_Actors[5]Task_Guard_Range = 5
Objectives[47]mission_Actors[5]Task_Stay_In_Range = True
Objectives[47]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[5]Task_Scenario = NONE
Objectives[47]mission_Actors[6]Survive_Number = 0
Objectives[47]mission_Actors[6]Failed_Text = 
Objectives[47]mission_Actors[6]Remove_After = 50
Objectives[47]mission_Actors[6]positionX = -1868,413
Objectives[47]mission_Actors[6]positionY = -1811,328
Objectives[47]mission_Actors[6]positionZ = 2,827439
Objectives[47]mission_Actors[6]Heading = 230,559
Objectives[47]mission_Actors[6]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[6]Relationship_Group = Friend
Objectives[47]mission_Actors[6]AddBlip = False
Objectives[47]mission_Actors[6]ShowCone = False
Objectives[47]mission_Actors[6]Invincible = True
Objectives[47]mission_Actors[6]SetHealth = 100
Objectives[47]mission_Actors[6]DieFromHeadShot = True
Objectives[47]mission_Actors[6]CanExitVehicle = True
Objectives[47]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[6]AlwaysFight = True
Objectives[47]mission_Actors[6]Seeing_Range = 30
Objectives[47]mission_Actors[6]Hearing_Range = 30
Objectives[47]mission_Actors[6]CombatMovement = Offensive
Objectives[47]mission_Actors[6]weapon = CombatPDW
Objectives[47]mission_Actors[6]Variation = Random
Objectives[47]mission_Actors[6]Task = 0
Objectives[47]mission_Actors[6]Task_Guard_Range = 5
Objectives[47]mission_Actors[6]Task_Stay_In_Range = True
Objectives[47]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[6]Task_Scenario = NONE
Objectives[47]mission_Actors[7]Survive_Number = 0
Objectives[47]mission_Actors[7]Failed_Text = 
Objectives[47]mission_Actors[7]Remove_After = 50
Objectives[47]mission_Actors[7]positionX = -1883,094
Objectives[47]mission_Actors[7]positionY = -1823,175
Objectives[47]mission_Actors[7]positionZ = 2,399913
Objectives[47]mission_Actors[7]Heading = 146,4288
Objectives[47]mission_Actors[7]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[7]Relationship_Group = Friend
Objectives[47]mission_Actors[7]AddBlip = False
Objectives[47]mission_Actors[7]ShowCone = False
Objectives[47]mission_Actors[7]Invincible = True
Objectives[47]mission_Actors[7]SetHealth = 100
Objectives[47]mission_Actors[7]DieFromHeadShot = True
Objectives[47]mission_Actors[7]CanExitVehicle = True
Objectives[47]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[7]AlwaysFight = True
Objectives[47]mission_Actors[7]Seeing_Range = 30
Objectives[47]mission_Actors[7]Hearing_Range = 30
Objectives[47]mission_Actors[7]CombatMovement = Offensive
Objectives[47]mission_Actors[7]weapon = CombatPDW
Objectives[47]mission_Actors[7]Variation = Random
Objectives[47]mission_Actors[7]Task = 0
Objectives[47]mission_Actors[7]Task_Guard_Range = 5
Objectives[47]mission_Actors[7]Task_Stay_In_Range = True
Objectives[47]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[7]Task_Scenario = NONE
Objectives[47]mission_Actors[8]SpawnInVehicle = True
Objectives[47]mission_Actors[8]SeatIndex = -1
Objectives[47]mission_Actors[8]Survive_Number = 0
Objectives[47]mission_Actors[8]Failed_Text = 
Objectives[47]mission_Actors[8]Remove_After = 0
Objectives[47]mission_Actors[8]positionX = -1841,874
Objectives[47]mission_Actors[8]positionY = -1221,025
Objectives[47]mission_Actors[8]positionZ = 12,74798
Objectives[47]mission_Actors[8]Heading = 191,1085
Objectives[47]mission_Actors[8]String_Name = s_m_m_fiboffice_01
Objectives[47]mission_Actors[8]Relationship_Group = Friend
Objectives[47]mission_Actors[8]AddBlip = False
Objectives[47]mission_Actors[8]ShowCone = False
Objectives[47]mission_Actors[8]Invincible = False
Objectives[47]mission_Actors[8]SetHealth = 100
Objectives[47]mission_Actors[8]DieFromHeadShot = True
Objectives[47]mission_Actors[8]CanExitVehicle = True
Objectives[47]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[8]AlwaysFight = True
Objectives[47]mission_Actors[8]Seeing_Range = 30
Objectives[47]mission_Actors[8]Hearing_Range = 30
Objectives[47]mission_Actors[8]CombatMovement = Offensive
Objectives[47]mission_Actors[8]weapon = 0
Objectives[47]mission_Actors[8]Variation = Random
Objectives[47]mission_Actors[8]Task = 0
Objectives[47]mission_Actors[8]Task_Guard_Range = 5
Objectives[47]mission_Actors[8]Task_Stay_In_Range = True
Objectives[47]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[8]Task_Scenario = NONE
Objectives[47]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 1
Objectives[47]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 49
Objectives[47]mission_Actors[9]SpawnInVehicle = True
Objectives[47]mission_Actors[9]SeatIndex = 1
Objectives[47]mission_Actors[9]Survive_Number = 0
Objectives[47]mission_Actors[9]Failed_Text = 
Objectives[47]mission_Actors[9]Remove_After = 0
Objectives[47]mission_Actors[9]positionX = -1841,874
Objectives[47]mission_Actors[9]positionY = -1221,025
Objectives[47]mission_Actors[9]positionZ = 12,74798
Objectives[47]mission_Actors[9]Heading = 191,1085
Objectives[47]mission_Actors[9]String_Name = s_m_m_fiboffice_01
Objectives[47]mission_Actors[9]Relationship_Group = Friend
Objectives[47]mission_Actors[9]AddBlip = False
Objectives[47]mission_Actors[9]ShowCone = False
Objectives[47]mission_Actors[9]Invincible = False
Objectives[47]mission_Actors[9]SetHealth = 100
Objectives[47]mission_Actors[9]DieFromHeadShot = True
Objectives[47]mission_Actors[9]CanExitVehicle = True
Objectives[47]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[9]AlwaysFight = True
Objectives[47]mission_Actors[9]Seeing_Range = 500
Objectives[47]mission_Actors[9]Hearing_Range = 500
Objectives[47]mission_Actors[9]CombatMovement = Offensive
Objectives[47]mission_Actors[9]weapon = MicroSMG
Objectives[47]mission_Actors[9]Variation = Random
Objectives[47]mission_Actors[9]Task = 0
Objectives[47]mission_Actors[9]Task_Guard_Range = 5
Objectives[47]mission_Actors[9]Task_Stay_In_Range = True
Objectives[47]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[9]Task_Scenario = NONE
Objectives[47]mission_Actors[10]SpawnInVehicle = True
Objectives[47]mission_Actors[10]SeatIndex = 2
Objectives[47]mission_Actors[10]Survive_Number = 0
Objectives[47]mission_Actors[10]Failed_Text = 
Objectives[47]mission_Actors[10]Remove_After = 0
Objectives[47]mission_Actors[10]positionX = -1841,874
Objectives[47]mission_Actors[10]positionY = -1221,025
Objectives[47]mission_Actors[10]positionZ = 12,74798
Objectives[47]mission_Actors[10]Heading = 191,1085
Objectives[47]mission_Actors[10]String_Name = s_m_m_fiboffice_01
Objectives[47]mission_Actors[10]Relationship_Group = Friend
Objectives[47]mission_Actors[10]AddBlip = False
Objectives[47]mission_Actors[10]ShowCone = False
Objectives[47]mission_Actors[10]Invincible = False
Objectives[47]mission_Actors[10]SetHealth = 100
Objectives[47]mission_Actors[10]DieFromHeadShot = True
Objectives[47]mission_Actors[10]CanExitVehicle = True
Objectives[47]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[10]AlwaysFight = True
Objectives[47]mission_Actors[10]Seeing_Range = 500
Objectives[47]mission_Actors[10]Hearing_Range = 500
Objectives[47]mission_Actors[10]CombatMovement = Offensive
Objectives[47]mission_Actors[10]weapon = MicroSMG
Objectives[47]mission_Actors[10]Variation = Random
Objectives[47]mission_Actors[10]Task = 0
Objectives[47]mission_Actors[10]Task_Guard_Range = 5
Objectives[47]mission_Actors[10]Task_Stay_In_Range = True
Objectives[47]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[10]Task_Scenario = NONE
Objectives[47]mission_Actors[11]Survive_Number = 0
Objectives[47]mission_Actors[11]Failed_Text = 
Objectives[47]mission_Actors[11]Remove_After = 0
Objectives[47]mission_Actors[11]positionX = -1884,359
Objectives[47]mission_Actors[11]positionY = -1824,867
Objectives[47]mission_Actors[11]positionZ = 2,595728
Objectives[47]mission_Actors[11]Heading = 1,244815
Objectives[47]mission_Actors[11]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[11]Relationship_Group = Enemy1
Objectives[47]mission_Actors[11]AddBlip = False
Objectives[47]mission_Actors[11]ShowCone = False
Objectives[47]mission_Actors[11]Invincible = False
Objectives[47]mission_Actors[11]SetHealth = 100
Objectives[47]mission_Actors[11]DieFromHeadShot = True
Objectives[47]mission_Actors[11]CanExitVehicle = True
Objectives[47]mission_Actors[11]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[11]AlwaysFight = False
Objectives[47]mission_Actors[11]Seeing_Range = 30
Objectives[47]mission_Actors[11]Hearing_Range = 30
Objectives[47]mission_Actors[11]CombatMovement = Stationary
Objectives[47]mission_Actors[11]weapon = Unarmed
Objectives[47]mission_Actors[11]Variation = Random
Objectives[47]mission_Actors[11]Task = 0
Objectives[47]mission_Actors[11]Task_Guard_Range = 5
Objectives[47]mission_Actors[11]Task_Stay_In_Range = True
Objectives[47]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[11]Task_Scenario = NONE
Objectives[47]mission_Actors[12]Survive_Number = 0
Objectives[47]mission_Actors[12]Failed_Text = 
Objectives[47]mission_Actors[12]Remove_After = 0
Objectives[47]mission_Actors[12]positionX = -1883,935
Objectives[47]mission_Actors[12]positionY = -1823,576
Objectives[47]mission_Actors[12]positionZ = 2,465239
Objectives[47]mission_Actors[12]Heading = 260,9987
Objectives[47]mission_Actors[12]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[12]Relationship_Group = Enemy1
Objectives[47]mission_Actors[12]AddBlip = False
Objectives[47]mission_Actors[12]ShowCone = False
Objectives[47]mission_Actors[12]Invincible = False
Objectives[47]mission_Actors[12]SetHealth = 100
Objectives[47]mission_Actors[12]DieFromHeadShot = True
Objectives[47]mission_Actors[12]CanExitVehicle = True
Objectives[47]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[12]AlwaysFight = False
Objectives[47]mission_Actors[12]Seeing_Range = 30
Objectives[47]mission_Actors[12]Hearing_Range = 30
Objectives[47]mission_Actors[12]CombatMovement = Offensive
Objectives[47]mission_Actors[12]weapon = Unarmed
Objectives[47]mission_Actors[12]Variation = Random
Objectives[47]mission_Actors[12]Task = 0
Objectives[47]mission_Actors[12]Task_Guard_Range = 5
Objectives[47]mission_Actors[12]Task_Stay_In_Range = True
Objectives[47]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[12]Task_Scenario = NONE
Objectives[47]mission_Actors[13]Survive_Number = 0
Objectives[47]mission_Actors[13]Failed_Text = 
Objectives[47]mission_Actors[13]Remove_After = 0
Objectives[47]mission_Actors[13]positionX = -1885,299
Objectives[47]mission_Actors[13]positionY = -1822,681
Objectives[47]mission_Actors[13]positionZ = 2,552377
Objectives[47]mission_Actors[13]Heading = 260,0531
Objectives[47]mission_Actors[13]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[13]Relationship_Group = Enemy1
Objectives[47]mission_Actors[13]AddBlip = False
Objectives[47]mission_Actors[13]ShowCone = False
Objectives[47]mission_Actors[13]Invincible = False
Objectives[47]mission_Actors[13]SetHealth = 100
Objectives[47]mission_Actors[13]DieFromHeadShot = True
Objectives[47]mission_Actors[13]CanExitVehicle = True
Objectives[47]mission_Actors[13]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[13]AlwaysFight = False
Objectives[47]mission_Actors[13]Seeing_Range = 30
Objectives[47]mission_Actors[13]Hearing_Range = 30
Objectives[47]mission_Actors[13]CombatMovement = Stationary
Objectives[47]mission_Actors[13]weapon = Unarmed
Objectives[47]mission_Actors[13]Variation = Random
Objectives[47]mission_Actors[13]Task = 0
Objectives[47]mission_Actors[13]Task_Guard_Range = 5
Objectives[47]mission_Actors[13]Task_Stay_In_Range = True
Objectives[47]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[13]Task_Scenario = NONE
Objectives[47]mission_Actors[14]Survive_Number = 0
Objectives[47]mission_Actors[14]Failed_Text = 
Objectives[47]mission_Actors[14]Remove_After = 0
Objectives[47]mission_Actors[14]positionX = -1886,438
Objectives[47]mission_Actors[14]positionY = -1825,044
Objectives[47]mission_Actors[14]positionZ = 2,997659
Objectives[47]mission_Actors[14]Heading = 359,5714
Objectives[47]mission_Actors[14]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[14]Relationship_Group = Enemy1
Objectives[47]mission_Actors[14]AddBlip = False
Objectives[47]mission_Actors[14]ShowCone = False
Objectives[47]mission_Actors[14]Invincible = False
Objectives[47]mission_Actors[14]SetHealth = 100
Objectives[47]mission_Actors[14]DieFromHeadShot = True
Objectives[47]mission_Actors[14]CanExitVehicle = True
Objectives[47]mission_Actors[14]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[14]AlwaysFight = False
Objectives[47]mission_Actors[14]Seeing_Range = 30
Objectives[47]mission_Actors[14]Hearing_Range = 30
Objectives[47]mission_Actors[14]CombatMovement = Stationary
Objectives[47]mission_Actors[14]weapon = Unarmed
Objectives[47]mission_Actors[14]Variation = Random
Objectives[47]mission_Actors[14]Task = 0
Objectives[47]mission_Actors[14]Task_Guard_Range = 5
Objectives[47]mission_Actors[14]Task_Stay_In_Range = True
Objectives[47]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[14]Task_Scenario = NONE
Objectives[47]mission_Actors[15]Survive_Number = 0
Objectives[47]mission_Actors[15]Failed_Text = 
Objectives[47]mission_Actors[15]Remove_After = 0
Objectives[47]mission_Actors[15]positionX = -1882,883
Objectives[47]mission_Actors[15]positionY = -1820,272
Objectives[47]mission_Actors[15]positionZ = 2,298927
Objectives[47]mission_Actors[15]Heading = 219,3501
Objectives[47]mission_Actors[15]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[15]Relationship_Group = Enemy1
Objectives[47]mission_Actors[15]AddBlip = False
Objectives[47]mission_Actors[15]ShowCone = False
Objectives[47]mission_Actors[15]Invincible = False
Objectives[47]mission_Actors[15]SetHealth = 100
Objectives[47]mission_Actors[15]DieFromHeadShot = True
Objectives[47]mission_Actors[15]CanExitVehicle = True
Objectives[47]mission_Actors[15]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[15]AlwaysFight = False
Objectives[47]mission_Actors[15]Seeing_Range = 30
Objectives[47]mission_Actors[15]Hearing_Range = 30
Objectives[47]mission_Actors[15]CombatMovement = Stationary
Objectives[47]mission_Actors[15]weapon = Unarmed
Objectives[47]mission_Actors[15]Variation = Random
Objectives[47]mission_Actors[15]Task = 0
Objectives[47]mission_Actors[15]Task_Guard_Range = 5
Objectives[47]mission_Actors[15]Task_Stay_In_Range = True
Objectives[47]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[15]Task_Scenario = NONE
Objectives[47]mission_Actors[16]Survive_Number = 0
Objectives[47]mission_Actors[16]Failed_Text = 
Objectives[47]mission_Actors[16]Remove_After = 0
Objectives[47]mission_Actors[16]positionX = -1879,652
Objectives[47]mission_Actors[16]positionY = -1822,103
Objectives[47]mission_Actors[16]positionZ = 3,149532
Objectives[47]mission_Actors[16]Heading = 221,4882
Objectives[47]mission_Actors[16]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[16]Relationship_Group = Enemy1
Objectives[47]mission_Actors[16]AddBlip = False
Objectives[47]mission_Actors[16]ShowCone = False
Objectives[47]mission_Actors[16]Invincible = False
Objectives[47]mission_Actors[16]SetHealth = 100
Objectives[47]mission_Actors[16]DieFromHeadShot = True
Objectives[47]mission_Actors[16]CanExitVehicle = True
Objectives[47]mission_Actors[16]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[16]AlwaysFight = False
Objectives[47]mission_Actors[16]Seeing_Range = 30
Objectives[47]mission_Actors[16]Hearing_Range = 30
Objectives[47]mission_Actors[16]CombatMovement = Stationary
Objectives[47]mission_Actors[16]weapon = Unarmed
Objectives[47]mission_Actors[16]Variation = Random
Objectives[47]mission_Actors[16]Task = 0
Objectives[47]mission_Actors[16]Task_Guard_Range = 5
Objectives[47]mission_Actors[16]Task_Stay_In_Range = True
Objectives[47]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[16]Task_Scenario = NONE
Objectives[47]mission_Actors[17]Survive_Number = 0
Objectives[47]mission_Actors[17]Failed_Text = 
Objectives[47]mission_Actors[17]Remove_After = 0
Objectives[47]mission_Actors[17]positionX = -1875,045
Objectives[47]mission_Actors[17]positionY = -1822,492
Objectives[47]mission_Actors[17]positionZ = 2,181789
Objectives[47]mission_Actors[17]Heading = 220,595
Objectives[47]mission_Actors[17]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[17]Relationship_Group = Enemy1
Objectives[47]mission_Actors[17]AddBlip = False
Objectives[47]mission_Actors[17]ShowCone = False
Objectives[47]mission_Actors[17]Invincible = False
Objectives[47]mission_Actors[17]SetHealth = 100
Objectives[47]mission_Actors[17]DieFromHeadShot = True
Objectives[47]mission_Actors[17]CanExitVehicle = True
Objectives[47]mission_Actors[17]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[17]AlwaysFight = False
Objectives[47]mission_Actors[17]Seeing_Range = 30
Objectives[47]mission_Actors[17]Hearing_Range = 30
Objectives[47]mission_Actors[17]CombatMovement = Stationary
Objectives[47]mission_Actors[17]weapon = Unarmed
Objectives[47]mission_Actors[17]Variation = Random
Objectives[47]mission_Actors[17]Task = 0
Objectives[47]mission_Actors[17]Task_Guard_Range = 5
Objectives[47]mission_Actors[17]Task_Stay_In_Range = True
Objectives[47]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[17]Task_Scenario = NONE
Objectives[47]mission_Actors[18]Survive_Number = 0
Objectives[47]mission_Actors[18]Failed_Text = 
Objectives[47]mission_Actors[18]Remove_After = 0
Objectives[47]mission_Actors[18]positionX = -1878,925
Objectives[47]mission_Actors[18]positionY = -1820,382
Objectives[47]mission_Actors[18]positionZ = 4,920475
Objectives[47]mission_Actors[18]Heading = 254,6675
Objectives[47]mission_Actors[18]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[18]Relationship_Group = Enemy1
Objectives[47]mission_Actors[18]AddBlip = False
Objectives[47]mission_Actors[18]ShowCone = False
Objectives[47]mission_Actors[18]Invincible = False
Objectives[47]mission_Actors[18]SetHealth = 100
Objectives[47]mission_Actors[18]DieFromHeadShot = True
Objectives[47]mission_Actors[18]CanExitVehicle = True
Objectives[47]mission_Actors[18]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[18]AlwaysFight = False
Objectives[47]mission_Actors[18]Seeing_Range = 30
Objectives[47]mission_Actors[18]Hearing_Range = 30
Objectives[47]mission_Actors[18]CombatMovement = Stationary
Objectives[47]mission_Actors[18]weapon = Unarmed
Objectives[47]mission_Actors[18]Variation = Random
Objectives[47]mission_Actors[18]Task = 0
Objectives[47]mission_Actors[18]Task_Guard_Range = 5
Objectives[47]mission_Actors[18]Task_Stay_In_Range = True
Objectives[47]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[18]Task_Scenario = NONE
Objectives[47]mission_Actors[19]Survive_Number = 0
Objectives[47]mission_Actors[19]Failed_Text = 
Objectives[47]mission_Actors[19]Remove_After = 0
Objectives[47]mission_Actors[19]positionX = -1878,388
Objectives[47]mission_Actors[19]positionY = -1821,224
Objectives[47]mission_Actors[19]positionZ = 4,919841
Objectives[47]mission_Actors[19]Heading = 211,0865
Objectives[47]mission_Actors[19]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[19]Relationship_Group = Enemy1
Objectives[47]mission_Actors[19]AddBlip = False
Objectives[47]mission_Actors[19]ShowCone = False
Objectives[47]mission_Actors[19]Invincible = False
Objectives[47]mission_Actors[19]SetHealth = 100
Objectives[47]mission_Actors[19]DieFromHeadShot = True
Objectives[47]mission_Actors[19]CanExitVehicle = True
Objectives[47]mission_Actors[19]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[19]AlwaysFight = False
Objectives[47]mission_Actors[19]Seeing_Range = 30
Objectives[47]mission_Actors[19]Hearing_Range = 30
Objectives[47]mission_Actors[19]CombatMovement = Stationary
Objectives[47]mission_Actors[19]weapon = Unarmed
Objectives[47]mission_Actors[19]Variation = Random
Objectives[47]mission_Actors[19]Task = 0
Objectives[47]mission_Actors[19]Task_Guard_Range = 5
Objectives[47]mission_Actors[19]Task_Stay_In_Range = True
Objectives[47]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[19]Task_Scenario = NONE
Objectives[47]mission_Actors[20]Survive_Number = 0
Objectives[47]mission_Actors[20]Failed_Text = 
Objectives[47]mission_Actors[20]Remove_After = 0
Objectives[47]mission_Actors[20]positionX = -1878,926
Objectives[47]mission_Actors[20]positionY = -1820,884
Objectives[47]mission_Actors[20]positionZ = 4,922353
Objectives[47]mission_Actors[20]Heading = 337,6328
Objectives[47]mission_Actors[20]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[20]Relationship_Group = Enemy1
Objectives[47]mission_Actors[20]AddBlip = False
Objectives[47]mission_Actors[20]ShowCone = False
Objectives[47]mission_Actors[20]Invincible = False
Objectives[47]mission_Actors[20]SetHealth = 100
Objectives[47]mission_Actors[20]DieFromHeadShot = True
Objectives[47]mission_Actors[20]CanExitVehicle = True
Objectives[47]mission_Actors[20]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[20]AlwaysFight = False
Objectives[47]mission_Actors[20]Seeing_Range = 30
Objectives[47]mission_Actors[20]Hearing_Range = 30
Objectives[47]mission_Actors[20]CombatMovement = Stationary
Objectives[47]mission_Actors[20]weapon = Unarmed
Objectives[47]mission_Actors[20]Variation = Random
Objectives[47]mission_Actors[20]Task = 0
Objectives[47]mission_Actors[20]Task_Guard_Range = 5
Objectives[47]mission_Actors[20]Task_Stay_In_Range = True
Objectives[47]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[20]Task_Scenario = NONE
Objectives[47]mission_Actors[21]Survive_Number = 0
Objectives[47]mission_Actors[21]Failed_Text = 
Objectives[47]mission_Actors[21]Remove_After = 0
Objectives[47]mission_Actors[21]positionX = -1881,169
Objectives[47]mission_Actors[21]positionY = -1819,745
Objectives[47]mission_Actors[21]positionZ = 4,929648
Objectives[47]mission_Actors[21]Heading = 219,4384
Objectives[47]mission_Actors[21]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[21]Relationship_Group = Enemy1
Objectives[47]mission_Actors[21]AddBlip = False
Objectives[47]mission_Actors[21]ShowCone = False
Objectives[47]mission_Actors[21]Invincible = False
Objectives[47]mission_Actors[21]SetHealth = 100
Objectives[47]mission_Actors[21]DieFromHeadShot = True
Objectives[47]mission_Actors[21]CanExitVehicle = True
Objectives[47]mission_Actors[21]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[21]AlwaysFight = False
Objectives[47]mission_Actors[21]Seeing_Range = 30
Objectives[47]mission_Actors[21]Hearing_Range = 30
Objectives[47]mission_Actors[21]CombatMovement = Stationary
Objectives[47]mission_Actors[21]weapon = Unarmed
Objectives[47]mission_Actors[21]Variation = Random
Objectives[47]mission_Actors[21]Task = 0
Objectives[47]mission_Actors[21]Task_Guard_Range = 5
Objectives[47]mission_Actors[21]Task_Stay_In_Range = True
Objectives[47]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[21]Task_Scenario = NONE
Objectives[47]mission_Actors[22]Survive_Number = 0
Objectives[47]mission_Actors[22]Failed_Text = 
Objectives[47]mission_Actors[22]Remove_After = 0
Objectives[47]mission_Actors[22]positionX = -1878,474
Objectives[47]mission_Actors[22]positionY = -1820,601
Objectives[47]mission_Actors[22]positionZ = 4,923013
Objectives[47]mission_Actors[22]Heading = 130,1738
Objectives[47]mission_Actors[22]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[22]Relationship_Group = Enemy1
Objectives[47]mission_Actors[22]AddBlip = False
Objectives[47]mission_Actors[22]ShowCone = False
Objectives[47]mission_Actors[22]Invincible = False
Objectives[47]mission_Actors[22]SetHealth = 100
Objectives[47]mission_Actors[22]DieFromHeadShot = True
Objectives[47]mission_Actors[22]CanExitVehicle = True
Objectives[47]mission_Actors[22]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[22]AlwaysFight = False
Objectives[47]mission_Actors[22]Seeing_Range = 30
Objectives[47]mission_Actors[22]Hearing_Range = 30
Objectives[47]mission_Actors[22]CombatMovement = Stationary
Objectives[47]mission_Actors[22]weapon = Unarmed
Objectives[47]mission_Actors[22]Variation = Random
Objectives[47]mission_Actors[22]Task = 0
Objectives[47]mission_Actors[22]Task_Guard_Range = 5
Objectives[47]mission_Actors[22]Task_Stay_In_Range = True
Objectives[47]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[22]Task_Scenario = NONE
Objectives[47]mission_Actors[23]Survive_Number = 0
Objectives[47]mission_Actors[23]Failed_Text = 
Objectives[47]mission_Actors[23]Remove_After = 0
Objectives[47]mission_Actors[23]positionX = -1876,104
Objectives[47]mission_Actors[23]positionY = -1814,347
Objectives[47]mission_Actors[23]positionZ = 2,286611
Objectives[47]mission_Actors[23]Heading = 130,7719
Objectives[47]mission_Actors[23]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[23]Relationship_Group = Enemy1
Objectives[47]mission_Actors[23]AddBlip = False
Objectives[47]mission_Actors[23]ShowCone = False
Objectives[47]mission_Actors[23]Invincible = False
Objectives[47]mission_Actors[23]SetHealth = 100
Objectives[47]mission_Actors[23]DieFromHeadShot = True
Objectives[47]mission_Actors[23]CanExitVehicle = True
Objectives[47]mission_Actors[23]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[23]AlwaysFight = False
Objectives[47]mission_Actors[23]Seeing_Range = 30
Objectives[47]mission_Actors[23]Hearing_Range = 30
Objectives[47]mission_Actors[23]CombatMovement = Stationary
Objectives[47]mission_Actors[23]weapon = Unarmed
Objectives[47]mission_Actors[23]Variation = Random
Objectives[47]mission_Actors[23]Task = 0
Objectives[47]mission_Actors[23]Task_Guard_Range = 5
Objectives[47]mission_Actors[23]Task_Stay_In_Range = True
Objectives[47]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[23]Task_Scenario = NONE
Objectives[47]mission_Actors[24]Survive_Number = 0
Objectives[47]mission_Actors[24]Failed_Text = 
Objectives[47]mission_Actors[24]Remove_After = 0
Objectives[47]mission_Actors[24]positionX = -1866,266
Objectives[47]mission_Actors[24]positionY = -1812,372
Objectives[47]mission_Actors[24]positionZ = 2,956795
Objectives[47]mission_Actors[24]Heading = 312,0813
Objectives[47]mission_Actors[24]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[24]Relationship_Group = Enemy1
Objectives[47]mission_Actors[24]AddBlip = False
Objectives[47]mission_Actors[24]ShowCone = False
Objectives[47]mission_Actors[24]Invincible = False
Objectives[47]mission_Actors[24]SetHealth = 100
Objectives[47]mission_Actors[24]DieFromHeadShot = True
Objectives[47]mission_Actors[24]CanExitVehicle = True
Objectives[47]mission_Actors[24]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[24]AlwaysFight = False
Objectives[47]mission_Actors[24]Seeing_Range = 30
Objectives[47]mission_Actors[24]Hearing_Range = 30
Objectives[47]mission_Actors[24]CombatMovement = Stationary
Objectives[47]mission_Actors[24]weapon = Unarmed
Objectives[47]mission_Actors[24]Variation = Random
Objectives[47]mission_Actors[24]Task = 0
Objectives[47]mission_Actors[24]Task_Guard_Range = 5
Objectives[47]mission_Actors[24]Task_Stay_In_Range = True
Objectives[47]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[24]Task_Scenario = NONE
Objectives[47]mission_Actors[25]Survive_Number = 0
Objectives[47]mission_Actors[25]Failed_Text = 
Objectives[47]mission_Actors[25]Remove_After = 0
Objectives[47]mission_Actors[25]positionX = -1864,687
Objectives[47]mission_Actors[25]positionY = -1812,983
Objectives[47]mission_Actors[25]positionZ = 3,074495
Objectives[47]mission_Actors[25]Heading = 29,67161
Objectives[47]mission_Actors[25]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[25]Relationship_Group = Enemy1
Objectives[47]mission_Actors[25]AddBlip = False
Objectives[47]mission_Actors[25]ShowCone = False
Objectives[47]mission_Actors[25]Invincible = False
Objectives[47]mission_Actors[25]SetHealth = 100
Objectives[47]mission_Actors[25]DieFromHeadShot = True
Objectives[47]mission_Actors[25]CanExitVehicle = True
Objectives[47]mission_Actors[25]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[25]AlwaysFight = False
Objectives[47]mission_Actors[25]Seeing_Range = 30
Objectives[47]mission_Actors[25]Hearing_Range = 30
Objectives[47]mission_Actors[25]CombatMovement = Stationary
Objectives[47]mission_Actors[25]weapon = Unarmed
Objectives[47]mission_Actors[25]Variation = Random
Objectives[47]mission_Actors[25]Task = 0
Objectives[47]mission_Actors[25]Task_Guard_Range = 5
Objectives[47]mission_Actors[25]Task_Stay_In_Range = True
Objectives[47]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[25]Task_Scenario = NONE
Objectives[47]mission_Actors[26]Survive_Number = 0
Objectives[47]mission_Actors[26]Failed_Text = 
Objectives[47]mission_Actors[26]Remove_After = 0
Objectives[47]mission_Actors[26]positionX = -1864,78
Objectives[47]mission_Actors[26]positionY = -1810,729
Objectives[47]mission_Actors[26]positionZ = 3,274575
Objectives[47]mission_Actors[26]Heading = 350,452
Objectives[47]mission_Actors[26]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[26]Relationship_Group = Enemy1
Objectives[47]mission_Actors[26]AddBlip = False
Objectives[47]mission_Actors[26]ShowCone = False
Objectives[47]mission_Actors[26]Invincible = False
Objectives[47]mission_Actors[26]SetHealth = 100
Objectives[47]mission_Actors[26]DieFromHeadShot = True
Objectives[47]mission_Actors[26]CanExitVehicle = True
Objectives[47]mission_Actors[26]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[26]AlwaysFight = False
Objectives[47]mission_Actors[26]Seeing_Range = 30
Objectives[47]mission_Actors[26]Hearing_Range = 30
Objectives[47]mission_Actors[26]CombatMovement = Stationary
Objectives[47]mission_Actors[26]weapon = Unarmed
Objectives[47]mission_Actors[26]Variation = Random
Objectives[47]mission_Actors[26]Task = 0
Objectives[47]mission_Actors[26]Task_Guard_Range = 5
Objectives[47]mission_Actors[26]Task_Stay_In_Range = True
Objectives[47]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[26]Task_Scenario = NONE
Objectives[47]mission_Actors[27]Survive_Number = 0
Objectives[47]mission_Actors[27]Failed_Text = 
Objectives[47]mission_Actors[27]Remove_After = 0
Objectives[47]mission_Actors[27]positionX = -1864,185
Objectives[47]mission_Actors[27]positionY = -1811,833
Objectives[47]mission_Actors[27]positionZ = 3,262496
Objectives[47]mission_Actors[27]Heading = 29,17136
Objectives[47]mission_Actors[27]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[27]Relationship_Group = Enemy1
Objectives[47]mission_Actors[27]AddBlip = False
Objectives[47]mission_Actors[27]ShowCone = False
Objectives[47]mission_Actors[27]Invincible = False
Objectives[47]mission_Actors[27]SetHealth = 100
Objectives[47]mission_Actors[27]DieFromHeadShot = True
Objectives[47]mission_Actors[27]CanExitVehicle = True
Objectives[47]mission_Actors[27]CanFightArmedPedsWhenNotArmed = False
Objectives[47]mission_Actors[27]AlwaysFight = False
Objectives[47]mission_Actors[27]Seeing_Range = 30
Objectives[47]mission_Actors[27]Hearing_Range = 30
Objectives[47]mission_Actors[27]CombatMovement = Stationary
Objectives[47]mission_Actors[27]weapon = Unarmed
Objectives[47]mission_Actors[27]Variation = Random
Objectives[47]mission_Actors[27]Task = 0
Objectives[47]mission_Actors[27]Task_Guard_Range = 5
Objectives[47]mission_Actors[27]Task_Stay_In_Range = True
Objectives[47]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[27]Task_Scenario = NONE
Objectives[47]mission_Actors[28]Survive_Number = 0
Objectives[47]mission_Actors[28]Failed_Text = 
Objectives[47]mission_Actors[28]Remove_After = 50
Objectives[47]mission_Actors[28]positionX = -1863,937
Objectives[47]mission_Actors[28]positionY = -1813,047
Objectives[47]mission_Actors[28]positionZ = 3,191302
Objectives[47]mission_Actors[28]Heading = 354,039
Objectives[47]mission_Actors[28]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[28]Relationship_Group = Friend
Objectives[47]mission_Actors[28]AddBlip = False
Objectives[47]mission_Actors[28]ShowCone = False
Objectives[47]mission_Actors[28]Invincible = True
Objectives[47]mission_Actors[28]SetHealth = 100
Objectives[47]mission_Actors[28]DieFromHeadShot = True
Objectives[47]mission_Actors[28]CanExitVehicle = True
Objectives[47]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[28]AlwaysFight = True
Objectives[47]mission_Actors[28]Seeing_Range = 30
Objectives[47]mission_Actors[28]Hearing_Range = 30
Objectives[47]mission_Actors[28]CombatMovement = Offensive
Objectives[47]mission_Actors[28]weapon = AssaultShotgun
Objectives[47]mission_Actors[28]Variation = Random
Objectives[47]mission_Actors[28]Task = 0
Objectives[47]mission_Actors[28]Task_Guard_Range = 5
Objectives[47]mission_Actors[28]Task_Stay_In_Range = True
Objectives[47]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[28]Task_Scenario = NONE
Objectives[47]mission_Actors[29]Survive_Number = 0
Objectives[47]mission_Actors[29]Failed_Text = 
Objectives[47]mission_Actors[29]Remove_After = 50
Objectives[47]mission_Actors[29]positionX = -1865,738
Objectives[47]mission_Actors[29]positionY = -1811,115
Objectives[47]mission_Actors[29]positionZ = 3,103836
Objectives[47]mission_Actors[29]Heading = 29,78492
Objectives[47]mission_Actors[29]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[29]Relationship_Group = Friend
Objectives[47]mission_Actors[29]AddBlip = False
Objectives[47]mission_Actors[29]ShowCone = False
Objectives[47]mission_Actors[29]Invincible = True
Objectives[47]mission_Actors[29]SetHealth = 100
Objectives[47]mission_Actors[29]DieFromHeadShot = True
Objectives[47]mission_Actors[29]CanExitVehicle = True
Objectives[47]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[29]AlwaysFight = True
Objectives[47]mission_Actors[29]Seeing_Range = 30
Objectives[47]mission_Actors[29]Hearing_Range = 30
Objectives[47]mission_Actors[29]CombatMovement = Offensive
Objectives[47]mission_Actors[29]weapon = AssaultShotgun
Objectives[47]mission_Actors[29]Variation = Random
Objectives[47]mission_Actors[29]Task = 0
Objectives[47]mission_Actors[29]Task_Guard_Range = 5
Objectives[47]mission_Actors[29]Task_Stay_In_Range = True
Objectives[47]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[29]Task_Scenario = NONE
Objectives[47]mission_Actors[30]Survive_Number = 0
Objectives[47]mission_Actors[30]Failed_Text = 
Objectives[47]mission_Actors[30]Remove_After = 50
Objectives[47]mission_Actors[30]positionX = -1876,396
Objectives[47]mission_Actors[30]positionY = -1814,755
Objectives[47]mission_Actors[30]positionZ = 2,262326
Objectives[47]mission_Actors[30]Heading = 290,799
Objectives[47]mission_Actors[30]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[30]Relationship_Group = Friend
Objectives[47]mission_Actors[30]AddBlip = False
Objectives[47]mission_Actors[30]ShowCone = False
Objectives[47]mission_Actors[30]Invincible = True
Objectives[47]mission_Actors[30]SetHealth = 100
Objectives[47]mission_Actors[30]DieFromHeadShot = True
Objectives[47]mission_Actors[30]CanExitVehicle = True
Objectives[47]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[30]AlwaysFight = True
Objectives[47]mission_Actors[30]Seeing_Range = 30
Objectives[47]mission_Actors[30]Hearing_Range = 30
Objectives[47]mission_Actors[30]CombatMovement = Offensive
Objectives[47]mission_Actors[30]weapon = AssaultShotgun
Objectives[47]mission_Actors[30]Variation = Random
Objectives[47]mission_Actors[30]Task = 0
Objectives[47]mission_Actors[30]Task_Guard_Range = 5
Objectives[47]mission_Actors[30]Task_Stay_In_Range = True
Objectives[47]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[30]Task_Scenario = NONE
Objectives[47]mission_Actors[31]Survive_Number = 0
Objectives[47]mission_Actors[31]Failed_Text = 
Objectives[47]mission_Actors[31]Remove_After = 50
Objectives[47]mission_Actors[31]positionX = -1878,783
Objectives[47]mission_Actors[31]positionY = -1823,597
Objectives[47]mission_Actors[31]positionZ = 2,210341
Objectives[47]mission_Actors[31]Heading = 35,7536
Objectives[47]mission_Actors[31]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[31]Relationship_Group = Friend
Objectives[47]mission_Actors[31]AddBlip = False
Objectives[47]mission_Actors[31]ShowCone = False
Objectives[47]mission_Actors[31]Invincible = True
Objectives[47]mission_Actors[31]SetHealth = 100
Objectives[47]mission_Actors[31]DieFromHeadShot = True
Objectives[47]mission_Actors[31]CanExitVehicle = True
Objectives[47]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[31]AlwaysFight = True
Objectives[47]mission_Actors[31]Seeing_Range = 30
Objectives[47]mission_Actors[31]Hearing_Range = 30
Objectives[47]mission_Actors[31]CombatMovement = Offensive
Objectives[47]mission_Actors[31]weapon = AssaultShotgun
Objectives[47]mission_Actors[31]Variation = Random
Objectives[47]mission_Actors[31]Task = 0
Objectives[47]mission_Actors[31]Task_Guard_Range = 5
Objectives[47]mission_Actors[31]Task_Stay_In_Range = True
Objectives[47]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[31]Task_Scenario = NONE
Objectives[47]mission_Actors[32]Survive_Number = 0
Objectives[47]mission_Actors[32]Failed_Text = 
Objectives[47]mission_Actors[32]Remove_After = 50
Objectives[47]mission_Actors[32]positionX = -1885,991
Objectives[47]mission_Actors[32]positionY = -1825,324
Objectives[47]mission_Actors[32]positionZ = 2,990819
Objectives[47]mission_Actors[32]Heading = 64,97641
Objectives[47]mission_Actors[32]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[32]Relationship_Group = Friend
Objectives[47]mission_Actors[32]AddBlip = False
Objectives[47]mission_Actors[32]ShowCone = False
Objectives[47]mission_Actors[32]Invincible = True
Objectives[47]mission_Actors[32]SetHealth = 100
Objectives[47]mission_Actors[32]DieFromHeadShot = True
Objectives[47]mission_Actors[32]CanExitVehicle = True
Objectives[47]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[32]AlwaysFight = True
Objectives[47]mission_Actors[32]Seeing_Range = 30
Objectives[47]mission_Actors[32]Hearing_Range = 30
Objectives[47]mission_Actors[32]CombatMovement = Offensive
Objectives[47]mission_Actors[32]weapon = AssaultShotgun
Objectives[47]mission_Actors[32]Variation = Random
Objectives[47]mission_Actors[32]Task = 0
Objectives[47]mission_Actors[32]Task_Guard_Range = 5
Objectives[47]mission_Actors[32]Task_Stay_In_Range = True
Objectives[47]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[32]Task_Scenario = NONE
Objectives[47]mission_Actors[33]Survive_Number = 0
Objectives[47]mission_Actors[33]Failed_Text = 
Objectives[47]mission_Actors[33]Remove_After = 50
Objectives[47]mission_Actors[33]positionX = -1884,836
Objectives[47]mission_Actors[33]positionY = -1823,27
Objectives[47]mission_Actors[33]positionZ = 2,541599
Objectives[47]mission_Actors[33]Heading = 265,0702
Objectives[47]mission_Actors[33]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[33]Relationship_Group = Friend
Objectives[47]mission_Actors[33]AddBlip = False
Objectives[47]mission_Actors[33]ShowCone = False
Objectives[47]mission_Actors[33]Invincible = True
Objectives[47]mission_Actors[33]SetHealth = 100
Objectives[47]mission_Actors[33]DieFromHeadShot = True
Objectives[47]mission_Actors[33]CanExitVehicle = True
Objectives[47]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[33]AlwaysFight = True
Objectives[47]mission_Actors[33]Seeing_Range = 30
Objectives[47]mission_Actors[33]Hearing_Range = 30
Objectives[47]mission_Actors[33]CombatMovement = Offensive
Objectives[47]mission_Actors[33]weapon = AssaultShotgun
Objectives[47]mission_Actors[33]Variation = Random
Objectives[47]mission_Actors[33]Task = 0
Objectives[47]mission_Actors[33]Task_Guard_Range = 5
Objectives[47]mission_Actors[33]Task_Stay_In_Range = True
Objectives[47]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[33]Task_Scenario = NONE
Objectives[47]mission_Actors[34]Survive_Number = 0
Objectives[47]mission_Actors[34]Failed_Text = 
Objectives[47]mission_Actors[34]Remove_After = 50
Objectives[47]mission_Actors[34]positionX = -1884,583
Objectives[47]mission_Actors[34]positionY = -1822,493
Objectives[47]mission_Actors[34]positionZ = 2,490551
Objectives[47]mission_Actors[34]Heading = 95,37123
Objectives[47]mission_Actors[34]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[34]Relationship_Group = Friend
Objectives[47]mission_Actors[34]AddBlip = False
Objectives[47]mission_Actors[34]ShowCone = False
Objectives[47]mission_Actors[34]Invincible = True
Objectives[47]mission_Actors[34]SetHealth = 100
Objectives[47]mission_Actors[34]DieFromHeadShot = True
Objectives[47]mission_Actors[34]CanExitVehicle = True
Objectives[47]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[34]AlwaysFight = True
Objectives[47]mission_Actors[34]Seeing_Range = 30
Objectives[47]mission_Actors[34]Hearing_Range = 30
Objectives[47]mission_Actors[34]CombatMovement = Offensive
Objectives[47]mission_Actors[34]weapon = AssaultShotgun
Objectives[47]mission_Actors[34]Variation = Random
Objectives[47]mission_Actors[34]Task = 0
Objectives[47]mission_Actors[34]Task_Guard_Range = 5
Objectives[47]mission_Actors[34]Task_Stay_In_Range = True
Objectives[47]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[34]Task_Scenario = NONE
Objectives[47]mission_Actors[35]Survive_Number = 0
Objectives[47]mission_Actors[35]Failed_Text = 
Objectives[47]mission_Actors[35]Remove_After = 50
Objectives[47]mission_Actors[35]positionX = -1884,851
Objectives[47]mission_Actors[35]positionY = -1825,252
Objectives[47]mission_Actors[35]positionZ = 2,705648
Objectives[47]mission_Actors[35]Heading = 95,40472
Objectives[47]mission_Actors[35]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[35]Relationship_Group = Friend
Objectives[47]mission_Actors[35]AddBlip = False
Objectives[47]mission_Actors[35]ShowCone = False
Objectives[47]mission_Actors[35]Invincible = True
Objectives[47]mission_Actors[35]SetHealth = 100
Objectives[47]mission_Actors[35]DieFromHeadShot = True
Objectives[47]mission_Actors[35]CanExitVehicle = True
Objectives[47]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[35]AlwaysFight = True
Objectives[47]mission_Actors[35]Seeing_Range = 30
Objectives[47]mission_Actors[35]Hearing_Range = 30
Objectives[47]mission_Actors[35]CombatMovement = Offensive
Objectives[47]mission_Actors[35]weapon = AssaultShotgun
Objectives[47]mission_Actors[35]Variation = Random
Objectives[47]mission_Actors[35]Task = 0
Objectives[47]mission_Actors[35]Task_Guard_Range = 5
Objectives[47]mission_Actors[35]Task_Stay_In_Range = True
Objectives[47]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[35]Task_Scenario = NONE
Objectives[47]mission_Actors[36]Survive_Number = 0
Objectives[47]mission_Actors[36]Failed_Text = 
Objectives[47]mission_Actors[36]Remove_After = 50
Objectives[47]mission_Actors[36]positionX = -1881,926
Objectives[47]mission_Actors[36]positionY = -1821,763
Objectives[47]mission_Actors[36]positionZ = 2,296967
Objectives[47]mission_Actors[36]Heading = 95,05772
Objectives[47]mission_Actors[36]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[36]Relationship_Group = Friend
Objectives[47]mission_Actors[36]AddBlip = False
Objectives[47]mission_Actors[36]ShowCone = False
Objectives[47]mission_Actors[36]Invincible = True
Objectives[47]mission_Actors[36]SetHealth = 100
Objectives[47]mission_Actors[36]DieFromHeadShot = True
Objectives[47]mission_Actors[36]CanExitVehicle = True
Objectives[47]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[36]AlwaysFight = True
Objectives[47]mission_Actors[36]Seeing_Range = 30
Objectives[47]mission_Actors[36]Hearing_Range = 30
Objectives[47]mission_Actors[36]CombatMovement = Offensive
Objectives[47]mission_Actors[36]weapon = AssaultShotgun
Objectives[47]mission_Actors[36]Variation = Random
Objectives[47]mission_Actors[36]Task = 0
Objectives[47]mission_Actors[36]Task_Guard_Range = 5
Objectives[47]mission_Actors[36]Task_Stay_In_Range = True
Objectives[47]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[36]Task_Scenario = NONE
Objectives[47]mission_Actors[37]Survive_Number = 0
Objectives[47]mission_Actors[37]Failed_Text = 
Objectives[47]mission_Actors[37]Remove_After = 50
Objectives[47]mission_Actors[37]positionX = -1876,479
Objectives[47]mission_Actors[37]positionY = -1823,386
Objectives[47]mission_Actors[37]positionZ = 2,174115
Objectives[47]mission_Actors[37]Heading = 302,9994
Objectives[47]mission_Actors[37]String_Name = g_m_y_pologoon_02
Objectives[47]mission_Actors[37]Relationship_Group = Friend
Objectives[47]mission_Actors[37]AddBlip = False
Objectives[47]mission_Actors[37]ShowCone = False
Objectives[47]mission_Actors[37]Invincible = True
Objectives[47]mission_Actors[37]SetHealth = 100
Objectives[47]mission_Actors[37]DieFromHeadShot = True
Objectives[47]mission_Actors[37]CanExitVehicle = True
Objectives[47]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[37]AlwaysFight = True
Objectives[47]mission_Actors[37]Seeing_Range = 30
Objectives[47]mission_Actors[37]Hearing_Range = 30
Objectives[47]mission_Actors[37]CombatMovement = Offensive
Objectives[47]mission_Actors[37]weapon = AssaultShotgun
Objectives[47]mission_Actors[37]Variation = Random
Objectives[47]mission_Actors[37]Task = 0
Objectives[47]mission_Actors[37]Task_Guard_Range = 5
Objectives[47]mission_Actors[37]Task_Stay_In_Range = True
Objectives[47]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[37]Task_Scenario = NONE
Objectives[47]mission_Actors[38]SpawnInVehicle = True
Objectives[47]mission_Actors[38]SeatIndex = 1
Objectives[47]mission_Actors[38]Survive_Number = 0
Objectives[47]mission_Actors[38]Failed_Text = 
Objectives[47]mission_Actors[38]Remove_After = 0
Objectives[47]mission_Actors[38]positionX = -1822,012
Objectives[47]mission_Actors[38]positionY = -1241,799
Objectives[47]mission_Actors[38]positionZ = 12,74804
Objectives[47]mission_Actors[38]Heading = 235,0732
Objectives[47]mission_Actors[38]String_Name = s_m_m_fiboffice_02
Objectives[47]mission_Actors[38]Relationship_Group = Friend
Objectives[47]mission_Actors[38]AddBlip = False
Objectives[47]mission_Actors[38]ShowCone = False
Objectives[47]mission_Actors[38]Invincible = False
Objectives[47]mission_Actors[38]SetHealth = 100
Objectives[47]mission_Actors[38]DieFromHeadShot = True
Objectives[47]mission_Actors[38]CanExitVehicle = True
Objectives[47]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[38]AlwaysFight = True
Objectives[47]mission_Actors[38]Seeing_Range = 500
Objectives[47]mission_Actors[38]Hearing_Range = 500
Objectives[47]mission_Actors[38]CombatMovement = Offensive
Objectives[47]mission_Actors[38]weapon = MicroSMG
Objectives[47]mission_Actors[38]Variation = Random
Objectives[47]mission_Actors[38]Task = 0
Objectives[47]mission_Actors[38]Task_Guard_Range = 5
Objectives[47]mission_Actors[38]Task_Stay_In_Range = True
Objectives[47]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[38]Task_Scenario = NONE
Objectives[47]mission_Actors[39]SpawnInVehicle = True
Objectives[47]mission_Actors[39]SeatIndex = 2
Objectives[47]mission_Actors[39]Survive_Number = 0
Objectives[47]mission_Actors[39]Failed_Text = 
Objectives[47]mission_Actors[39]Remove_After = 0
Objectives[47]mission_Actors[39]positionX = -1822,012
Objectives[47]mission_Actors[39]positionY = -1241,799
Objectives[47]mission_Actors[39]positionZ = 12,74804
Objectives[47]mission_Actors[39]Heading = 235,0732
Objectives[47]mission_Actors[39]String_Name = s_m_m_fiboffice_02
Objectives[47]mission_Actors[39]Relationship_Group = Friend
Objectives[47]mission_Actors[39]AddBlip = False
Objectives[47]mission_Actors[39]ShowCone = False
Objectives[47]mission_Actors[39]Invincible = False
Objectives[47]mission_Actors[39]SetHealth = 100
Objectives[47]mission_Actors[39]DieFromHeadShot = True
Objectives[47]mission_Actors[39]CanExitVehicle = True
Objectives[47]mission_Actors[39]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[39]AlwaysFight = True
Objectives[47]mission_Actors[39]Seeing_Range = 500
Objectives[47]mission_Actors[39]Hearing_Range = 500
Objectives[47]mission_Actors[39]CombatMovement = Offensive
Objectives[47]mission_Actors[39]weapon = MicroSMG
Objectives[47]mission_Actors[39]Variation = Random
Objectives[47]mission_Actors[39]Task = 0
Objectives[47]mission_Actors[39]Task_Guard_Range = 5
Objectives[47]mission_Actors[39]Task_Stay_In_Range = True
Objectives[47]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[39]Task_Scenario = NONE
Objectives[47]mission_Actors[40]SpawnInVehicle = True
Objectives[47]mission_Actors[40]SeatIndex = -1
Objectives[47]mission_Actors[40]Survive_Number = 0
Objectives[47]mission_Actors[40]Failed_Text = 
Objectives[47]mission_Actors[40]Remove_After = 0
Objectives[47]mission_Actors[40]positionX = -1822,012
Objectives[47]mission_Actors[40]positionY = -1241,799
Objectives[47]mission_Actors[40]positionZ = 12,74804
Objectives[47]mission_Actors[40]Heading = 235,0732
Objectives[47]mission_Actors[40]String_Name = s_m_m_fiboffice_02
Objectives[47]mission_Actors[40]Relationship_Group = Friend
Objectives[47]mission_Actors[40]AddBlip = False
Objectives[47]mission_Actors[40]ShowCone = False
Objectives[47]mission_Actors[40]Invincible = False
Objectives[47]mission_Actors[40]SetHealth = 100
Objectives[47]mission_Actors[40]DieFromHeadShot = True
Objectives[47]mission_Actors[40]CanExitVehicle = True
Objectives[47]mission_Actors[40]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[40]AlwaysFight = True
Objectives[47]mission_Actors[40]Seeing_Range = 30
Objectives[47]mission_Actors[40]Hearing_Range = 30
Objectives[47]mission_Actors[40]CombatMovement = Offensive
Objectives[47]mission_Actors[40]weapon = 0
Objectives[47]mission_Actors[40]Variation = Random
Objectives[47]mission_Actors[40]Task = 99
Objectives[47]mission_Actors[40]Task_Guard_Range = 5
Objectives[47]mission_Actors[40]Task_Stay_In_Range = True
Objectives[47]mission_Actors[40]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[40]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[40]Task_Scenario = NONE
Objectives[47]mission_Actors[40]NeededForObjectiveSetPlayerActorCount = 1
Objectives[47]mission_Actors[40]NeededForObjectiveSetPlayerActor[0] = 48
Objectives[47]mission_Vehicles = 3
Objectives[47]mission_Vehicles[0]positionX = -1874,551
Objectives[47]mission_Vehicles[0]positionY = -1817,716
Objectives[47]mission_Vehicles[0]positionZ = 0,8577649
Objectives[47]mission_Vehicles[0]Heading = 301,6058
Objectives[47]mission_Vehicles[0]Name = Rimorchiatore
Objectives[47]mission_Vehicles[0]Model = tug
Objectives[47]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[47]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[47]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[0]HasPearlescent = False
Objectives[47]mission_Vehicles[0]Livery = 0
Objectives[47]mission_Vehicles[0]DirtLevel = 0
Objectives[47]mission_Vehicles[0]LockedForPlayer = False
Objectives[47]mission_Vehicles[0]Locked = False
Objectives[47]mission_Vehicles[0]Alarm = False
Objectives[47]mission_Vehicles[0]HotWired = False
Objectives[47]mission_Vehicles[0]Invincible = False
Objectives[47]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[0]Remove_After = 0
Objectives[47]mission_Vehicles[0]Survive_Number = 0
Objectives[47]mission_Vehicles[0]Failed_Text = 
Objectives[47]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[47]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 47
Objectives[47]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[47]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[47]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[47]mission_Vehicles[0]NeededForObjectiveHint[0] = 50
Objectives[47]mission_Vehicles[1]positionX = -1841,874
Objectives[47]mission_Vehicles[1]positionY = -1221,025
Objectives[47]mission_Vehicles[1]positionZ = 12,74798
Objectives[47]mission_Vehicles[1]Heading = 191,1085
Objectives[47]mission_Vehicles[1]Name = Frogger
Objectives[47]mission_Vehicles[1]Model = frogger2
Objectives[47]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[47]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[47]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[1]HasPearlescent = False
Objectives[47]mission_Vehicles[1]Livery = 0
Objectives[47]mission_Vehicles[1]DirtLevel = 0
Objectives[47]mission_Vehicles[1]LockedForPlayer = False
Objectives[47]mission_Vehicles[1]Locked = False
Objectives[47]mission_Vehicles[1]Alarm = False
Objectives[47]mission_Vehicles[1]HotWired = False
Objectives[47]mission_Vehicles[1]Invincible = False
Objectives[47]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[1]Remove_After = 0
Objectives[47]mission_Vehicles[1]Survive_Number = 0
Objectives[47]mission_Vehicles[1]Failed_Text = 
Objectives[47]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[47]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 49
Objectives[47]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[47]mission_Vehicles[2]positionX = -1822,012
Objectives[47]mission_Vehicles[2]positionY = -1241,799
Objectives[47]mission_Vehicles[2]positionZ = 12,74804
Objectives[47]mission_Vehicles[2]Heading = 235,0732
Objectives[47]mission_Vehicles[2]Name = Frogger
Objectives[47]mission_Vehicles[2]Model = frogger2
Objectives[47]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[47]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[47]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[2]HasPearlescent = False
Objectives[47]mission_Vehicles[2]Livery = 0
Objectives[47]mission_Vehicles[2]DirtLevel = 0
Objectives[47]mission_Vehicles[2]LockedForPlayer = False
Objectives[47]mission_Vehicles[2]Locked = False
Objectives[47]mission_Vehicles[2]Alarm = False
Objectives[47]mission_Vehicles[2]HotWired = False
Objectives[47]mission_Vehicles[2]Invincible = False
Objectives[47]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[2]Remove_After = 0
Objectives[47]mission_Vehicles[2]Survive_Number = 0
Objectives[47]mission_Vehicles[2]Failed_Text = 
Objectives[47]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[47]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 48
Objectives[47]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 5
Objectives[47]ObjectiveMessages[0]positionX = -1769,338
Objectives[47]ObjectiveMessages[0]positionY = -2649,3
Objectives[47]ObjectiveMessages[0]positionZ = 3,379303
Objectives[47]ObjectiveMessages[0]Message = Agent Nathan, what's going on here?
Objectives[47]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[47]ObjectiveMessages[0]Sender = 
Objectives[47]ObjectiveMessages[0]Subject = 
Objectives[47]ObjectiveMessages[0]MessageColor = Yellow
Objectives[47]ObjectiveMessages[0]PlayFromStart = True
Objectives[47]ObjectiveMessages[0]Delay = False
Objectives[47]ObjectiveMessages[0]DelayTime = 0
Objectives[47]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[0]TypeSubtitle = False
Objectives[47]ObjectiveMessages[0]TypeTextMesage = True
Objectives[47]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[1]positionX = -1767,861
Objectives[47]ObjectiveMessages[1]positionY = -2647,043
Objectives[47]ObjectiveMessages[1]positionZ = 3,608314
Objectives[47]ObjectiveMessages[1]Message = There is a boat that is heading straight to this beach at full speed.
Objectives[47]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[1]Sender = 
Objectives[47]ObjectiveMessages[1]Subject = 
Objectives[47]ObjectiveMessages[1]MessageColor = White
Objectives[47]ObjectiveMessages[1]PlayFromStart = True
Objectives[47]ObjectiveMessages[1]Delay = False
Objectives[47]ObjectiveMessages[1]DelayTime = 0
Objectives[47]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[1]TypeSubtitle = False
Objectives[47]ObjectiveMessages[1]TypeTextMesage = True
Objectives[47]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[2]positionX = -1766,839
Objectives[47]ObjectiveMessages[2]positionY = -2645,681
Objectives[47]ObjectiveMessages[2]positionZ = 3,76748
Objectives[47]ObjectiveMessages[2]Message = Our helicopters is following it, they say there is no one at the helm.
Objectives[47]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[2]Sender = 
Objectives[47]ObjectiveMessages[2]Subject = 
Objectives[47]ObjectiveMessages[2]MessageColor = White
Objectives[47]ObjectiveMessages[2]PlayFromStart = True
Objectives[47]ObjectiveMessages[2]Delay = False
Objectives[47]ObjectiveMessages[2]DelayTime = 0
Objectives[47]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[2]TypeSubtitle = False
Objectives[47]ObjectiveMessages[2]TypeTextMesage = True
Objectives[47]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[3]positionX = -1765,535
Objectives[47]ObjectiveMessages[3]positionY = -2643,932
Objectives[47]ObjectiveMessages[3]positionZ = 3,798779
Objectives[47]ObjectiveMessages[3]Message = And seems that the hold and the bridges are full of corpses.
Objectives[47]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[3]Sender = 
Objectives[47]ObjectiveMessages[3]Subject = 
Objectives[47]ObjectiveMessages[3]MessageColor = White
Objectives[47]ObjectiveMessages[3]PlayFromStart = True
Objectives[47]ObjectiveMessages[3]Delay = False
Objectives[47]ObjectiveMessages[3]DelayTime = 0
Objectives[47]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[3]TypeSubtitle = False
Objectives[47]ObjectiveMessages[3]TypeTextMesage = True
Objectives[47]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[4]positionX = -1764,234
Objectives[47]ObjectiveMessages[4]positionY = -2642,186
Objectives[47]ObjectiveMessages[4]positionZ = 3,789981
Objectives[47]ObjectiveMessages[4]Message = Some boaters say they saw someone who looked like Mr. Philips on that boat.
Objectives[47]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[4]Sender = 
Objectives[47]ObjectiveMessages[4]Subject = 
Objectives[47]ObjectiveMessages[4]MessageColor = White
Objectives[47]ObjectiveMessages[4]PlayFromStart = True
Objectives[47]ObjectiveMessages[4]Delay = False
Objectives[47]ObjectiveMessages[4]DelayTime = 0
Objectives[47]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[4]TypeSubtitle = False
Objectives[47]ObjectiveMessages[4]TypeTextMesage = True
Objectives[47]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[48]Type = Set_Player_Actor_Objective
Objectives[48]Text = 
Objectives[48]positionX = -1815,714
Objectives[48]positionY = -1244,505
Objectives[48]positionZ = 12,01734
Objectives[48]SetPlayerActor_Use_Player = False
Objectives[48]SetPlayerActor_Player_Controllable = True
Objectives[48]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[48]SetPlayerActor_Use_Actor = True
Objectives[48]SetPlayerActor_RelationshipGroup_Change = False
Objectives[48]SetPlayerActor_RelationshipGroup = Neutral
Objectives[48]SetPlayerActor_Invincible_Change = False
Objectives[48]SetPlayerActor_Invincible = False
Objectives[48]SetPlayerActor_NewTask = True
Objectives[48]Int_Task = 99
Objectives[48]Task_Repeat = False
Objectives[48]Task_Timeout = False
Objectives[48]Task_Guard_Range = 10
Objectives[48]Task_Stay_In_Range = True
Objectives[48]Task_Wander_Range = 10
Objectives[48]Task_Scenario = NONE
Objectives[48]Task_TalkingAnimation = mic_chatter
Objectives[48]Task_Time = 1
Objectives[48]TaskListCount = 2
Objectives[48]Task_List[0]Type = EnterVehicle
Objectives[48]Task_List[0]PositionX = -1815,714
Objectives[48]Task_List[0]PositionY = -1244,505
Objectives[48]Task_List[0]PositionZ = 12,51734
Objectives[48]Task_List[0]Speed = 1
Objectives[48]Task_List[0]SeatIndex = -1
Objectives[48]Task_List[0]TaskIndex = 0
Objectives[48]Task_List[0]Warp = False
Objectives[48]Task_List[1]Type = VehicleFollowActor
Objectives[48]Task_List[1]positionX = -1871,939
Objectives[48]Task_List[1]positionY = -1813,959
Objectives[48]Task_List[1]positionZ = 0,7301467
Objectives[48]Task_List[1]minDistance = 50
Objectives[48]Task_List[1]TaskIndex = 1
Objectives[48]Task_List[1]Speed = 100
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Set_Player_Actor_Objective
Objectives[49]Text = 
Objectives[49]positionX = -1842,772
Objectives[49]positionY = -1223,014
Objectives[49]positionZ = 12,01721
Objectives[49]SetPlayerActor_Use_Player = False
Objectives[49]SetPlayerActor_Player_Controllable = True
Objectives[49]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[49]SetPlayerActor_Use_Actor = True
Objectives[49]SetPlayerActor_RelationshipGroup_Change = False
Objectives[49]SetPlayerActor_RelationshipGroup = Neutral
Objectives[49]SetPlayerActor_Invincible_Change = False
Objectives[49]SetPlayerActor_Invincible = False
Objectives[49]SetPlayerActor_NewTask = True
Objectives[49]Int_Task = 99
Objectives[49]Task_Repeat = False
Objectives[49]Task_Timeout = False
Objectives[49]Task_Guard_Range = 10
Objectives[49]Task_Stay_In_Range = True
Objectives[49]Task_Wander_Range = 10
Objectives[49]Task_Scenario = NONE
Objectives[49]Task_TalkingAnimation = mic_chatter
Objectives[49]Task_Time = 1
Objectives[49]TaskListCount = 2
Objectives[49]Task_List[0]Type = EnterVehicle
Objectives[49]Task_List[0]PositionX = -1842,772
Objectives[49]Task_List[0]PositionY = -1223,014
Objectives[49]Task_List[0]PositionZ = 12,51721
Objectives[49]Task_List[0]Speed = 1
Objectives[49]Task_List[0]SeatIndex = -1
Objectives[49]Task_List[0]TaskIndex = 0
Objectives[49]Task_List[0]Warp = False
Objectives[49]Task_List[1]Type = VehicleFollowActor
Objectives[49]Task_List[1]positionX = -1874,646
Objectives[49]Task_List[1]positionY = -1813,322
Objectives[49]Task_List[1]positionZ = 1,670995
Objectives[49]Task_List[1]minDistance = 50
Objectives[49]Task_List[1]TaskIndex = 1
Objectives[49]Task_List[1]Speed = 100
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Hint_Objective
Objectives[50]Text = 
Objectives[50]positionX = -1886,644
Objectives[50]positionY = -1806,002
Objectives[50]positionZ = -182,6195
Objectives[50]Hint_Time = 16
Objectives[50]Hint_FOV = 20
Objectives[50]Hint_Use_Position = False
Objectives[50]Hint_Use_Player = False
Objectives[50]Hint_Use_Actor = False
Objectives[50]Hint_Use_Vehicle = True
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 5
Objectives[50]ObjectiveMessages[0]positionX = -1757,92
Objectives[50]ObjectiveMessages[0]positionY = -2634,268
Objectives[50]ObjectiveMessages[0]positionZ = 3,949852
Objectives[50]ObjectiveMessages[0]Message = Umh... I understand. Is Trevor still on the boat?
Objectives[50]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[50]ObjectiveMessages[0]Sender = 
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = Yellow
Objectives[50]ObjectiveMessages[0]PlayFromStart = True
Objectives[50]ObjectiveMessages[0]Delay = False
Objectives[50]ObjectiveMessages[0]DelayTime = 0
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = False
Objectives[50]ObjectiveMessages[0]TypeTextMesage = True
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[1]positionX = -1755,535
Objectives[50]ObjectiveMessages[1]positionY = -2631,002
Objectives[50]ObjectiveMessages[1]positionZ = 3,993024
Objectives[50]ObjectiveMessages[1]Message = No, it seems there was a big mess and then he left with his friends.
Objectives[50]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[1]Sender = 
Objectives[50]ObjectiveMessages[1]Subject = 
Objectives[50]ObjectiveMessages[1]MessageColor = White
Objectives[50]ObjectiveMessages[1]PlayFromStart = True
Objectives[50]ObjectiveMessages[1]Delay = False
Objectives[50]ObjectiveMessages[1]DelayTime = 0
Objectives[50]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[1]TypeSubtitle = False
Objectives[50]ObjectiveMessages[1]TypeTextMesage = True
Objectives[50]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[2]positionX = -1753,73
Objectives[50]ObjectiveMessages[2]positionY = -2628,549
Objectives[50]ObjectiveMessages[2]positionZ = 4,020234
Objectives[50]ObjectiveMessages[2]Message = Maybe it's better this way.
Objectives[50]ObjectiveMessages[2]Contact = CHAR_DAVE
Objectives[50]ObjectiveMessages[2]Sender = 
Objectives[50]ObjectiveMessages[2]Subject = 
Objectives[50]ObjectiveMessages[2]MessageColor = Yellow
Objectives[50]ObjectiveMessages[2]PlayFromStart = True
Objectives[50]ObjectiveMessages[2]Delay = False
Objectives[50]ObjectiveMessages[2]DelayTime = 0
Objectives[50]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[2]TypeSubtitle = False
Objectives[50]ObjectiveMessages[2]TypeTextMesage = True
Objectives[50]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[3]positionX = -1751,961
Objectives[50]ObjectiveMessages[3]positionY = -2626,23
Objectives[50]ObjectiveMessages[3]positionZ = 4,048847
Objectives[50]ObjectiveMessages[3]Message = But it is better to pay attention, when there is Trevor some mess always happens.
Objectives[50]ObjectiveMessages[3]Contact = CHAR_DAVE
Objectives[50]ObjectiveMessages[3]Sender = 
Objectives[50]ObjectiveMessages[3]Subject = 
Objectives[50]ObjectiveMessages[3]MessageColor = Yellow
Objectives[50]ObjectiveMessages[3]PlayFromStart = True
Objectives[50]ObjectiveMessages[3]Delay = False
Objectives[50]ObjectiveMessages[3]DelayTime = 0
Objectives[50]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[3]TypeSubtitle = False
Objectives[50]ObjectiveMessages[3]TypeTextMesage = True
Objectives[50]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[4]positionX = -1750,288
Objectives[50]ObjectiveMessages[4]positionY = -2624,039
Objectives[50]ObjectiveMessages[4]positionZ = 4,051065
Objectives[50]ObjectiveMessages[4]Message = I know, that's why I had heavy weapons brought.
Objectives[50]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[4]Sender = 
Objectives[50]ObjectiveMessages[4]Subject = 
Objectives[50]ObjectiveMessages[4]MessageColor = White
Objectives[50]ObjectiveMessages[4]PlayFromStart = True
Objectives[50]ObjectiveMessages[4]Delay = False
Objectives[50]ObjectiveMessages[4]DelayTime = 0
Objectives[50]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[4]TypeSubtitle = False
Objectives[50]ObjectiveMessages[4]TypeTextMesage = True
Objectives[50]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[51]Type = Set_Player_Actor_Objective
Objectives[51]Text = 
Objectives[51]positionX = -1877,182
Objectives[51]positionY = -1811,45
Objectives[51]positionZ = 0,07592595
Objectives[51]SetPlayerActor_Use_Player = False
Objectives[51]SetPlayerActor_Player_Controllable = True
Objectives[51]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[51]SetPlayerActor_Use_Actor = True
Objectives[51]SetPlayerActor_RelationshipGroup_Change = False
Objectives[51]SetPlayerActor_RelationshipGroup = Neutral
Objectives[51]SetPlayerActor_Invincible_Change = False
Objectives[51]SetPlayerActor_Invincible = False
Objectives[51]SetPlayerActor_NewTask = True
Objectives[51]Int_Task = 99
Objectives[51]Task_Repeat = False
Objectives[51]Task_Timeout = True
Objectives[51]Task_Guard_Range = 10
Objectives[51]Task_Stay_In_Range = True
Objectives[51]Task_Wander_Range = 10
Objectives[51]Task_Scenario = NONE
Objectives[51]Task_TalkingAnimation = mic_chatter
Objectives[51]Task_Time = 1
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 3
Objectives[51]ObjectiveMessages[0]positionX = -1747,327
Objectives[51]ObjectiveMessages[0]positionY = -2619,344
Objectives[51]ObjectiveMessages[0]positionZ = 4,111417
Objectives[51]ObjectiveMessages[0]Message = Good idea. Ok, let's get ready to receive this boat.
Objectives[51]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[51]ObjectiveMessages[0]Sender = 
Objectives[51]ObjectiveMessages[0]Subject = 
Objectives[51]ObjectiveMessages[0]MessageColor = Yellow
Objectives[51]ObjectiveMessages[0]PlayFromStart = True
Objectives[51]ObjectiveMessages[0]Delay = False
Objectives[51]ObjectiveMessages[0]DelayTime = 0
Objectives[51]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[0]TypeSubtitle = False
Objectives[51]ObjectiveMessages[0]TypeTextMesage = True
Objectives[51]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[1]positionX = -1745,281
Objectives[51]ObjectiveMessages[1]positionY = -2616,352
Objectives[51]ObjectiveMessages[1]positionZ = 4,310009
Objectives[51]ObjectiveMessages[1]Message = And be careful, we have no idea what could be on that boat.
Objectives[51]ObjectiveMessages[1]Contact = CHAR_DAVE
Objectives[51]ObjectiveMessages[1]Sender = 
Objectives[51]ObjectiveMessages[1]Subject = 
Objectives[51]ObjectiveMessages[1]MessageColor = Yellow
Objectives[51]ObjectiveMessages[1]PlayFromStart = True
Objectives[51]ObjectiveMessages[1]Delay = False
Objectives[51]ObjectiveMessages[1]DelayTime = 0
Objectives[51]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[1]TypeSubtitle = False
Objectives[51]ObjectiveMessages[1]TypeTextMesage = True
Objectives[51]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[2]positionX = -1743,217
Objectives[51]ObjectiveMessages[2]positionY = -2613,201
Objectives[51]ObjectiveMessages[2]positionZ = 4,5065
Objectives[51]ObjectiveMessages[2]Message = DID YOU HEAR AGENTS?  TAKE OUT YOUR WEAPONS AND GET READY TO RECEIVE THE BOAT!
Objectives[51]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[2]Sender = 
Objectives[51]ObjectiveMessages[2]Subject = 
Objectives[51]ObjectiveMessages[2]MessageColor = White
Objectives[51]ObjectiveMessages[2]PlayFromStart = True
Objectives[51]ObjectiveMessages[2]Delay = False
Objectives[51]ObjectiveMessages[2]DelayTime = 0
Objectives[51]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[2]TypeSubtitle = False
Objectives[51]ObjectiveMessages[2]TypeTextMesage = True
Objectives[51]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[52]Text = Get ready to receive the boat
Objectives[52]Text2 = Check the boat
Objectives[52]Type = Kill_Actors
Objectives[52]positionX = -1398,243
Objectives[52]positionY = -1595,406
Objectives[52]positionZ = 1,140205
Objectives[52]KillAll1 = False
Objectives[52]KillAll2 = False
Objectives[52]Kill_Actors_Add_Blips = False
Objectives[52]Kill_Actors_Add_Markers = False
Objectives[52]DropPickups = True
Objectives[52]Droped_Pickup_Model = p_ld_heist_bag_s_1
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 5
Objectives[52]ObjectiveMessages[0]positionX = -1740,441
Objectives[52]ObjectiveMessages[0]positionY = -2609,072
Objectives[52]ObjectiveMessages[0]positionZ = 4,570876
Objectives[52]ObjectiveMessages[0]Message = AGENT NATHAN, THE BOAT IS STOPPED AND THERE SEEMS TO BE NO MOVEMENT ON THE BOAT.
Objectives[52]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[0]Sender = 
Objectives[52]ObjectiveMessages[0]Subject = 
Objectives[52]ObjectiveMessages[0]MessageColor = Blue
Objectives[52]ObjectiveMessages[0]PlayFromStart = True
Objectives[52]ObjectiveMessages[0]Delay = False
Objectives[52]ObjectiveMessages[0]DelayTime = 0
Objectives[52]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[0]TypeSubtitle = False
Objectives[52]ObjectiveMessages[0]TypeTextMesage = True
Objectives[52]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[1]positionX = -1737,814
Objectives[52]ObjectiveMessages[1]positionY = -2605,261
Objectives[52]ObjectiveMessages[1]positionZ = 4,560886
Objectives[52]ObjectiveMessages[1]Message = Ok, well, I get on the boat to have a look, you don't let your guard down.
Objectives[52]ObjectiveMessages[1]Contact = CHAR_DAVE
Objectives[52]ObjectiveMessages[1]Sender = 
Objectives[52]ObjectiveMessages[1]Subject = 
Objectives[52]ObjectiveMessages[1]MessageColor = Yellow
Objectives[52]ObjectiveMessages[1]PlayFromStart = True
Objectives[52]ObjectiveMessages[1]Delay = False
Objectives[52]ObjectiveMessages[1]DelayTime = 0
Objectives[52]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[1]TypeSubtitle = False
Objectives[52]ObjectiveMessages[1]TypeTextMesage = True
Objectives[52]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[2]positionX = -1735,583
Objectives[52]ObjectiveMessages[2]positionY = -2602,05
Objectives[52]ObjectiveMessages[2]positionZ = 4,476548
Objectives[52]ObjectiveMessages[2]Message = Ok, do you want me to come on the boat with you?
Objectives[52]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[2]Sender = 
Objectives[52]ObjectiveMessages[2]Subject = 
Objectives[52]ObjectiveMessages[2]MessageColor = White
Objectives[52]ObjectiveMessages[2]PlayFromStart = True
Objectives[52]ObjectiveMessages[2]Delay = False
Objectives[52]ObjectiveMessages[2]DelayTime = 0
Objectives[52]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[2]TypeSubtitle = False
Objectives[52]ObjectiveMessages[2]TypeTextMesage = True
Objectives[52]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[3]positionX = -1733,841
Objectives[52]ObjectiveMessages[3]positionY = -2599,599
Objectives[52]ObjectiveMessages[3]positionZ = 4,282652
Objectives[52]ObjectiveMessages[3]Message = No, of Trevor Philips business I have to take care alone, you wait here.
Objectives[52]ObjectiveMessages[3]Contact = CHAR_DAVE
Objectives[52]ObjectiveMessages[3]Sender = 
Objectives[52]ObjectiveMessages[3]Subject = 
Objectives[52]ObjectiveMessages[3]MessageColor = Yellow
Objectives[52]ObjectiveMessages[3]PlayFromStart = True
Objectives[52]ObjectiveMessages[3]Delay = False
Objectives[52]ObjectiveMessages[3]DelayTime = 0
Objectives[52]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[3]TypeSubtitle = False
Objectives[52]ObjectiveMessages[3]TypeTextMesage = True
Objectives[52]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[4]positionX = -1731,637
Objectives[52]ObjectiveMessages[4]positionY = -2596,562
Objectives[52]ObjectiveMessages[4]positionZ = 4,109461
Objectives[52]ObjectiveMessages[4]Message = Ok, be careful.
Objectives[52]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[4]Sender = 
Objectives[52]ObjectiveMessages[4]Subject = 
Objectives[52]ObjectiveMessages[4]MessageColor = White
Objectives[52]ObjectiveMessages[4]PlayFromStart = True
Objectives[52]ObjectiveMessages[4]Delay = False
Objectives[52]ObjectiveMessages[4]DelayTime = 0
Objectives[52]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[4]TypeSubtitle = False
Objectives[52]ObjectiveMessages[4]TypeTextMesage = True
Objectives[52]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[53]Type = GoTo_Actor
Objectives[53]Text = Back to agent Nathan
Objectives[53]positionX = -1400,914
Objectives[53]positionY = -1568,732
Objectives[53]positionZ = 1,142715
Objectives[53]GoTo_Actor_ChangToCompanion = False
Objectives[53]GoTo_Actor_Distance = 5
Objectives[53]GoTo_Actor_Remove_Blip = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 1
Objectives[53]ObjectiveMessages[0]positionX = -1726,903
Objectives[53]ObjectiveMessages[0]positionY = -2589,876
Objectives[53]ObjectiveMessages[0]positionZ = 4,257291
Objectives[53]ObjectiveMessages[0]Message = Umh...
Objectives[53]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[53]ObjectiveMessages[0]Sender = 
Objectives[53]ObjectiveMessages[0]Subject = 
Objectives[53]ObjectiveMessages[0]MessageColor = Yellow
Objectives[53]ObjectiveMessages[0]PlayFromStart = True
Objectives[53]ObjectiveMessages[0]Delay = False
Objectives[53]ObjectiveMessages[0]DelayTime = 0
Objectives[53]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[0]TypeSubtitle = False
Objectives[53]ObjectiveMessages[0]TypeTextMesage = True
Objectives[53]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[54]Type = Hint_Objective
Objectives[54]Text = 
Objectives[54]positionX = -1406,663
Objectives[54]positionY = -1570,763
Objectives[54]positionZ = 1,147847
Objectives[54]Hint_Time = 16
Objectives[54]Hint_FOV = 40
Objectives[54]Hint_Use_Position = False
Objectives[54]Hint_Use_Player = False
Objectives[54]Hint_Use_Actor = True
Objectives[54]Hint_Use_Vehicle = False
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 5
Objectives[54]ObjectiveMessages[0]positionX = -1724,825
Objectives[54]ObjectiveMessages[0]positionY = -2586,945
Objectives[54]ObjectiveMessages[0]positionZ = 4,260933
Objectives[54]ObjectiveMessages[0]Message = What did you find agent Norton?
Objectives[54]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[0]Sender = 
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = White
Objectives[54]ObjectiveMessages[0]PlayFromStart = True
Objectives[54]ObjectiveMessages[0]Delay = False
Objectives[54]ObjectiveMessages[0]DelayTime = 0
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = False
Objectives[54]ObjectiveMessages[0]TypeTextMesage = True
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[1]positionX = -1720,792
Objectives[54]ObjectiveMessages[1]positionY = -2581,198
Objectives[54]ObjectiveMessages[1]positionZ = 4,441557
Objectives[54]ObjectiveMessages[1]Message = A lot of bodies, and a bag full of pills, it was probably some drug quarrel.
Objectives[54]ObjectiveMessages[1]Contact = CHAR_DAVE
Objectives[54]ObjectiveMessages[1]Sender = 
Objectives[54]ObjectiveMessages[1]Subject = 
Objectives[54]ObjectiveMessages[1]MessageColor = Yellow
Objectives[54]ObjectiveMessages[1]PlayFromStart = True
Objectives[54]ObjectiveMessages[1]Delay = False
Objectives[54]ObjectiveMessages[1]DelayTime = 0
Objectives[54]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[1]TypeSubtitle = False
Objectives[54]ObjectiveMessages[1]TypeTextMesage = True
Objectives[54]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[2]positionX = -1718,198
Objectives[54]ObjectiveMessages[2]positionY = -2577,653
Objectives[54]ObjectiveMessages[2]positionZ = 4,712832
Objectives[54]ObjectiveMessages[2]Message = Do I send the bag to the laboratory to have the content analyzed?
Objectives[54]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[2]Sender = 
Objectives[54]ObjectiveMessages[2]Subject = 
Objectives[54]ObjectiveMessages[2]MessageColor = White
Objectives[54]ObjectiveMessages[2]PlayFromStart = True
Objectives[54]ObjectiveMessages[2]Delay = False
Objectives[54]ObjectiveMessages[2]DelayTime = 0
Objectives[54]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[2]TypeSubtitle = False
Objectives[54]ObjectiveMessages[2]TypeTextMesage = True
Objectives[54]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[3]positionX = -1716,325
Objectives[54]ObjectiveMessages[3]positionY = -2574,974
Objectives[54]ObjectiveMessages[3]positionZ = 4,72797
Objectives[54]ObjectiveMessages[3]Message = No, for now I'll keep the bag.
Objectives[54]ObjectiveMessages[3]Contact = CHAR_DAVE
Objectives[54]ObjectiveMessages[3]Sender = 
Objectives[54]ObjectiveMessages[3]Subject = 
Objectives[54]ObjectiveMessages[3]MessageColor = Yellow
Objectives[54]ObjectiveMessages[3]PlayFromStart = True
Objectives[54]ObjectiveMessages[3]Delay = False
Objectives[54]ObjectiveMessages[3]DelayTime = 0
Objectives[54]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[3]TypeSubtitle = False
Objectives[54]ObjectiveMessages[3]TypeTextMesage = True
Objectives[54]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[4]positionX = -1714,291
Objectives[54]ObjectiveMessages[4]positionY = -2572,036
Objectives[54]ObjectiveMessages[4]positionZ = 4,638537
Objectives[54]ObjectiveMessages[4]Message = Have the area monitored and do not allow anyone approach the boat.
Objectives[54]ObjectiveMessages[4]Contact = CHAR_DAVE
Objectives[54]ObjectiveMessages[4]Sender = 
Objectives[54]ObjectiveMessages[4]Subject = 
Objectives[54]ObjectiveMessages[4]MessageColor = Yellow
Objectives[54]ObjectiveMessages[4]PlayFromStart = True
Objectives[54]ObjectiveMessages[4]Delay = False
Objectives[54]ObjectiveMessages[4]DelayTime = 0
Objectives[54]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[4]TypeSubtitle = False
Objectives[54]ObjectiveMessages[4]TypeTextMesage = True
Objectives[54]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[55]Type = Random_Spawn_Objective
Objectives[55]positionX = -1395,826
Objectives[55]positionY = -1526,133
Objectives[55]positionZ = 1,714634
Objectives[55]Random_Actors_Actor_Model_Name = g_m_m_chicold_01
Objectives[55]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[55]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[55]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[55]Random_Actors_Weapon_Model_Name = Pistol
Objectives[55]Random_Actors_Passenger = True
Objectives[55]Random_Actors_Fill_With_Occupants = True
Objectives[55]Random_Actors_Max_Count = 1
Objectives[55]Random_Actors_Max_ReSpawn = 19
Objectives[55]Random_Actors_Spawn_End = False
Objectives[55]Random_Actors_Spawn_Actors_Only = False
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Random_Spawn_Objective
Objectives[56]positionX = -1402,345
Objectives[56]positionY = -1526,464
Objectives[56]positionZ = 1,558869
Objectives[56]Random_Actors_Actor_Model_Name = g_m_m_chicold_01
Objectives[56]Random_Actors_Vehicle_Model_Name = bati
Objectives[56]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[56]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[56]Random_Actors_Weapon_Model_Name = Pistol
Objectives[56]Random_Actors_Passenger = True
Objectives[56]Random_Actors_Fill_With_Occupants = True
Objectives[56]Random_Actors_Max_Count = 2
Objectives[56]Random_Actors_Max_ReSpawn = 19
Objectives[56]Random_Actors_Spawn_End = False
Objectives[56]Random_Actors_Spawn_Actors_Only = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Random_Spawn_Objective
Objectives[57]positionX = -1407,218
Objectives[57]positionY = -1518,374
Objectives[57]positionZ = 1,569908
Objectives[57]Random_Actors_Actor_Model_Name = g_m_m_chigoon_02
Objectives[57]Random_Actors_Vehicle_Model_Name = zion
Objectives[57]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[57]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[57]Random_Actors_Weapon_Model_Name = Pistol
Objectives[57]Random_Actors_Passenger = True
Objectives[57]Random_Actors_Fill_With_Occupants = True
Objectives[57]Random_Actors_Max_Count = 2
Objectives[57]Random_Actors_Max_ReSpawn = 19
Objectives[57]Random_Actors_Spawn_End = False
Objectives[57]Random_Actors_Spawn_Actors_Only = False
Objectives[57]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[57]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[57]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[57]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Text = 
Objectives[58]Type = Timeout_Objective
Objectives[58]positionX = -1417,244
Objectives[58]positionY = -1522,775
Objectives[58]positionZ = 1,515398
Objectives[58]Timeout_Min = 2
Objectives[58]Timeout_Sec = 0
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 3
Objectives[58]ObjectiveMessages[0]positionX = -1709,176
Objectives[58]ObjectiveMessages[0]positionY = -2563,672
Objectives[58]ObjectiveMessages[0]positionZ = 4,50306
Objectives[58]ObjectiveMessages[0]Message = AGENT NATHAN, SOMEONE IS APPROACHING, AND THEY DON'T SEEM TO HAVE GOOD INTENTIONS.
Objectives[58]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[0]Sender = 
Objectives[58]ObjectiveMessages[0]Subject = 
Objectives[58]ObjectiveMessages[0]MessageColor = Blue
Objectives[58]ObjectiveMessages[0]PlayFromStart = True
Objectives[58]ObjectiveMessages[0]Delay = False
Objectives[58]ObjectiveMessages[0]DelayTime = 0
Objectives[58]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[0]TypeSubtitle = False
Objectives[58]ObjectiveMessages[0]TypeTextMesage = True
Objectives[58]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[1]positionX = -1707,711
Objectives[58]ObjectiveMessages[1]positionY = -2561,051
Objectives[58]ObjectiveMessages[1]positionZ = 4,522743
Objectives[58]ObjectiveMessages[1]Message = Fuck, who will it be? Mr. Philips?
Objectives[58]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[1]Sender = 
Objectives[58]ObjectiveMessages[1]Subject = 
Objectives[58]ObjectiveMessages[1]MessageColor = White
Objectives[58]ObjectiveMessages[1]PlayFromStart = True
Objectives[58]ObjectiveMessages[1]Delay = False
Objectives[58]ObjectiveMessages[1]DelayTime = 0
Objectives[58]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[1]TypeSubtitle = False
Objectives[58]ObjectiveMessages[1]TypeTextMesage = True
Objectives[58]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[2]positionX = -1706,13
Objectives[58]ObjectiveMessages[2]positionY = -2558,333
Objectives[58]ObjectiveMessages[2]positionZ = 4,544368
Objectives[58]ObjectiveMessages[2]Message = No, most probably the owners of the pills. GET READY TO RECEIVE THEM!
Objectives[58]ObjectiveMessages[2]Contact = CHAR_DAVE
Objectives[58]ObjectiveMessages[2]Sender = 
Objectives[58]ObjectiveMessages[2]Subject = 
Objectives[58]ObjectiveMessages[2]MessageColor = Yellow
Objectives[58]ObjectiveMessages[2]PlayFromStart = True
Objectives[58]ObjectiveMessages[2]Delay = False
Objectives[58]ObjectiveMessages[2]DelayTime = 0
Objectives[58]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[2]TypeSubtitle = False
Objectives[58]ObjectiveMessages[2]TypeTextMesage = True
Objectives[58]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[59]Type = Random_Spawn_Objective
Objectives[59]positionX = -1418,522
Objectives[59]positionY = -1529,771
Objectives[59]positionZ = 1,154412
Objectives[59]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[59]Random_Actors_Vehicle_Model_Name = blista
Objectives[59]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[59]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[59]Random_Actors_Weapon_Model_Name = Pistol
Objectives[59]Random_Actors_Passenger = True
Objectives[59]Random_Actors_Fill_With_Occupants = True
Objectives[59]Random_Actors_Max_Count = 3
Objectives[59]Random_Actors_Max_ReSpawn = 3
Objectives[59]Random_Actors_Spawn_End = True
Objectives[59]Random_Actors_Spawn_Actors_Only = False
Objectives[59]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[59]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[59]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[59]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Hint_Objective
Objectives[60]Text = 
Objectives[60]positionX = -1401,588
Objectives[60]positionY = -1568,988
Objectives[60]positionZ = 1,135316
Objectives[60]Hint_Time = 16
Objectives[60]Hint_FOV = 40
Objectives[60]Hint_Use_Position = False
Objectives[60]Hint_Use_Player = False
Objectives[60]Hint_Use_Actor = True
Objectives[60]Hint_Use_Vehicle = False
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 5
Objectives[60]ObjectiveMessages[0]positionX = -1703,888
Objectives[60]ObjectiveMessages[0]positionY = -2554,422
Objectives[60]ObjectiveMessages[0]positionZ = 4,693237
Objectives[60]ObjectiveMessages[0]Message = Looks like they're retreating.
Objectives[60]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[0]Sender = 
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = White
Objectives[60]ObjectiveMessages[0]PlayFromStart = True
Objectives[60]ObjectiveMessages[0]Delay = False
Objectives[60]ObjectiveMessages[0]DelayTime = 0
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = False
Objectives[60]ObjectiveMessages[0]TypeTextMesage = True
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[1]positionX = -1702,133
Objectives[60]ObjectiveMessages[1]positionY = -2551,406
Objectives[60]ObjectiveMessages[1]positionZ = 4,871281
Objectives[60]ObjectiveMessages[1]Message = Great, maybe we won for now.
Objectives[60]ObjectiveMessages[1]Contact = CHAR_DAVE
Objectives[60]ObjectiveMessages[1]Sender = 
Objectives[60]ObjectiveMessages[1]Subject = 
Objectives[60]ObjectiveMessages[1]MessageColor = Yellow
Objectives[60]ObjectiveMessages[1]PlayFromStart = True
Objectives[60]ObjectiveMessages[1]Delay = False
Objectives[60]ObjectiveMessages[1]DelayTime = 0
Objectives[60]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[1]TypeSubtitle = False
Objectives[60]ObjectiveMessages[1]TypeTextMesage = True
Objectives[60]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[2]positionX = -1700,426
Objectives[60]ObjectiveMessages[2]positionY = -2548,482
Objectives[60]ObjectiveMessages[2]positionZ = 5,043856
Objectives[60]ObjectiveMessages[2]Message = Agent Nathan, get this mess clean up, and send flowers to the families of the deceased agents.
Objectives[60]ObjectiveMessages[2]Contact = CHAR_DAVE
Objectives[60]ObjectiveMessages[2]Sender = 
Objectives[60]ObjectiveMessages[2]Subject = 
Objectives[60]ObjectiveMessages[2]MessageColor = Yellow
Objectives[60]ObjectiveMessages[2]PlayFromStart = True
Objectives[60]ObjectiveMessages[2]Delay = False
Objectives[60]ObjectiveMessages[2]DelayTime = 0
Objectives[60]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[2]TypeSubtitle = False
Objectives[60]ObjectiveMessages[2]TypeTextMesage = True
Objectives[60]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[3]positionX = -1698,807
Objectives[60]ObjectiveMessages[3]positionY = -2545,711
Objectives[60]ObjectiveMessages[3]positionZ = 5,043472
Objectives[60]ObjectiveMessages[3]Message = It will be done.
Objectives[60]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[3]Sender = 
Objectives[60]ObjectiveMessages[3]Subject = 
Objectives[60]ObjectiveMessages[3]MessageColor = White
Objectives[60]ObjectiveMessages[3]PlayFromStart = True
Objectives[60]ObjectiveMessages[3]Delay = False
Objectives[60]ObjectiveMessages[3]DelayTime = 0
Objectives[60]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[3]TypeSubtitle = False
Objectives[60]ObjectiveMessages[3]TypeTextMesage = True
Objectives[60]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[4]positionX = -1697,417
Objectives[60]ObjectiveMessages[4]positionY = -2543,349
Objectives[60]ObjectiveMessages[4]positionZ = 4,994389
Objectives[60]ObjectiveMessages[4]Message = Ok, now let's get out of here.
Objectives[60]ObjectiveMessages[4]Contact = CHAR_DAVE
Objectives[60]ObjectiveMessages[4]Sender = 
Objectives[60]ObjectiveMessages[4]Subject = 
Objectives[60]ObjectiveMessages[4]MessageColor = Yellow
Objectives[60]ObjectiveMessages[4]PlayFromStart = True
Objectives[60]ObjectiveMessages[4]Delay = False
Objectives[60]ObjectiveMessages[4]DelayTime = 0
Objectives[60]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[4]TypeSubtitle = False
Objectives[60]ObjectiveMessages[4]TypeTextMesage = True
Objectives[60]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[61]Text = Back to the car
Objectives[61]FaildText = 
Objectives[61]Type = Enter_Vehicle
Objectives[61]positionX = -1281,008
Objectives[61]positionY = -1473,223
Objectives[61]positionZ = 3,431434
Objectives[61]EnterVehicle_AsPassenger = False
Objectives[61]EnterVehicle_CanExit = True
Objectives[61]EnterVehicle_SetIsWanted = False
Objectives[61]EnterVehicle_SeatIndex = 0
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Text = Out of here
Objectives[62]Type = Leave_Area
Objectives[62]positionX = -1284,775
Objectives[62]positionY = -1479,006
Objectives[62]positionZ = 3,421445
Objectives[62]Leave_Area_Distance = 250
Objectives[62]Leave_Area_Use_Objective_Position = False
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Set_Player_Actor_Objective
Objectives[63]Text = 
Objectives[63]positionX = -1281,383
Objectives[63]positionY = -1462,34
Objectives[63]positionZ = 3,508601
Objectives[63]SetPlayerActor_Use_Player = True
Objectives[63]SetPlayerActor_Player_Controllable = True
Objectives[63]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[63]SetPlayerActor_Use_Actor = False
Objectives[63]SetPlayerActor_RelationshipGroup_Change = False
Objectives[63]SetPlayerActor_RelationshipGroup = Neutral
Objectives[63]SetPlayerActor_Invincible_Change = False
Objectives[63]SetPlayerActor_Invincible = False
Objectives[63]SetPlayerActor_NewTask = True
Objectives[63]Int_Task = 99
Objectives[63]Task_Repeat = False
Objectives[63]Task_Timeout = False
Objectives[63]Task_Guard_Range = 10
Objectives[63]Task_Stay_In_Range = True
Objectives[63]Task_Wander_Range = 10
Objectives[63]Task_Scenario = NONE
Objectives[63]Task_TalkingAnimation = mic_chatter
Objectives[63]Task_Time = 1
Objectives[63]TaskListCount = 2
Objectives[63]Task_List[0]Type = EnterVehicle
Objectives[63]Task_List[0]PositionX = -1281,455
Objectives[63]Task_List[0]PositionY = -1472,804
Objectives[63]Task_List[0]PositionZ = 3,930755
Objectives[63]Task_List[0]Speed = 1
Objectives[63]Task_List[0]SeatIndex = -1
Objectives[63]Task_List[0]TaskIndex = 0
Objectives[63]Task_List[0]Warp = False
Objectives[63]Task_List[1]Type = Drive
Objectives[63]Task_List[1]PositionX = 87,28582
Objectives[63]Task_List[1]PositionY = -694,3115
Objectives[63]Task_List[1]PositionZ = 31,1404
Objectives[63]Task_List[1]Speed = 15
Objectives[63]Task_List[1]StopBeforeVehicles = True
Objectives[63]Task_List[1]StopBeforeActors = True
Objectives[63]Task_List[1]AvoidVehicles = True
Objectives[63]Task_List[1]AvoidEmptyVehicles = True
Objectives[63]Task_List[1]AvoidActors = True
Objectives[63]Task_List[1]AvoidObjects = True
Objectives[63]Task_List[1]StopAtLights = False
Objectives[63]Task_List[1]UseBlinkers = True
Objectives[63]Task_List[1]AllowGoingWrongWay = False
Objectives[63]Task_List[1]Reverse = False
Objectives[63]Task_List[1]TakeShortestPath = False
Objectives[63]Task_List[1]IgnoreRoads = False
Objectives[63]Task_List[1]IgnoreAllPathing = False
Objectives[63]Task_List[1]AvoidHighWays = False
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Cutscenes_Objective
Objectives[64]Text = 
Objectives[64]positionX = -1293,484
Objectives[64]positionY = -1475,527
Objectives[64]positionZ = 3,313585
Objectives[64]Cutscenes_Time = 14
Objectives[64]Cutscenes_Trans_Time = 2
Objectives[64]Cutscenes_FOV = 60
Objectives[64]Cutscenes_Shake = Hand
Objectives[64]Cutscenes_Amplitude = 0
Objectives[64]Cutscenes_FadeOut = False
Objectives[64]Cutscenes_FadeIn = False
Objectives[64]Cutscenes_End = False
Objectives[64]Cutscenes_Point_At_Position = False
Objectives[64]Cutscenes_Point_At_Player = False
Objectives[64]Cutscenes_Point_At_Actor = False
Objectives[64]Cutscenes_Point_At_Vehicle = False
Objectives[64]Cutscenes_Follow_Player = False
Objectives[64]Cutscenes_Follow_Actor = False
Objectives[64]Cutscenes_Follow_Vehicle = True
Objectives[64]Cutscenes_Follow_Distancee = 4
Objectives[64]Cutscenes_Follow_Hieght = 1
Objectives[64]Cutscenes_Follow_Angle = 20
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 5
Objectives[64]ObjectiveMessages[0]positionX = -822,3746
Objectives[64]ObjectiveMessages[0]positionY = -1341,432
Objectives[64]ObjectiveMessages[0]positionZ = 4,150483
Objectives[64]ObjectiveMessages[0]Message = We go back to the headquarters to report?
Objectives[64]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[64]ObjectiveMessages[0]Sender = 
Objectives[64]ObjectiveMessages[0]Subject = 
Objectives[64]ObjectiveMessages[0]MessageColor = White
Objectives[64]ObjectiveMessages[0]PlayFromStart = True
Objectives[64]ObjectiveMessages[0]Delay = False
Objectives[64]ObjectiveMessages[0]DelayTime = 0
Objectives[64]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[0]TypeSubtitle = False
Objectives[64]ObjectiveMessages[0]TypeTextMesage = True
Objectives[64]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[64]ObjectiveMessages[1]positionX = -820,18
Objectives[64]ObjectiveMessages[1]positionY = -1339,515
Objectives[64]ObjectiveMessages[1]positionZ = 4,150439
Objectives[64]ObjectiveMessages[1]Message = Yes.
Objectives[64]ObjectiveMessages[1]Contact = CHAR_DAVE
Objectives[64]ObjectiveMessages[1]Sender = 
Objectives[64]ObjectiveMessages[1]Subject = 
Objectives[64]ObjectiveMessages[1]MessageColor = Yellow
Objectives[64]ObjectiveMessages[1]PlayFromStart = True
Objectives[64]ObjectiveMessages[1]Delay = False
Objectives[64]ObjectiveMessages[1]DelayTime = 0
Objectives[64]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[1]TypeSubtitle = False
Objectives[64]ObjectiveMessages[1]TypeTextMesage = True
Objectives[64]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[64]ObjectiveMessages[2]positionX = -817,1852
Objectives[64]ObjectiveMessages[2]positionY = -1336,105
Objectives[64]ObjectiveMessages[2]positionZ = 4,150429
Objectives[64]ObjectiveMessages[2]Message = (radio) A sniper is shooting at La Puerta dock.
Objectives[64]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[64]ObjectiveMessages[2]Sender = 
Objectives[64]ObjectiveMessages[2]Subject = 
Objectives[64]ObjectiveMessages[2]MessageColor = Blue
Objectives[64]ObjectiveMessages[2]PlayFromStart = True
Objectives[64]ObjectiveMessages[2]Delay = False
Objectives[64]ObjectiveMessages[2]DelayTime = 0
Objectives[64]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[2]TypeSubtitle = False
Objectives[64]ObjectiveMessages[2]TypeTextMesage = True
Objectives[64]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[64]ObjectiveMessages[3]positionX = -815,4573
Objectives[64]ObjectiveMessages[3]positionY = -1334,031
Objectives[64]ObjectiveMessages[3]positionZ = 4,150276
Objectives[64]ObjectiveMessages[3]Message = (radio) The intervention of all the agents in the area is required.
Objectives[64]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[64]ObjectiveMessages[3]Sender = 
Objectives[64]ObjectiveMessages[3]Subject = 
Objectives[64]ObjectiveMessages[3]MessageColor = Blue
Objectives[64]ObjectiveMessages[3]PlayFromStart = True
Objectives[64]ObjectiveMessages[3]Delay = False
Objectives[64]ObjectiveMessages[3]DelayTime = 0
Objectives[64]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[3]TypeSubtitle = False
Objectives[64]ObjectiveMessages[3]TypeTextMesage = True
Objectives[64]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[64]ObjectiveMessages[4]positionX = -812,0013
Objectives[64]ObjectiveMessages[4]positionY = -1331,317
Objectives[64]ObjectiveMessages[4]positionZ = 4,00038
Objectives[64]ObjectiveMessages[4]Message = We go there?
Objectives[64]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[64]ObjectiveMessages[4]Sender = 
Objectives[64]ObjectiveMessages[4]Subject = 
Objectives[64]ObjectiveMessages[4]MessageColor = White
Objectives[64]ObjectiveMessages[4]PlayFromStart = True
Objectives[64]ObjectiveMessages[4]Delay = False
Objectives[64]ObjectiveMessages[4]DelayTime = 0
Objectives[64]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[4]TypeSubtitle = False
Objectives[64]ObjectiveMessages[4]TypeTextMesage = True
Objectives[64]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[65]Type = Cutscenes_Objective
Objectives[65]Text = 
Objectives[65]positionX = -1291,617
Objectives[65]positionY = -1471,94
Objectives[65]positionZ = 3,314489
Objectives[65]Cutscenes_Time = 4
Objectives[65]Cutscenes_Trans_Time = 12
Objectives[65]Cutscenes_FOV = 60
Objectives[65]Cutscenes_Shake = Hand
Objectives[65]Cutscenes_Amplitude = 0
Objectives[65]Cutscenes_FadeOut = False
Objectives[65]Cutscenes_FadeIn = False
Objectives[65]Cutscenes_End = False
Objectives[65]Cutscenes_Point_At_Position = False
Objectives[65]Cutscenes_Point_At_Player = False
Objectives[65]Cutscenes_Point_At_Actor = False
Objectives[65]Cutscenes_Point_At_Vehicle = False
Objectives[65]Cutscenes_Follow_Player = False
Objectives[65]Cutscenes_Follow_Actor = False
Objectives[65]Cutscenes_Follow_Vehicle = True
Objectives[65]Cutscenes_Follow_Distancee = 2
Objectives[65]Cutscenes_Follow_Hieght = 1
Objectives[65]Cutscenes_Follow_Angle = 340
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 5
Objectives[65]ObjectiveMessages[0]positionX = -807,5724
Objectives[65]ObjectiveMessages[0]positionY = -1327,844
Objectives[65]ObjectiveMessages[0]positionZ = 4,00038
Objectives[65]ObjectiveMessages[0]Message = No, I know the sniper and what's going on.
Objectives[65]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[65]ObjectiveMessages[0]Sender = 
Objectives[65]ObjectiveMessages[0]Subject = 
Objectives[65]ObjectiveMessages[0]MessageColor = Yellow
Objectives[65]ObjectiveMessages[0]PlayFromStart = True
Objectives[65]ObjectiveMessages[0]Delay = False
Objectives[65]ObjectiveMessages[0]DelayTime = 0
Objectives[65]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[0]TypeSubtitle = False
Objectives[65]ObjectiveMessages[0]TypeTextMesage = True
Objectives[65]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[1]positionX = -805,5551
Objectives[65]ObjectiveMessages[1]positionY = -1326,314
Objectives[65]ObjectiveMessages[1]positionZ = 4,00038
Objectives[65]ObjectiveMessages[1]Message = Tell headquarters to order to all our agents to retire.
Objectives[65]ObjectiveMessages[1]Contact = CHAR_DAVE
Objectives[65]ObjectiveMessages[1]Sender = 
Objectives[65]ObjectiveMessages[1]Subject = 
Objectives[65]ObjectiveMessages[1]MessageColor = Yellow
Objectives[65]ObjectiveMessages[1]PlayFromStart = True
Objectives[65]ObjectiveMessages[1]Delay = False
Objectives[65]ObjectiveMessages[1]DelayTime = 0
Objectives[65]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[1]TypeSubtitle = False
Objectives[65]ObjectiveMessages[1]TypeTextMesage = True
Objectives[65]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[2]positionX = -803,1401
Objectives[65]ObjectiveMessages[2]positionY = -1324,487
Objectives[65]ObjectiveMessages[2]positionZ = 4,00038
Objectives[65]ObjectiveMessages[2]Message = What? Are you sure?
Objectives[65]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[2]Sender = 
Objectives[65]ObjectiveMessages[2]Subject = 
Objectives[65]ObjectiveMessages[2]MessageColor = White
Objectives[65]ObjectiveMessages[2]PlayFromStart = True
Objectives[65]ObjectiveMessages[2]Delay = False
Objectives[65]ObjectiveMessages[2]DelayTime = 0
Objectives[65]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[2]TypeSubtitle = False
Objectives[65]ObjectiveMessages[2]TypeTextMesage = True
Objectives[65]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[3]positionX = -800,3171
Objectives[65]ObjectiveMessages[3]positionY = -1322,367
Objectives[65]ObjectiveMessages[3]positionZ = 4,100109
Objectives[65]ObjectiveMessages[3]Message = Yes, and tell them to send flowers to the families of deceased agents.
Objectives[65]ObjectiveMessages[3]Contact = CHAR_DAVE
Objectives[65]ObjectiveMessages[3]Sender = 
Objectives[65]ObjectiveMessages[3]Subject = 
Objectives[65]ObjectiveMessages[3]MessageColor = Yellow
Objectives[65]ObjectiveMessages[3]PlayFromStart = True
Objectives[65]ObjectiveMessages[3]Delay = False
Objectives[65]ObjectiveMessages[3]DelayTime = 0
Objectives[65]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[3]TypeSubtitle = False
Objectives[65]ObjectiveMessages[3]TypeTextMesage = True
Objectives[65]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[4]positionX = -797,3761
Objectives[65]ObjectiveMessages[4]positionY = -1320,068
Objectives[65]ObjectiveMessages[4]positionZ = 4,100109
Objectives[65]ObjectiveMessages[4]Message = Emh... ok.
Objectives[65]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[4]Sender = 
Objectives[65]ObjectiveMessages[4]Subject = 
Objectives[65]ObjectiveMessages[4]MessageColor = White
Objectives[65]ObjectiveMessages[4]PlayFromStart = True
Objectives[65]ObjectiveMessages[4]Delay = False
Objectives[65]ObjectiveMessages[4]DelayTime = 0
Objectives[65]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[4]TypeSubtitle = False
Objectives[65]ObjectiveMessages[4]TypeTextMesage = True
Objectives[65]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[66]Type = Cutscenes_Objective
Objectives[66]Text = 
Objectives[66]positionX = -1284,645
Objectives[66]positionY = -1462,389
Objectives[66]positionZ = 3,467927
Objectives[66]Cutscenes_Time = 0
Objectives[66]Cutscenes_Trans_Time = 0
Objectives[66]Cutscenes_FOV = 30
Objectives[66]Cutscenes_Shake = Hand
Objectives[66]Cutscenes_Amplitude = 0
Objectives[66]Cutscenes_FadeOut = False
Objectives[66]Cutscenes_FadeIn = False
Objectives[66]Cutscenes_End = True
Objectives[66]Cutscenes_Point_At_Position = False
Objectives[66]Cutscenes_Point_At_Player = False
Objectives[66]Cutscenes_Point_At_Actor = False
Objectives[66]Cutscenes_Point_At_Vehicle = False
Objectives[66]Cutscenes_Follow_Player = False
Objectives[66]Cutscenes_Follow_Actor = False
Objectives[66]Cutscenes_Follow_Vehicle = False
Objectives[66]Cutscenes_Follow_Distancee = 10
Objectives[66]Cutscenes_Follow_Hieght = 1
Objectives[66]Cutscenes_Follow_Angle = 0
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = Set_Player_Actor_Objective
Objectives[67]Text = 
Objectives[67]positionX = 799,2441
Objectives[67]positionY = -2644,272
Objectives[67]positionZ = -13,99834
Objectives[67]SetPlayerActor_Use_Player = True
Objectives[67]SetPlayerActor_Player_Controllable = True
Objectives[67]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[67]SetPlayerActor_Use_Actor = False
Objectives[67]SetPlayerActor_RelationshipGroup_Change = False
Objectives[67]SetPlayerActor_RelationshipGroup = Neutral
Objectives[67]SetPlayerActor_Invincible_Change = False
Objectives[67]SetPlayerActor_Invincible = False
Objectives[67]SetPlayerActor_NewTask = True
Objectives[67]Int_Task = 99
Objectives[67]Task_Repeat = False
Objectives[67]Task_Timeout = False
Objectives[67]Task_Guard_Range = 10
Objectives[67]Task_Stay_In_Range = True
Objectives[67]Task_Wander_Range = 10
Objectives[67]Task_Scenario = NONE
Objectives[67]Task_TalkingAnimation = mic_chatter
Objectives[67]Task_Time = 1
Objectives[67]TaskListCount = 1
Objectives[67]Task_List[0]Type = Pause
Objectives[67]Task_List[0]positionX = 799,2468
Objectives[67]Task_List[0]positionY = -2644,272
Objectives[67]Task_List[0]positionZ = -13,4987
Objectives[67]Task_List[0]time = 1
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Text = Back to the headquarters
Objectives[68]Text2 = 
Objectives[68]Text3 = 
Objectives[68]Failed_Text = 
Objectives[68]Type = Checkpoint
Objectives[68]Checkpoint_Type = 45
Objectives[68]Reserved = 1
Objectives[68]ColorR = 255
Objectives[68]ColorG = 255
Objectives[68]ColorB = 0
Objectives[68]ColorA = 255
Objectives[68]IconColorR = 255
Objectives[68]IconColorG = 255
Objectives[68]IconColorB = 0
Objectives[68]IconColorA = 255
Objectives[68]positionX = 158,488
Objectives[68]positionY = -716,7065
Objectives[68]positionZ = 32,13164
Objectives[68]Heading = -1205
Objectives[68]Diameter = 1
Objectives[68]minimum_hight = 1
Objectives[68]maximum_hight = 10
Objectives[68]TriggerDistance = 750
Objectives[68]PlaySound = False
Objectives[68]LoseWanted = False
Objectives[68]Stop_Vehicle = False
Objectives[68]DeliverVehicleOnly = False
Objectives[68]DeliverTrailor = False
Objectives[68]DeliverTowTruck = False
Objectives[68]DeliverVehicleCargobob = False
Objectives[68]DeliverPropCargobob = False
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 2
Objectives[68]ObjectiveMessages[0]positionX = -792,0877
Objectives[68]ObjectiveMessages[0]positionY = -1315,95
Objectives[68]ObjectiveMessages[0]positionZ = 4,00038
Objectives[68]ObjectiveMessages[0]Message = Headquarters, agent Norton orders to all agents to retire and apply the final procedure.
Objectives[68]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[68]ObjectiveMessages[0]Sender = 
Objectives[68]ObjectiveMessages[0]Subject = 
Objectives[68]ObjectiveMessages[0]MessageColor = White
Objectives[68]ObjectiveMessages[0]PlayFromStart = True
Objectives[68]ObjectiveMessages[0]Delay = False
Objectives[68]ObjectiveMessages[0]DelayTime = 0
Objectives[68]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[68]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[68]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[68]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[68]ObjectiveMessages[0]TypeSubtitle = False
Objectives[68]ObjectiveMessages[0]TypeTextMesage = True
Objectives[68]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[68]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[68]ObjectiveMessages[1]positionX = -789,5781
Objectives[68]ObjectiveMessages[1]positionY = -1314,072
Objectives[68]ObjectiveMessages[1]positionZ = 4,00038
Objectives[68]ObjectiveMessages[1]Message = (radio) Emh... ok agent, we'll send flowers to the families of the deceased agents.
Objectives[68]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[68]ObjectiveMessages[1]Sender = 
Objectives[68]ObjectiveMessages[1]Subject = 
Objectives[68]ObjectiveMessages[1]MessageColor = Blue
Objectives[68]ObjectiveMessages[1]PlayFromStart = True
Objectives[68]ObjectiveMessages[1]Delay = False
Objectives[68]ObjectiveMessages[1]DelayTime = 0
Objectives[68]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[68]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[68]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[68]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[68]ObjectiveMessages[1]TypeSubtitle = False
Objectives[68]ObjectiveMessages[1]TypeTextMesage = True
Objectives[68]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[68]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[69]Type = Set_Player_Actor_Objective
Objectives[69]Text = 
Objectives[69]positionX = -1299,208
Objectives[69]positionY = -1471,875
Objectives[69]positionZ = 3,313585
Objectives[69]SetPlayerActor_Use_Player = True
Objectives[69]SetPlayerActor_Player_Controllable = True
Objectives[69]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[69]SetPlayerActor_Use_Actor = False
Objectives[69]SetPlayerActor_RelationshipGroup_Change = False
Objectives[69]SetPlayerActor_RelationshipGroup = Neutral
Objectives[69]SetPlayerActor_Invincible_Change = False
Objectives[69]SetPlayerActor_Invincible = False
Objectives[69]SetPlayerActor_NewTask = True
Objectives[69]Int_Task = 99
Objectives[69]Task_Repeat = False
Objectives[69]Task_Timeout = False
Objectives[69]Task_Guard_Range = 10
Objectives[69]Task_Stay_In_Range = True
Objectives[69]Task_Wander_Range = 10
Objectives[69]Task_Scenario = NONE
Objectives[69]Task_TalkingAnimation = mic_chatter
Objectives[69]Task_Time = 1
Objectives[69]TaskListCount = 2
Objectives[69]Task_List[0]Type = EnterVehicle
Objectives[69]Task_List[0]PositionX = -1281,695
Objectives[69]Task_List[0]PositionY = -1469,242
Objectives[69]Task_List[0]PositionZ = 3,816499
Objectives[69]Task_List[0]Speed = 1
Objectives[69]Task_List[0]SeatIndex = -1
Objectives[69]Task_List[0]TaskIndex = 0
Objectives[69]Task_List[0]Warp = False
Objectives[69]Task_List[1]Type = Drive
Objectives[69]Task_List[1]PositionX = 775,0832
Objectives[69]Task_List[1]PositionY = -2635,617
Objectives[69]Task_List[1]PositionZ = 52,06543
Objectives[69]Task_List[1]Speed = 50
Objectives[69]Task_List[1]StopBeforeVehicles = False
Objectives[69]Task_List[1]StopBeforeActors = False
Objectives[69]Task_List[1]AvoidVehicles = True
Objectives[69]Task_List[1]AvoidEmptyVehicles = True
Objectives[69]Task_List[1]AvoidActors = True
Objectives[69]Task_List[1]AvoidObjects = True
Objectives[69]Task_List[1]StopAtLights = False
Objectives[69]Task_List[1]UseBlinkers = True
Objectives[69]Task_List[1]AllowGoingWrongWay = True
Objectives[69]Task_List[1]Reverse = False
Objectives[69]Task_List[1]TakeShortestPath = False
Objectives[69]Task_List[1]IgnoreRoads = False
Objectives[69]Task_List[1]IgnoreAllPathing = False
Objectives[69]Task_List[1]AvoidHighWays = False
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Cutscenes_Objective
Objectives[70]Text = 
Objectives[70]positionX = -1294,175
Objectives[70]positionY = -1467,759
Objectives[70]positionZ = 3,316282
Objectives[70]Cutscenes_Time = 6
Objectives[70]Cutscenes_Trans_Time = 2
Objectives[70]Cutscenes_FOV = 60
Objectives[70]Cutscenes_Shake = Hand
Objectives[70]Cutscenes_Amplitude = 0
Objectives[70]Cutscenes_FadeOut = False
Objectives[70]Cutscenes_FadeIn = False
Objectives[70]Cutscenes_End = False
Objectives[70]Cutscenes_Point_At_Position = False
Objectives[70]Cutscenes_Point_At_Player = False
Objectives[70]Cutscenes_Point_At_Actor = False
Objectives[70]Cutscenes_Point_At_Vehicle = False
Objectives[70]Cutscenes_Follow_Player = False
Objectives[70]Cutscenes_Follow_Actor = False
Objectives[70]Cutscenes_Follow_Vehicle = True
Objectives[70]Cutscenes_Follow_Distancee = 3
Objectives[70]Cutscenes_Follow_Hieght = 1
Objectives[70]Cutscenes_Follow_Angle = 55
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 5
Objectives[70]ObjectiveMessages[0]positionX = 1882,795
Objectives[70]ObjectiveMessages[0]positionY = -2157,239
Objectives[70]ObjectiveMessages[0]positionZ = 159,2806
Objectives[70]ObjectiveMessages[0]Message = (radio) Agent Callaway requires the intervention of all the agents in the area.
Objectives[70]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[0]Sender = 
Objectives[70]ObjectiveMessages[0]Subject = 
Objectives[70]ObjectiveMessages[0]MessageColor = Blue
Objectives[70]ObjectiveMessages[0]PlayFromStart = True
Objectives[70]ObjectiveMessages[0]Delay = False
Objectives[70]ObjectiveMessages[0]DelayTime = 0
Objectives[70]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[0]TypeSubtitle = False
Objectives[70]ObjectiveMessages[0]TypeTextMesage = True
Objectives[70]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[1]positionX = 1883,542
Objectives[70]ObjectiveMessages[1]positionY = -2153,242
Objectives[70]ObjectiveMessages[1]positionZ = 159,2062
Objectives[70]ObjectiveMessages[1]Message = (radio) Requires reinforcements for a checkpoint on the Cypress Flat bridge.
Objectives[70]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[1]Sender = 
Objectives[70]ObjectiveMessages[1]Subject = 
Objectives[70]ObjectiveMessages[1]MessageColor = Blue
Objectives[70]ObjectiveMessages[1]PlayFromStart = True
Objectives[70]ObjectiveMessages[1]Delay = False
Objectives[70]ObjectiveMessages[1]DelayTime = 0
Objectives[70]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[1]TypeSubtitle = False
Objectives[70]ObjectiveMessages[1]TypeTextMesage = True
Objectives[70]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[2]positionX = 1884,148
Objectives[70]ObjectiveMessages[2]positionY = -2149,719
Objectives[70]ObjectiveMessages[2]positionZ = 158,9638
Objectives[70]ObjectiveMessages[2]Message = Will we go this time?
Objectives[70]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[2]Sender = 
Objectives[70]ObjectiveMessages[2]Subject = 
Objectives[70]ObjectiveMessages[2]MessageColor = White
Objectives[70]ObjectiveMessages[2]PlayFromStart = True
Objectives[70]ObjectiveMessages[2]Delay = False
Objectives[70]ObjectiveMessages[2]DelayTime = 0
Objectives[70]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[2]TypeSubtitle = False
Objectives[70]ObjectiveMessages[2]TypeTextMesage = True
Objectives[70]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[3]positionX = 1885,09
Objectives[70]ObjectiveMessages[3]positionY = -2145,918
Objectives[70]ObjectiveMessages[3]positionZ = 158,6697
Objectives[70]ObjectiveMessages[3]Message = Yes, I know agent Callaway, he is a good man, tell the headquarters that we go.
Objectives[70]ObjectiveMessages[3]Contact = CHAR_DAVE
Objectives[70]ObjectiveMessages[3]Sender = 
Objectives[70]ObjectiveMessages[3]Subject = 
Objectives[70]ObjectiveMessages[3]MessageColor = Yellow
Objectives[70]ObjectiveMessages[3]PlayFromStart = True
Objectives[70]ObjectiveMessages[3]Delay = False
Objectives[70]ObjectiveMessages[3]DelayTime = 0
Objectives[70]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[3]TypeSubtitle = False
Objectives[70]ObjectiveMessages[3]TypeTextMesage = True
Objectives[70]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[4]positionX = 1886,265
Objectives[70]ObjectiveMessages[4]positionY = -2141,906
Objectives[70]ObjectiveMessages[4]positionZ = 158,4632
Objectives[70]ObjectiveMessages[4]Message = Headquarters, agent Norton and agent Nathan accept the call.
Objectives[70]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[4]Sender = 
Objectives[70]ObjectiveMessages[4]Subject = 
Objectives[70]ObjectiveMessages[4]MessageColor = White
Objectives[70]ObjectiveMessages[4]PlayFromStart = True
Objectives[70]ObjectiveMessages[4]Delay = False
Objectives[70]ObjectiveMessages[4]DelayTime = 0
Objectives[70]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[4]TypeSubtitle = False
Objectives[70]ObjectiveMessages[4]TypeTextMesage = True
Objectives[70]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[71]Type = Cutscenes_Objective
Objectives[71]Text = 
Objectives[71]positionX = -1284,32
Objectives[71]positionY = -1464,626
Objectives[71]positionZ = 3,315295
Objectives[71]Cutscenes_Time = 0
Objectives[71]Cutscenes_Trans_Time = 8
Objectives[71]Cutscenes_FOV = 60
Objectives[71]Cutscenes_Shake = Hand
Objectives[71]Cutscenes_Amplitude = 0
Objectives[71]Cutscenes_FadeOut = False
Objectives[71]Cutscenes_FadeIn = False
Objectives[71]Cutscenes_End = False
Objectives[71]Cutscenes_Point_At_Position = False
Objectives[71]Cutscenes_Point_At_Player = False
Objectives[71]Cutscenes_Point_At_Actor = False
Objectives[71]Cutscenes_Point_At_Vehicle = False
Objectives[71]Cutscenes_Follow_Player = False
Objectives[71]Cutscenes_Follow_Actor = False
Objectives[71]Cutscenes_Follow_Vehicle = True
Objectives[71]Cutscenes_Follow_Distancee = 2
Objectives[71]Cutscenes_Follow_Hieght = 1
Objectives[71]Cutscenes_Follow_Angle = 325
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Cutscenes_Objective
Objectives[72]Text = 
Objectives[72]positionX = -1276,53
Objectives[72]positionY = -1462,475
Objectives[72]positionZ = 3,491454
Objectives[72]Cutscenes_Time = 0
Objectives[72]Cutscenes_Trans_Time = 0
Objectives[72]Cutscenes_FOV = 30
Objectives[72]Cutscenes_Shake = Hand
Objectives[72]Cutscenes_Amplitude = 0
Objectives[72]Cutscenes_FadeOut = False
Objectives[72]Cutscenes_FadeIn = False
Objectives[72]Cutscenes_End = True
Objectives[72]Cutscenes_Point_At_Position = False
Objectives[72]Cutscenes_Point_At_Player = False
Objectives[72]Cutscenes_Point_At_Actor = False
Objectives[72]Cutscenes_Point_At_Vehicle = False
Objectives[72]Cutscenes_Follow_Player = False
Objectives[72]Cutscenes_Follow_Actor = False
Objectives[72]Cutscenes_Follow_Vehicle = False
Objectives[72]Cutscenes_Follow_Distancee = 10
Objectives[72]Cutscenes_Follow_Hieght = 1
Objectives[72]Cutscenes_Follow_Angle = 0
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = Set_Player_Actor_Objective
Objectives[73]Text = 
Objectives[73]positionX = 804,7351
Objectives[73]positionY = -2641,988
Objectives[73]positionZ = 51,94335
Objectives[73]SetPlayerActor_Use_Player = True
Objectives[73]SetPlayerActor_Player_Controllable = True
Objectives[73]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[73]SetPlayerActor_Use_Actor = False
Objectives[73]SetPlayerActor_RelationshipGroup_Change = False
Objectives[73]SetPlayerActor_RelationshipGroup = Neutral
Objectives[73]SetPlayerActor_Invincible_Change = False
Objectives[73]SetPlayerActor_Invincible = False
Objectives[73]SetPlayerActor_NewTask = True
Objectives[73]Int_Task = 99
Objectives[73]Task_Repeat = False
Objectives[73]Task_Timeout = False
Objectives[73]Task_Guard_Range = 10
Objectives[73]Task_Stay_In_Range = True
Objectives[73]Task_Wander_Range = 10
Objectives[73]Task_Scenario = NONE
Objectives[73]Task_TalkingAnimation = mic_chatter
Objectives[73]Task_Time = 1
Objectives[73]TaskListCount = 1
Objectives[73]Task_List[0]Type = Pause
Objectives[73]Task_List[0]positionX = 805,2813
Objectives[73]Task_List[0]positionY = -2642,35
Objectives[73]Task_List[0]positionZ = 52,44335
Objectives[73]Task_List[0]time = 1
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Text = Go to Cypress flat bridge
Objectives[74]Text2 = 
Objectives[74]Text3 = 
Objectives[74]Failed_Text = 
Objectives[74]Type = Checkpoint
Objectives[74]Checkpoint_Type = 45
Objectives[74]Reserved = 1
Objectives[74]ColorR = 255
Objectives[74]ColorG = 255
Objectives[74]ColorB = 0
Objectives[74]ColorA = 255
Objectives[74]IconColorR = 255
Objectives[74]IconColorG = 255
Objectives[74]IconColorB = 0
Objectives[74]IconColorA = 255
Objectives[74]positionX = 797,9567
Objectives[74]positionY = -2632,824
Objectives[74]positionZ = 51,69258
Objectives[74]Heading = -355
Objectives[74]Diameter = 4
Objectives[74]minimum_hight = 1
Objectives[74]maximum_hight = 10
Objectives[74]TriggerDistance = 75
Objectives[74]PlaySound = False
Objectives[74]LoseWanted = False
Objectives[74]Stop_Vehicle = False
Objectives[74]DeliverVehicleOnly = False
Objectives[74]DeliverTrailor = False
Objectives[74]DeliverTowTruck = False
Objectives[74]DeliverVehicleCargobob = False
Objectives[74]DeliverPropCargobob = False
Objectives[74]mission_ActorsCount = 12
Objectives[74]mission_Actors[0]Survive_Number = 0
Objectives[74]mission_Actors[0]Failed_Text = 
Objectives[74]mission_Actors[0]Remove_After = 87
Objectives[74]mission_Actors[0]positionX = 789,7304
Objectives[74]mission_Actors[0]positionY = -2621,205
Objectives[74]mission_Actors[0]positionZ = 52,67385
Objectives[74]mission_Actors[0]Heading = 312,2693
Objectives[74]mission_Actors[0]String_Name = s_m_m_fiboffice_02
Objectives[74]mission_Actors[0]Relationship_Group = Friend
Objectives[74]mission_Actors[0]AddBlip = False
Objectives[74]mission_Actors[0]ShowCone = False
Objectives[74]mission_Actors[0]Invincible = False
Objectives[74]mission_Actors[0]SetHealth = 100
Objectives[74]mission_Actors[0]DieFromHeadShot = True
Objectives[74]mission_Actors[0]CanExitVehicle = True
Objectives[74]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[74]mission_Actors[0]AlwaysFight = True
Objectives[74]mission_Actors[0]Seeing_Range = 30
Objectives[74]mission_Actors[0]Hearing_Range = 30
Objectives[74]mission_Actors[0]CombatMovement = Offensive
Objectives[74]mission_Actors[0]weapon = 966099553
Objectives[74]mission_Actors[0]Variation = Random
Objectives[74]mission_Actors[0]Task = 3
Objectives[74]mission_Actors[0]Task_Guard_Range = 5
Objectives[74]mission_Actors[0]Task_Stay_In_Range = True
Objectives[74]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[74]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[74]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[74]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[74]mission_Actors[0]NeededForObjectiveHint[0] = 82
Objectives[74]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[74]mission_Actors[0]NeededForObjectiveGoToActor[0] = 77
Objectives[74]mission_Actors[1]Survive_Number = 0
Objectives[74]mission_Actors[1]Failed_Text = 
Objectives[74]mission_Actors[1]Remove_After = 0
Objectives[74]mission_Actors[1]positionX = 819,1011
Objectives[74]mission_Actors[1]positionY = -2625,401
Objectives[74]mission_Actors[1]positionZ = 52,5732
Objectives[74]mission_Actors[1]Heading = 95,00977
Objectives[74]mission_Actors[1]String_Name = s_m_m_fiboffice_02
Objectives[74]mission_Actors[1]Relationship_Group = Friend
Objectives[74]mission_Actors[1]AddBlip = False
Objectives[74]mission_Actors[1]ShowCone = False
Objectives[74]mission_Actors[1]Invincible = False
Objectives[74]mission_Actors[1]SetHealth = 100
Objectives[74]mission_Actors[1]DieFromHeadShot = True
Objectives[74]mission_Actors[1]CanExitVehicle = True
Objectives[74]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[74]mission_Actors[1]AlwaysFight = True
Objectives[74]mission_Actors[1]Seeing_Range = 30
Objectives[74]mission_Actors[1]Hearing_Range = 30
Objectives[74]mission_Actors[1]CombatMovement = Offensive
Objectives[74]mission_Actors[1]weapon = Pistol
Objectives[74]mission_Actors[1]Variation = Random
Objectives[74]mission_Actors[1]Task = 2
Objectives[74]mission_Actors[1]Task_Guard_Range = 5
Objectives[74]mission_Actors[1]Task_Stay_In_Range = True
Objectives[74]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[74]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[74]mission_Actors[1]Task_Scenario = NONE
Objectives[74]mission_Actors[2]Survive_Number = 0
Objectives[74]mission_Actors[2]Failed_Text = 
Objectives[74]mission_Actors[2]Remove_After = 0
Objectives[74]mission_Actors[2]positionX = 810,5078
Objectives[74]mission_Actors[2]positionY = -2625,392
Objectives[74]mission_Actors[2]positionZ = 52,65011
Objectives[74]mission_Actors[2]Heading = 95,00977
Objectives[74]mission_Actors[2]String_Name = s_m_m_fiboffice_02
Objectives[74]mission_Actors[2]Relationship_Group = Friend
Objectives[74]mission_Actors[2]AddBlip = False
Objectives[74]mission_Actors[2]ShowCone = False
Objectives[74]mission_Actors[2]Invincible = False
Objectives[74]mission_Actors[2]SetHealth = 100
Objectives[74]mission_Actors[2]DieFromHeadShot = True
Objectives[74]mission_Actors[2]CanExitVehicle = True
Objectives[74]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[74]mission_Actors[2]AlwaysFight = True
Objectives[74]mission_Actors[2]Seeing_Range = 30
Objectives[74]mission_Actors[2]Hearing_Range = 30
Objectives[74]mission_Actors[2]CombatMovement = Offensive
Objectives[74]mission_Actors[2]weapon = Pistol
Objectives[74]mission_Actors[2]Variation = Random
Objectives[74]mission_Actors[2]Task = 2
Objectives[74]mission_Actors[2]Task_Guard_Range = 5
Objectives[74]mission_Actors[2]Task_Stay_In_Range = True
Objectives[74]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[74]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[74]mission_Actors[2]Task_Scenario = NONE
Objectives[74]mission_Actors[3]Survive_Number = 0
Objectives[74]mission_Actors[3]Failed_Text = 
Objectives[74]mission_Actors[3]Remove_After = 0
Objectives[74]mission_Actors[3]positionX = 801,9333
Objectives[74]mission_Actors[3]positionY = -2629,853
Objectives[74]mission_Actors[3]positionZ = 52,67879
Objectives[74]mission_Actors[3]Heading = 95,00977
Objectives[74]mission_Actors[3]String_Name = s_m_m_fiboffice_02
Objectives[74]mission_Actors[3]Relationship_Group = Friend
Objectives[74]mission_Actors[3]AddBlip = False
Objectives[74]mission_Actors[3]ShowCone = False
Objectives[74]mission_Actors[3]Invincible = False
Objectives[74]mission_Actors[3]SetHealth = 100
Objectives[74]mission_Actors[3]DieFromHeadShot = True
Objectives[74]mission_Actors[3]CanExitVehicle = True
Objectives[74]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[74]mission_Actors[3]AlwaysFight = True
Objectives[74]mission_Actors[3]Seeing_Range = 30
Objectives[74]mission_Actors[3]Hearing_Range = 30
Objectives[74]mission_Actors[3]CombatMovement = Offensive
Objectives[74]mission_Actors[3]weapon = Pistol
Objectives[74]mission_Actors[3]Variation = Random
Objectives[74]mission_Actors[3]Task = 2
Objectives[74]mission_Actors[3]Task_Guard_Range = 5
Objectives[74]mission_Actors[3]Task_Stay_In_Range = True
Objectives[74]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[74]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[74]mission_Actors[3]Task_Scenario = NONE
Objectives[74]mission_Actors[4]Survive_Number = 0
Objectives[74]mission_Actors[4]Failed_Text = 
Objectives[74]mission_Actors[4]Remove_After = 0
Objectives[74]mission_Actors[4]positionX = 795,7834
Objectives[74]mission_Actors[4]positionY = -2618,379
Objectives[74]mission_Actors[4]positionZ = 52,69144
Objectives[74]mission_Actors[4]Heading = 95,00977
Objectives[74]mission_Actors[4]String_Name = s_m_m_fiboffice_02
Objectives[74]mission_Actors[4]Relationship_Group = Friend
Objectives[74]mission_Actors[4]AddBlip = False
Objectives[74]mission_Actors[4]ShowCone = False
Objectives[74]mission_Actors[4]Invincible = False
Objectives[74]mission_Actors[4]SetHealth = 100
Objectives[74]mission_Actors[4]DieFromHeadShot = True
Objectives[74]mission_Actors[4]CanExitVehicle = True
Objectives[74]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[74]mission_Actors[4]AlwaysFight = True
Objectives[74]mission_Actors[4]Seeing_Range = 30
Objectives[74]mission_Actors[4]Hearing_Range = 30
Objectives[74]mission_Actors[4]CombatMovement = Offensive
Objectives[74]mission_Actors[4]weapon = Pistol
Objectives[74]mission_Actors[4]Variation = Random
Objectives[74]mission_Actors[4]Task = 2
Objectives[74]mission_Actors[4]Task_Guard_Range = 5
Objectives[74]mission_Actors[4]Task_Stay_In_Range = True
Objectives[74]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[74]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[74]mission_Actors[4]Task_Scenario = NONE
Objectives[74]mission_Actors[5]Survive_Number = 0
Objectives[74]mission_Actors[5]Failed_Text = 
Objectives[74]mission_Actors[5]Remove_After = 0
Objectives[74]mission_Actors[5]positionX = 787,0551
Objectives[74]mission_Actors[5]positionY = -2630,775
Objectives[74]mission_Actors[5]positionZ = 52,66051
Objectives[74]mission_Actors[5]Heading = 95,00977
Objectives[74]mission_Actors[5]String_Name = s_m_m_fiboffice_02
Objectives[74]mission_Actors[5]Relationship_Group = Friend
Objectives[74]mission_Actors[5]AddBlip = False
Objectives[74]mission_Actors[5]ShowCone = False
Objectives[74]mission_Actors[5]Invincible = False
Objectives[74]mission_Actors[5]SetHealth = 100
Objectives[74]mission_Actors[5]DieFromHeadShot = True
Objectives[74]mission_Actors[5]CanExitVehicle = True
Objectives[74]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[74]mission_Actors[5]AlwaysFight = True
Objectives[74]mission_Actors[5]Seeing_Range = 30
Objectives[74]mission_Actors[5]Hearing_Range = 30
Objectives[74]mission_Actors[5]CombatMovement = Offensive
Objectives[74]mission_Actors[5]weapon = Pistol
Objectives[74]mission_Actors[5]Variation = Random
Objectives[74]mission_Actors[5]Task = 2
Objectives[74]mission_Actors[5]Task_Guard_Range = 5
Objectives[74]mission_Actors[5]Task_Stay_In_Range = True
Objectives[74]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[74]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[74]mission_Actors[5]Task_Scenario = NONE
Objectives[74]mission_Actors[6]Survive_Number = 0
Objectives[74]mission_Actors[6]Failed_Text = 
Objectives[74]mission_Actors[6]Remove_After = 0
Objectives[74]mission_Actors[6]positionX = 775,1382
Objectives[74]mission_Actors[6]positionY = -2630,283
Objectives[74]mission_Actors[6]positionZ = 52,65051
Objectives[74]mission_Actors[6]Heading = 95,00977
Objectives[74]mission_Actors[6]String_Name = s_m_m_fiboffice_02
Objectives[74]mission_Actors[6]Relationship_Group = Friend
Objectives[74]mission_Actors[6]AddBlip = False
Objectives[74]mission_Actors[6]ShowCone = False
Objectives[74]mission_Actors[6]Invincible = False
Objectives[74]mission_Actors[6]SetHealth = 100
Objectives[74]mission_Actors[6]DieFromHeadShot = True
Objectives[74]mission_Actors[6]CanExitVehicle = True
Objectives[74]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[74]mission_Actors[6]AlwaysFight = True
Objectives[74]mission_Actors[6]Seeing_Range = 30
Objectives[74]mission_Actors[6]Hearing_Range = 30
Objectives[74]mission_Actors[6]CombatMovement = Offensive
Objectives[74]mission_Actors[6]weapon = Pistol
Objectives[74]mission_Actors[6]Variation = Random
Objectives[74]mission_Actors[6]Task = 2
Objectives[74]mission_Actors[6]Task_Guard_Range = 5
Objectives[74]mission_Actors[6]Task_Stay_In_Range = True
Objectives[74]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[74]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[74]mission_Actors[6]Task_Scenario = NONE
Objectives[74]mission_Actors[7]Survive_Number = 0
Objectives[74]mission_Actors[7]Failed_Text = 
Objectives[74]mission_Actors[7]Remove_After = 0
Objectives[74]mission_Actors[7]positionX = 763,3312
Objectives[74]mission_Actors[7]positionY = -2635,619
Objectives[74]mission_Actors[7]positionZ = 52,41655
Objectives[74]mission_Actors[7]Heading = 95,00977
Objectives[74]mission_Actors[7]String_Name = s_m_m_fiboffice_02
Objectives[74]mission_Actors[7]Relationship_Group = Friend
Objectives[74]mission_Actors[7]AddBlip = False
Objectives[74]mission_Actors[7]ShowCone = False
Objectives[74]mission_Actors[7]Invincible = False
Objectives[74]mission_Actors[7]SetHealth = 100
Objectives[74]mission_Actors[7]DieFromHeadShot = True
Objectives[74]mission_Actors[7]CanExitVehicle = True
Objectives[74]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[74]mission_Actors[7]AlwaysFight = True
Objectives[74]mission_Actors[7]Seeing_Range = 30
Objectives[74]mission_Actors[7]Hearing_Range = 30
Objectives[74]mission_Actors[7]CombatMovement = Offensive
Objectives[74]mission_Actors[7]weapon = Pistol
Objectives[74]mission_Actors[7]Variation = Random
Objectives[74]mission_Actors[7]Task = 2
Objectives[74]mission_Actors[7]Task_Guard_Range = 5
Objectives[74]mission_Actors[7]Task_Stay_In_Range = True
Objectives[74]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[74]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[74]mission_Actors[7]Task_Scenario = NONE
Objectives[74]mission_Actors[8]Survive_Number = 0
Objectives[74]mission_Actors[8]Failed_Text = 
Objectives[74]mission_Actors[8]Remove_After = 0
Objectives[74]mission_Actors[8]positionX = 755,2046
Objectives[74]mission_Actors[8]positionY = -2633,302
Objectives[74]mission_Actors[8]positionZ = 52,37575
Objectives[74]mission_Actors[8]Heading = 95,00977
Objectives[74]mission_Actors[8]String_Name = s_m_m_fiboffice_02
Objectives[74]mission_Actors[8]Relationship_Group = Friend
Objectives[74]mission_Actors[8]AddBlip = False
Objectives[74]mission_Actors[8]ShowCone = False
Objectives[74]mission_Actors[8]Invincible = False
Objectives[74]mission_Actors[8]SetHealth = 100
Objectives[74]mission_Actors[8]DieFromHeadShot = True
Objectives[74]mission_Actors[8]CanExitVehicle = True
Objectives[74]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[74]mission_Actors[8]AlwaysFight = True
Objectives[74]mission_Actors[8]Seeing_Range = 30
Objectives[74]mission_Actors[8]Hearing_Range = 30
Objectives[74]mission_Actors[8]CombatMovement = Offensive
Objectives[74]mission_Actors[8]weapon = Pistol
Objectives[74]mission_Actors[8]Variation = Random
Objectives[74]mission_Actors[8]Task = 2
Objectives[74]mission_Actors[8]Task_Guard_Range = 5
Objectives[74]mission_Actors[8]Task_Stay_In_Range = True
Objectives[74]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[74]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[74]mission_Actors[8]Task_Scenario = NONE
Objectives[74]mission_Actors[9]Survive_Number = 0
Objectives[74]mission_Actors[9]Failed_Text = 
Objectives[74]mission_Actors[9]Remove_After = 0
Objectives[74]mission_Actors[9]positionX = 754,5631
Objectives[74]mission_Actors[9]positionY = -2624,376
Objectives[74]mission_Actors[9]positionZ = 52,31233
Objectives[74]mission_Actors[9]Heading = 95,00977
Objectives[74]mission_Actors[9]String_Name = s_m_m_fiboffice_02
Objectives[74]mission_Actors[9]Relationship_Group = Friend
Objectives[74]mission_Actors[9]AddBlip = False
Objectives[74]mission_Actors[9]ShowCone = False
Objectives[74]mission_Actors[9]Invincible = False
Objectives[74]mission_Actors[9]SetHealth = 100
Objectives[74]mission_Actors[9]DieFromHeadShot = True
Objectives[74]mission_Actors[9]CanExitVehicle = True
Objectives[74]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[74]mission_Actors[9]AlwaysFight = True
Objectives[74]mission_Actors[9]Seeing_Range = 30
Objectives[74]mission_Actors[9]Hearing_Range = 30
Objectives[74]mission_Actors[9]CombatMovement = Offensive
Objectives[74]mission_Actors[9]weapon = Pistol
Objectives[74]mission_Actors[9]Variation = Random
Objectives[74]mission_Actors[9]Task = 2
Objectives[74]mission_Actors[9]Task_Guard_Range = 5
Objectives[74]mission_Actors[9]Task_Stay_In_Range = True
Objectives[74]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[74]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[74]mission_Actors[9]Task_Scenario = NONE
Objectives[74]mission_Actors[10]Survive_Number = 0
Objectives[74]mission_Actors[10]Failed_Text = 
Objectives[74]mission_Actors[10]Remove_After = 0
Objectives[74]mission_Actors[10]positionX = 755,8958
Objectives[74]mission_Actors[10]positionY = -2642,258
Objectives[74]mission_Actors[10]positionZ = 52,27821
Objectives[74]mission_Actors[10]Heading = 95,00977
Objectives[74]mission_Actors[10]String_Name = s_m_m_fiboffice_02
Objectives[74]mission_Actors[10]Relationship_Group = Friend
Objectives[74]mission_Actors[10]AddBlip = False
Objectives[74]mission_Actors[10]ShowCone = False
Objectives[74]mission_Actors[10]Invincible = False
Objectives[74]mission_Actors[10]SetHealth = 100
Objectives[74]mission_Actors[10]DieFromHeadShot = True
Objectives[74]mission_Actors[10]CanExitVehicle = True
Objectives[74]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[74]mission_Actors[10]AlwaysFight = True
Objectives[74]mission_Actors[10]Seeing_Range = 30
Objectives[74]mission_Actors[10]Hearing_Range = 30
Objectives[74]mission_Actors[10]CombatMovement = Offensive
Objectives[74]mission_Actors[10]weapon = Pistol
Objectives[74]mission_Actors[10]Variation = Random
Objectives[74]mission_Actors[10]Task = 2
Objectives[74]mission_Actors[10]Task_Guard_Range = 5
Objectives[74]mission_Actors[10]Task_Stay_In_Range = True
Objectives[74]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[74]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[74]mission_Actors[10]Task_Scenario = NONE
Objectives[74]mission_Actors[11]Survive_Number = 0
Objectives[74]mission_Actors[11]Failed_Text = 
Objectives[74]mission_Actors[11]Remove_After = 0
Objectives[74]mission_Actors[11]positionX = 751,1828
Objectives[74]mission_Actors[11]positionY = -2638,66
Objectives[74]mission_Actors[11]positionZ = 52,19059
Objectives[74]mission_Actors[11]Heading = 120,7484
Objectives[74]mission_Actors[11]String_Name = s_m_y_cop_01
Objectives[74]mission_Actors[11]Relationship_Group = Friend
Objectives[74]mission_Actors[11]AddBlip = False
Objectives[74]mission_Actors[11]ShowCone = False
Objectives[74]mission_Actors[11]Invincible = False
Objectives[74]mission_Actors[11]SetHealth = 100
Objectives[74]mission_Actors[11]DieFromHeadShot = True
Objectives[74]mission_Actors[11]CanExitVehicle = True
Objectives[74]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[74]mission_Actors[11]AlwaysFight = True
Objectives[74]mission_Actors[11]Seeing_Range = 30
Objectives[74]mission_Actors[11]Hearing_Range = 30
Objectives[74]mission_Actors[11]CombatMovement = Offensive
Objectives[74]mission_Actors[11]weapon = Unarmed
Objectives[74]mission_Actors[11]Variation = Random
Objectives[74]mission_Actors[11]Task = 3
Objectives[74]mission_Actors[11]Task_Guard_Range = 5
Objectives[74]mission_Actors[11]Task_Stay_In_Range = True
Objectives[74]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[74]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[74]mission_Actors[11]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[74]mission_Actors[11]NeededForObjectiveHintCount = 1
Objectives[74]mission_Actors[11]NeededForObjectiveHint[0] = 76
Objectives[74]mission_Actors[11]NeededForObjectiveGoToActorCount = 1
Objectives[74]mission_Actors[11]NeededForObjectiveGoToActor[0] = 75
Objectives[74]mission_Vehicles = 41
Objectives[74]mission_Vehicles[0]positionX = 742,2079
Objectives[74]mission_Vehicles[0]positionY = -2645,354
Objectives[74]mission_Vehicles[0]positionZ = 51,61706
Objectives[74]mission_Vehicles[0]Heading = 280,9984
Objectives[74]mission_Vehicles[0]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[0]Model = riot
Objectives[74]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[0]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[0]HasPearlescent = False
Objectives[74]mission_Vehicles[0]Livery = 0
Objectives[74]mission_Vehicles[0]DirtLevel = 0
Objectives[74]mission_Vehicles[0]LockedForPlayer = False
Objectives[74]mission_Vehicles[0]Locked = False
Objectives[74]mission_Vehicles[0]Alarm = False
Objectives[74]mission_Vehicles[0]HotWired = False
Objectives[74]mission_Vehicles[0]Invincible = False
Objectives[74]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[0]Remove_After = 0
Objectives[74]mission_Vehicles[0]Survive_Number = 0
Objectives[74]mission_Vehicles[0]Failed_Text = 
Objectives[74]mission_Vehicles[1]positionX = 741,0294
Objectives[74]mission_Vehicles[1]positionY = -2640,482
Objectives[74]mission_Vehicles[1]positionZ = 51,60925
Objectives[74]mission_Vehicles[1]Heading = 278,7268
Objectives[74]mission_Vehicles[1]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[1]Model = riot
Objectives[74]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[1]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[1]HasPearlescent = False
Objectives[74]mission_Vehicles[1]Livery = 0
Objectives[74]mission_Vehicles[1]DirtLevel = 0
Objectives[74]mission_Vehicles[1]LockedForPlayer = False
Objectives[74]mission_Vehicles[1]Locked = False
Objectives[74]mission_Vehicles[1]Alarm = False
Objectives[74]mission_Vehicles[1]HotWired = False
Objectives[74]mission_Vehicles[1]Invincible = False
Objectives[74]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[1]Remove_After = 0
Objectives[74]mission_Vehicles[1]Survive_Number = 0
Objectives[74]mission_Vehicles[1]Failed_Text = 
Objectives[74]mission_Vehicles[2]positionX = 746,5907
Objectives[74]mission_Vehicles[2]positionY = -2635,656
Objectives[74]mission_Vehicles[2]positionZ = 51,75723
Objectives[74]mission_Vehicles[2]Heading = 188,0122
Objectives[74]mission_Vehicles[2]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[2]Model = riot
Objectives[74]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[2]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[2]HasPearlescent = False
Objectives[74]mission_Vehicles[2]Livery = 0
Objectives[74]mission_Vehicles[2]DirtLevel = 0
Objectives[74]mission_Vehicles[2]LockedForPlayer = False
Objectives[74]mission_Vehicles[2]Locked = False
Objectives[74]mission_Vehicles[2]Alarm = False
Objectives[74]mission_Vehicles[2]HotWired = False
Objectives[74]mission_Vehicles[2]Invincible = False
Objectives[74]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[2]Remove_After = 0
Objectives[74]mission_Vehicles[2]Survive_Number = 0
Objectives[74]mission_Vehicles[2]Failed_Text = 
Objectives[74]mission_Vehicles[3]positionX = 748,2289
Objectives[74]mission_Vehicles[3]positionY = -2643,843
Objectives[74]mission_Vehicles[3]positionZ = 51,76139
Objectives[74]mission_Vehicles[3]Heading = 186,7128
Objectives[74]mission_Vehicles[3]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[3]Model = riot
Objectives[74]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[3]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[3]HasPearlescent = False
Objectives[74]mission_Vehicles[3]Livery = 0
Objectives[74]mission_Vehicles[3]DirtLevel = 0
Objectives[74]mission_Vehicles[3]LockedForPlayer = False
Objectives[74]mission_Vehicles[3]Locked = False
Objectives[74]mission_Vehicles[3]Alarm = False
Objectives[74]mission_Vehicles[3]HotWired = False
Objectives[74]mission_Vehicles[3]Invincible = False
Objectives[74]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[3]Remove_After = 0
Objectives[74]mission_Vehicles[3]Survive_Number = 0
Objectives[74]mission_Vehicles[3]Failed_Text = 
Objectives[74]mission_Vehicles[4]positionX = 745,3047
Objectives[74]mission_Vehicles[4]positionY = -2626,98
Objectives[74]mission_Vehicles[4]positionZ = 51,76247
Objectives[74]mission_Vehicles[4]Heading = 6,573493
Objectives[74]mission_Vehicles[4]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[4]Model = riot
Objectives[74]mission_Vehicles[4]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[4]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[4]HasPearlescent = False
Objectives[74]mission_Vehicles[4]Livery = 0
Objectives[74]mission_Vehicles[4]DirtLevel = 0
Objectives[74]mission_Vehicles[4]LockedForPlayer = False
Objectives[74]mission_Vehicles[4]Locked = False
Objectives[74]mission_Vehicles[4]Alarm = False
Objectives[74]mission_Vehicles[4]HotWired = False
Objectives[74]mission_Vehicles[4]Invincible = False
Objectives[74]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[4]Remove_After = 0
Objectives[74]mission_Vehicles[4]Survive_Number = 0
Objectives[74]mission_Vehicles[4]Failed_Text = 
Objectives[74]mission_Vehicles[5]positionX = 738,9095
Objectives[74]mission_Vehicles[5]positionY = -2632,334
Objectives[74]mission_Vehicles[5]positionZ = 51,59263
Objectives[74]mission_Vehicles[5]Heading = 97,83665
Objectives[74]mission_Vehicles[5]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[5]Model = riot
Objectives[74]mission_Vehicles[5]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[5]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[5]HasPearlescent = False
Objectives[74]mission_Vehicles[5]Livery = 0
Objectives[74]mission_Vehicles[5]DirtLevel = 0
Objectives[74]mission_Vehicles[5]LockedForPlayer = False
Objectives[74]mission_Vehicles[5]Locked = False
Objectives[74]mission_Vehicles[5]Alarm = False
Objectives[74]mission_Vehicles[5]HotWired = False
Objectives[74]mission_Vehicles[5]Invincible = False
Objectives[74]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[5]Remove_After = 0
Objectives[74]mission_Vehicles[5]Survive_Number = 0
Objectives[74]mission_Vehicles[5]Failed_Text = 
Objectives[74]mission_Vehicles[6]positionX = 738,4681
Objectives[74]mission_Vehicles[6]positionY = -2626,645
Objectives[74]mission_Vehicles[6]positionZ = 51,60651
Objectives[74]mission_Vehicles[6]Heading = 98,57981
Objectives[74]mission_Vehicles[6]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[6]Model = riot
Objectives[74]mission_Vehicles[6]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[6]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[6]HasPearlescent = False
Objectives[74]mission_Vehicles[6]Livery = 0
Objectives[74]mission_Vehicles[6]DirtLevel = 0
Objectives[74]mission_Vehicles[6]LockedForPlayer = False
Objectives[74]mission_Vehicles[6]Locked = False
Objectives[74]mission_Vehicles[6]Alarm = False
Objectives[74]mission_Vehicles[6]HotWired = False
Objectives[74]mission_Vehicles[6]Invincible = False
Objectives[74]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[6]Remove_After = 0
Objectives[74]mission_Vehicles[6]Survive_Number = 0
Objectives[74]mission_Vehicles[6]Failed_Text = 
Objectives[74]mission_Vehicles[7]positionX = 832,4833
Objectives[74]mission_Vehicles[7]positionY = -2628,946
Objectives[74]mission_Vehicles[7]positionZ = 52,06767
Objectives[74]mission_Vehicles[7]Heading = 191,784
Objectives[74]mission_Vehicles[7]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[7]Model = riot
Objectives[74]mission_Vehicles[7]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[7]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[7]HasPearlescent = False
Objectives[74]mission_Vehicles[7]Livery = 0
Objectives[74]mission_Vehicles[7]DirtLevel = 0
Objectives[74]mission_Vehicles[7]LockedForPlayer = False
Objectives[74]mission_Vehicles[7]Locked = False
Objectives[74]mission_Vehicles[7]Alarm = False
Objectives[74]mission_Vehicles[7]HotWired = False
Objectives[74]mission_Vehicles[7]Invincible = False
Objectives[74]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[7]Remove_After = 0
Objectives[74]mission_Vehicles[7]Survive_Number = 0
Objectives[74]mission_Vehicles[7]Failed_Text = 
Objectives[74]mission_Vehicles[8]positionX = 836,8746
Objectives[74]mission_Vehicles[8]positionY = -2619,267
Objectives[74]mission_Vehicles[8]positionZ = 51,98233
Objectives[74]mission_Vehicles[8]Heading = 101,375
Objectives[74]mission_Vehicles[8]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[8]Model = riot
Objectives[74]mission_Vehicles[8]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[8]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[8]HasPearlescent = False
Objectives[74]mission_Vehicles[8]Livery = 0
Objectives[74]mission_Vehicles[8]DirtLevel = 0
Objectives[74]mission_Vehicles[8]LockedForPlayer = False
Objectives[74]mission_Vehicles[8]Locked = False
Objectives[74]mission_Vehicles[8]Alarm = False
Objectives[74]mission_Vehicles[8]HotWired = False
Objectives[74]mission_Vehicles[8]Invincible = False
Objectives[74]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[8]Remove_After = 0
Objectives[74]mission_Vehicles[8]Survive_Number = 0
Objectives[74]mission_Vehicles[8]Failed_Text = 
Objectives[74]mission_Vehicles[9]positionX = 839,0546
Objectives[74]mission_Vehicles[9]positionY = -2623,418
Objectives[74]mission_Vehicles[9]positionZ = 51,94546
Objectives[74]mission_Vehicles[9]Heading = 281,7561
Objectives[74]mission_Vehicles[9]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[9]Model = riot
Objectives[74]mission_Vehicles[9]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[9]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[9]HasPearlescent = False
Objectives[74]mission_Vehicles[9]Livery = 0
Objectives[74]mission_Vehicles[9]DirtLevel = 0
Objectives[74]mission_Vehicles[9]LockedForPlayer = False
Objectives[74]mission_Vehicles[9]Locked = False
Objectives[74]mission_Vehicles[9]Alarm = False
Objectives[74]mission_Vehicles[9]HotWired = False
Objectives[74]mission_Vehicles[9]Invincible = False
Objectives[74]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[9]Remove_After = 0
Objectives[74]mission_Vehicles[9]Survive_Number = 0
Objectives[74]mission_Vehicles[9]Failed_Text = 
Objectives[74]mission_Vehicles[10]positionX = 840,2775
Objectives[74]mission_Vehicles[10]positionY = -2628,262
Objectives[74]mission_Vehicles[10]positionZ = 51,93858
Objectives[74]mission_Vehicles[10]Heading = 281,7675
Objectives[74]mission_Vehicles[10]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[10]Model = riot
Objectives[74]mission_Vehicles[10]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[10]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[10]HasPearlescent = False
Objectives[74]mission_Vehicles[10]Livery = 0
Objectives[74]mission_Vehicles[10]DirtLevel = 0
Objectives[74]mission_Vehicles[10]LockedForPlayer = False
Objectives[74]mission_Vehicles[10]Locked = False
Objectives[74]mission_Vehicles[10]Alarm = False
Objectives[74]mission_Vehicles[10]HotWired = False
Objectives[74]mission_Vehicles[10]Invincible = False
Objectives[74]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[10]Remove_After = 0
Objectives[74]mission_Vehicles[10]Survive_Number = 0
Objectives[74]mission_Vehicles[10]Failed_Text = 
Objectives[74]mission_Vehicles[11]positionX = 848,9309
Objectives[74]mission_Vehicles[11]positionY = -2626,577
Objectives[74]mission_Vehicles[11]positionZ = 51,7518
Objectives[74]mission_Vehicles[11]Heading = 276,7652
Objectives[74]mission_Vehicles[11]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[11]Model = riot
Objectives[74]mission_Vehicles[11]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[11]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[11]HasPearlescent = False
Objectives[74]mission_Vehicles[11]Livery = 0
Objectives[74]mission_Vehicles[11]DirtLevel = 0
Objectives[74]mission_Vehicles[11]LockedForPlayer = False
Objectives[74]mission_Vehicles[11]Locked = False
Objectives[74]mission_Vehicles[11]Alarm = False
Objectives[74]mission_Vehicles[11]HotWired = False
Objectives[74]mission_Vehicles[11]Invincible = False
Objectives[74]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[11]Remove_After = 0
Objectives[74]mission_Vehicles[11]Survive_Number = 0
Objectives[74]mission_Vehicles[11]Failed_Text = 
Objectives[74]mission_Vehicles[12]positionX = 848,262
Objectives[74]mission_Vehicles[12]positionY = -2621,668
Objectives[74]mission_Vehicles[12]positionZ = 51,74756
Objectives[74]mission_Vehicles[12]Heading = 281,7308
Objectives[74]mission_Vehicles[12]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[12]Model = riot
Objectives[74]mission_Vehicles[12]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[12]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[12]HasPearlescent = False
Objectives[74]mission_Vehicles[12]Livery = 0
Objectives[74]mission_Vehicles[12]DirtLevel = 0
Objectives[74]mission_Vehicles[12]LockedForPlayer = False
Objectives[74]mission_Vehicles[12]Locked = False
Objectives[74]mission_Vehicles[12]Alarm = False
Objectives[74]mission_Vehicles[12]HotWired = False
Objectives[74]mission_Vehicles[12]Invincible = False
Objectives[74]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[12]Remove_After = 0
Objectives[74]mission_Vehicles[12]Survive_Number = 0
Objectives[74]mission_Vehicles[12]Failed_Text = 
Objectives[74]mission_Vehicles[13]positionX = 847,0954
Objectives[74]mission_Vehicles[13]positionY = -2617,935
Objectives[74]mission_Vehicles[13]positionZ = 51,78213
Objectives[74]mission_Vehicles[13]Heading = 281,7948
Objectives[74]mission_Vehicles[13]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[13]Model = riot
Objectives[74]mission_Vehicles[13]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[13]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[13]HasPearlescent = False
Objectives[74]mission_Vehicles[13]Livery = 0
Objectives[74]mission_Vehicles[13]DirtLevel = 0
Objectives[74]mission_Vehicles[13]LockedForPlayer = False
Objectives[74]mission_Vehicles[13]Locked = False
Objectives[74]mission_Vehicles[13]Alarm = False
Objectives[74]mission_Vehicles[13]HotWired = False
Objectives[74]mission_Vehicles[13]Invincible = False
Objectives[74]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[13]Remove_After = 0
Objectives[74]mission_Vehicles[13]Survive_Number = 0
Objectives[74]mission_Vehicles[13]Failed_Text = 
Objectives[74]mission_Vehicles[14]positionX = 845,301
Objectives[74]mission_Vehicles[14]positionY = -2613,396
Objectives[74]mission_Vehicles[14]positionZ = 51,77979
Objectives[74]mission_Vehicles[14]Heading = 101,7335
Objectives[74]mission_Vehicles[14]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[14]Model = riot
Objectives[74]mission_Vehicles[14]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[14]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[14]HasPearlescent = False
Objectives[74]mission_Vehicles[14]Livery = 0
Objectives[74]mission_Vehicles[14]DirtLevel = 0
Objectives[74]mission_Vehicles[14]LockedForPlayer = False
Objectives[74]mission_Vehicles[14]Locked = False
Objectives[74]mission_Vehicles[14]Alarm = False
Objectives[74]mission_Vehicles[14]HotWired = False
Objectives[74]mission_Vehicles[14]Invincible = False
Objectives[74]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[14]Remove_After = 0
Objectives[74]mission_Vehicles[14]Survive_Number = 0
Objectives[74]mission_Vehicles[14]Failed_Text = 
Objectives[74]mission_Vehicles[15]positionX = 844,0739
Objectives[74]mission_Vehicles[15]positionY = -2608,315
Objectives[74]mission_Vehicles[15]positionZ = 51,78693
Objectives[74]mission_Vehicles[15]Heading = 101,737
Objectives[74]mission_Vehicles[15]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[15]Model = riot
Objectives[74]mission_Vehicles[15]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[15]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[15]HasPearlescent = False
Objectives[74]mission_Vehicles[15]Livery = 0
Objectives[74]mission_Vehicles[15]DirtLevel = 0
Objectives[74]mission_Vehicles[15]LockedForPlayer = False
Objectives[74]mission_Vehicles[15]Locked = False
Objectives[74]mission_Vehicles[15]Alarm = False
Objectives[74]mission_Vehicles[15]HotWired = False
Objectives[74]mission_Vehicles[15]Invincible = False
Objectives[74]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[15]Remove_After = 0
Objectives[74]mission_Vehicles[15]Survive_Number = 0
Objectives[74]mission_Vehicles[15]Failed_Text = 
Objectives[74]mission_Vehicles[16]positionX = 733,52
Objectives[74]mission_Vehicles[16]positionY = -2647,205
Objectives[74]mission_Vehicles[16]positionZ = 51,37202
Objectives[74]mission_Vehicles[16]Heading = 281,705
Objectives[74]mission_Vehicles[16]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[16]Model = riot
Objectives[74]mission_Vehicles[16]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[16]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[16]HasPearlescent = False
Objectives[74]mission_Vehicles[16]Livery = 0
Objectives[74]mission_Vehicles[16]DirtLevel = 0
Objectives[74]mission_Vehicles[16]LockedForPlayer = False
Objectives[74]mission_Vehicles[16]Locked = False
Objectives[74]mission_Vehicles[16]Alarm = False
Objectives[74]mission_Vehicles[16]HotWired = False
Objectives[74]mission_Vehicles[16]Invincible = False
Objectives[74]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[16]Remove_After = 0
Objectives[74]mission_Vehicles[16]Survive_Number = 0
Objectives[74]mission_Vehicles[16]Failed_Text = 
Objectives[74]mission_Vehicles[17]positionX = 732,4559
Objectives[74]mission_Vehicles[17]positionY = -2641,989
Objectives[74]mission_Vehicles[17]positionZ = 51,36805
Objectives[74]mission_Vehicles[17]Heading = 281,7101
Objectives[74]mission_Vehicles[17]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[17]Model = riot
Objectives[74]mission_Vehicles[17]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[17]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[17]HasPearlescent = False
Objectives[74]mission_Vehicles[17]Livery = 0
Objectives[74]mission_Vehicles[17]DirtLevel = 0
Objectives[74]mission_Vehicles[17]LockedForPlayer = False
Objectives[74]mission_Vehicles[17]Locked = False
Objectives[74]mission_Vehicles[17]Alarm = False
Objectives[74]mission_Vehicles[17]HotWired = False
Objectives[74]mission_Vehicles[17]Invincible = False
Objectives[74]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[17]Remove_After = 0
Objectives[74]mission_Vehicles[17]Survive_Number = 0
Objectives[74]mission_Vehicles[17]Failed_Text = 
Objectives[74]mission_Vehicles[18]positionX = 730,4519
Objectives[74]mission_Vehicles[18]positionY = -2633,649
Objectives[74]mission_Vehicles[18]positionZ = 51,35334
Objectives[74]mission_Vehicles[18]Heading = 101,6842
Objectives[74]mission_Vehicles[18]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[18]Model = riot
Objectives[74]mission_Vehicles[18]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[18]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[18]HasPearlescent = False
Objectives[74]mission_Vehicles[18]Livery = 0
Objectives[74]mission_Vehicles[18]DirtLevel = 0
Objectives[74]mission_Vehicles[18]LockedForPlayer = False
Objectives[74]mission_Vehicles[18]Locked = False
Objectives[74]mission_Vehicles[18]Alarm = False
Objectives[74]mission_Vehicles[18]HotWired = False
Objectives[74]mission_Vehicles[18]Invincible = False
Objectives[74]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[18]Remove_After = 0
Objectives[74]mission_Vehicles[18]Survive_Number = 0
Objectives[74]mission_Vehicles[18]Failed_Text = 
Objectives[74]mission_Vehicles[19]positionX = 729,571
Objectives[74]mission_Vehicles[19]positionY = -2628,553
Objectives[74]mission_Vehicles[19]positionZ = 51,35377
Objectives[74]mission_Vehicles[19]Heading = 101,6907
Objectives[74]mission_Vehicles[19]Name = Antisommossa polizia
Objectives[74]mission_Vehicles[19]Model = riot
Objectives[74]mission_Vehicles[19]PrimaryColor = PureWhite
Objectives[74]mission_Vehicles[19]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[19]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[19]HasPearlescent = False
Objectives[74]mission_Vehicles[19]Livery = 0
Objectives[74]mission_Vehicles[19]DirtLevel = 0
Objectives[74]mission_Vehicles[19]LockedForPlayer = False
Objectives[74]mission_Vehicles[19]Locked = False
Objectives[74]mission_Vehicles[19]Alarm = False
Objectives[74]mission_Vehicles[19]HotWired = False
Objectives[74]mission_Vehicles[19]Invincible = False
Objectives[74]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[19]Remove_After = 0
Objectives[74]mission_Vehicles[19]Survive_Number = 0
Objectives[74]mission_Vehicles[19]Failed_Text = 
Objectives[74]mission_Vehicles[20]positionX = 769,0283
Objectives[74]mission_Vehicles[20]positionY = -2635,99
Objectives[74]mission_Vehicles[20]positionZ = 52,14661
Objectives[74]mission_Vehicles[20]Heading = 304,9513
Objectives[74]mission_Vehicles[20]Name = FIB
Objectives[74]mission_Vehicles[20]Model = fbi
Objectives[74]mission_Vehicles[20]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[20]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[20]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[20]HasPearlescent = False
Objectives[74]mission_Vehicles[20]Livery = 0
Objectives[74]mission_Vehicles[20]DirtLevel = 0
Objectives[74]mission_Vehicles[20]LockedForPlayer = False
Objectives[74]mission_Vehicles[20]Locked = False
Objectives[74]mission_Vehicles[20]Alarm = False
Objectives[74]mission_Vehicles[20]HotWired = False
Objectives[74]mission_Vehicles[20]Invincible = False
Objectives[74]mission_Vehicles[20]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[20]Remove_After = 0
Objectives[74]mission_Vehicles[20]Survive_Number = 0
Objectives[74]mission_Vehicles[20]Failed_Text = 
Objectives[74]mission_Vehicles[21]positionX = 769,9034
Objectives[74]mission_Vehicles[21]positionY = -2626,355
Objectives[74]mission_Vehicles[21]positionZ = 52,17734
Objectives[74]mission_Vehicles[21]Heading = 225,0123
Objectives[74]mission_Vehicles[21]Name = FIB
Objectives[74]mission_Vehicles[21]Model = fbi
Objectives[74]mission_Vehicles[21]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[21]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[21]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[21]HasPearlescent = False
Objectives[74]mission_Vehicles[21]Livery = 0
Objectives[74]mission_Vehicles[21]DirtLevel = 0
Objectives[74]mission_Vehicles[21]LockedForPlayer = False
Objectives[74]mission_Vehicles[21]Locked = False
Objectives[74]mission_Vehicles[21]Alarm = False
Objectives[74]mission_Vehicles[21]HotWired = False
Objectives[74]mission_Vehicles[21]Invincible = False
Objectives[74]mission_Vehicles[21]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[21]Remove_After = 0
Objectives[74]mission_Vehicles[21]Survive_Number = 0
Objectives[74]mission_Vehicles[21]Failed_Text = 
Objectives[74]mission_Vehicles[22]positionX = 783,0394
Objectives[74]mission_Vehicles[22]positionY = -2621,504
Objectives[74]mission_Vehicles[22]positionZ = 52,29713
Objectives[74]mission_Vehicles[22]Heading = 150,0025
Objectives[74]mission_Vehicles[22]Name = FIB
Objectives[74]mission_Vehicles[22]Model = fbi
Objectives[74]mission_Vehicles[22]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[22]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[22]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[22]HasPearlescent = False
Objectives[74]mission_Vehicles[22]Livery = 0
Objectives[74]mission_Vehicles[22]DirtLevel = 0
Objectives[74]mission_Vehicles[22]LockedForPlayer = False
Objectives[74]mission_Vehicles[22]Locked = False
Objectives[74]mission_Vehicles[22]Alarm = False
Objectives[74]mission_Vehicles[22]HotWired = False
Objectives[74]mission_Vehicles[22]Invincible = False
Objectives[74]mission_Vehicles[22]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[22]Remove_After = 0
Objectives[74]mission_Vehicles[22]Survive_Number = 0
Objectives[74]mission_Vehicles[22]Failed_Text = 
Objectives[74]mission_Vehicles[23]positionX = 797,6121
Objectives[74]mission_Vehicles[23]positionY = -2623,405
Objectives[74]mission_Vehicles[23]positionZ = 52,33403
Objectives[74]mission_Vehicles[23]Heading = 30,05995
Objectives[74]mission_Vehicles[23]Name = FIB
Objectives[74]mission_Vehicles[23]Model = fbi
Objectives[74]mission_Vehicles[23]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[23]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[23]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[23]HasPearlescent = False
Objectives[74]mission_Vehicles[23]Livery = 0
Objectives[74]mission_Vehicles[23]DirtLevel = 0
Objectives[74]mission_Vehicles[23]LockedForPlayer = False
Objectives[74]mission_Vehicles[23]Locked = False
Objectives[74]mission_Vehicles[23]Alarm = False
Objectives[74]mission_Vehicles[23]HotWired = False
Objectives[74]mission_Vehicles[23]Invincible = False
Objectives[74]mission_Vehicles[23]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[23]Remove_After = 0
Objectives[74]mission_Vehicles[23]Survive_Number = 0
Objectives[74]mission_Vehicles[23]Failed_Text = 
Objectives[74]mission_Vehicles[24]positionX = 809,7709
Objectives[74]mission_Vehicles[24]positionY = -2622,058
Objectives[74]mission_Vehicles[24]positionZ = 52,29689
Objectives[74]mission_Vehicles[24]Heading = 270,3792
Objectives[74]mission_Vehicles[24]Name = FIB
Objectives[74]mission_Vehicles[24]Model = fbi
Objectives[74]mission_Vehicles[24]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[24]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[24]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[24]HasPearlescent = False
Objectives[74]mission_Vehicles[24]Livery = 0
Objectives[74]mission_Vehicles[24]DirtLevel = 0
Objectives[74]mission_Vehicles[24]LockedForPlayer = False
Objectives[74]mission_Vehicles[24]Locked = False
Objectives[74]mission_Vehicles[24]Alarm = False
Objectives[74]mission_Vehicles[24]HotWired = False
Objectives[74]mission_Vehicles[24]Invincible = False
Objectives[74]mission_Vehicles[24]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[24]Remove_After = 0
Objectives[74]mission_Vehicles[24]Survive_Number = 0
Objectives[74]mission_Vehicles[24]Failed_Text = 
Objectives[74]mission_Vehicles[25]positionX = 813,5891
Objectives[74]mission_Vehicles[25]positionY = -2616,55
Objectives[74]mission_Vehicles[25]positionZ = 52,25414
Objectives[74]mission_Vehicles[25]Heading = 250,0093
Objectives[74]mission_Vehicles[25]Name = FIB
Objectives[74]mission_Vehicles[25]Model = fbi
Objectives[74]mission_Vehicles[25]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[25]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[25]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[25]HasPearlescent = False
Objectives[74]mission_Vehicles[25]Livery = 0
Objectives[74]mission_Vehicles[25]DirtLevel = 0
Objectives[74]mission_Vehicles[25]LockedForPlayer = False
Objectives[74]mission_Vehicles[25]Locked = False
Objectives[74]mission_Vehicles[25]Alarm = False
Objectives[74]mission_Vehicles[25]HotWired = False
Objectives[74]mission_Vehicles[25]Invincible = False
Objectives[74]mission_Vehicles[25]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[25]Remove_After = 0
Objectives[74]mission_Vehicles[25]Survive_Number = 0
Objectives[74]mission_Vehicles[25]Failed_Text = 
Objectives[74]mission_Vehicles[26]positionX = 812,8156
Objectives[74]mission_Vehicles[26]positionY = -2628,145
Objectives[74]mission_Vehicles[26]positionZ = 52,2552
Objectives[74]mission_Vehicles[26]Heading = 119,9908
Objectives[74]mission_Vehicles[26]Name = FIB
Objectives[74]mission_Vehicles[26]Model = fbi2
Objectives[74]mission_Vehicles[26]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[26]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[26]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[26]HasPearlescent = False
Objectives[74]mission_Vehicles[26]Livery = 0
Objectives[74]mission_Vehicles[26]DirtLevel = 0
Objectives[74]mission_Vehicles[26]LockedForPlayer = False
Objectives[74]mission_Vehicles[26]Locked = False
Objectives[74]mission_Vehicles[26]Alarm = False
Objectives[74]mission_Vehicles[26]HotWired = False
Objectives[74]mission_Vehicles[26]Invincible = False
Objectives[74]mission_Vehicles[26]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[26]Remove_After = 0
Objectives[74]mission_Vehicles[26]Survive_Number = 0
Objectives[74]mission_Vehicles[26]Failed_Text = 
Objectives[74]mission_Vehicles[27]positionX = 793,843
Objectives[74]mission_Vehicles[27]positionY = -2632,156
Objectives[74]mission_Vehicles[27]positionZ = 52,30082
Objectives[74]mission_Vehicles[27]Heading = 35,00912
Objectives[74]mission_Vehicles[27]Name = FIB
Objectives[74]mission_Vehicles[27]Model = fbi2
Objectives[74]mission_Vehicles[27]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[27]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[27]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[27]HasPearlescent = False
Objectives[74]mission_Vehicles[27]Livery = 0
Objectives[74]mission_Vehicles[27]DirtLevel = 0
Objectives[74]mission_Vehicles[27]LockedForPlayer = False
Objectives[74]mission_Vehicles[27]Locked = False
Objectives[74]mission_Vehicles[27]Alarm = False
Objectives[74]mission_Vehicles[27]HotWired = False
Objectives[74]mission_Vehicles[27]Invincible = False
Objectives[74]mission_Vehicles[27]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[27]Remove_After = 0
Objectives[74]mission_Vehicles[27]Survive_Number = 0
Objectives[74]mission_Vehicles[27]Failed_Text = 
Objectives[74]mission_Vehicles[28]positionX = 778,0598
Objectives[74]mission_Vehicles[28]positionY = -2624,782
Objectives[74]mission_Vehicles[28]positionZ = 52,23098
Objectives[74]mission_Vehicles[28]Heading = 35,00976
Objectives[74]mission_Vehicles[28]Name = FIB
Objectives[74]mission_Vehicles[28]Model = fbi2
Objectives[74]mission_Vehicles[28]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[28]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[28]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[28]HasPearlescent = False
Objectives[74]mission_Vehicles[28]Livery = 0
Objectives[74]mission_Vehicles[28]DirtLevel = 0
Objectives[74]mission_Vehicles[28]LockedForPlayer = False
Objectives[74]mission_Vehicles[28]Locked = False
Objectives[74]mission_Vehicles[28]Alarm = False
Objectives[74]mission_Vehicles[28]HotWired = False
Objectives[74]mission_Vehicles[28]Invincible = False
Objectives[74]mission_Vehicles[28]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[28]Remove_After = 0
Objectives[74]mission_Vehicles[28]Survive_Number = 0
Objectives[74]mission_Vehicles[28]Failed_Text = 
Objectives[74]mission_Vehicles[29]positionX = 779,7786
Objectives[74]mission_Vehicles[29]positionY = -2635,43
Objectives[74]mission_Vehicles[29]positionZ = 52,22941
Objectives[74]mission_Vehicles[29]Heading = 235,0088
Objectives[74]mission_Vehicles[29]Name = FIB
Objectives[74]mission_Vehicles[29]Model = fbi2
Objectives[74]mission_Vehicles[29]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[29]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[29]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[29]HasPearlescent = False
Objectives[74]mission_Vehicles[29]Livery = 0
Objectives[74]mission_Vehicles[29]DirtLevel = 0
Objectives[74]mission_Vehicles[29]LockedForPlayer = False
Objectives[74]mission_Vehicles[29]Locked = False
Objectives[74]mission_Vehicles[29]Alarm = False
Objectives[74]mission_Vehicles[29]HotWired = False
Objectives[74]mission_Vehicles[29]Invincible = False
Objectives[74]mission_Vehicles[29]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[29]Remove_After = 0
Objectives[74]mission_Vehicles[29]Survive_Number = 0
Objectives[74]mission_Vehicles[29]Failed_Text = 
Objectives[74]mission_Vehicles[30]positionX = 762,1304
Objectives[74]mission_Vehicles[30]positionY = -2629,696
Objectives[74]mission_Vehicles[30]positionZ = 52,04554
Objectives[74]mission_Vehicles[30]Heading = 45,23656
Objectives[74]mission_Vehicles[30]Name = FIB
Objectives[74]mission_Vehicles[30]Model = fbi2
Objectives[74]mission_Vehicles[30]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[30]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[30]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[30]HasPearlescent = False
Objectives[74]mission_Vehicles[30]Livery = 0
Objectives[74]mission_Vehicles[30]DirtLevel = 0
Objectives[74]mission_Vehicles[30]LockedForPlayer = False
Objectives[74]mission_Vehicles[30]Locked = False
Objectives[74]mission_Vehicles[30]Alarm = False
Objectives[74]mission_Vehicles[30]HotWired = False
Objectives[74]mission_Vehicles[30]Invincible = False
Objectives[74]mission_Vehicles[30]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[30]Remove_After = 0
Objectives[74]mission_Vehicles[30]Survive_Number = 0
Objectives[74]mission_Vehicles[30]Failed_Text = 
Objectives[74]mission_Vehicles[31]positionX = 759,2898
Objectives[74]mission_Vehicles[31]positionY = -2638,236
Objectives[74]mission_Vehicles[31]positionZ = 51,96843
Objectives[74]mission_Vehicles[31]Heading = 269,9943
Objectives[74]mission_Vehicles[31]Name = FIB
Objectives[74]mission_Vehicles[31]Model = fbi2
Objectives[74]mission_Vehicles[31]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[31]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[31]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[31]HasPearlescent = False
Objectives[74]mission_Vehicles[31]Livery = 0
Objectives[74]mission_Vehicles[31]DirtLevel = 0
Objectives[74]mission_Vehicles[31]LockedForPlayer = False
Objectives[74]mission_Vehicles[31]Locked = False
Objectives[74]mission_Vehicles[31]Alarm = False
Objectives[74]mission_Vehicles[31]HotWired = False
Objectives[74]mission_Vehicles[31]Invincible = False
Objectives[74]mission_Vehicles[31]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[31]Remove_After = 0
Objectives[74]mission_Vehicles[31]Survive_Number = 0
Objectives[74]mission_Vehicles[31]Failed_Text = 
Objectives[74]mission_Vehicles[32]positionX = 794,0186
Objectives[74]mission_Vehicles[32]positionY = -2637,403
Objectives[74]mission_Vehicles[32]positionZ = 52,29841
Objectives[74]mission_Vehicles[32]Heading = 270,0114
Objectives[74]mission_Vehicles[32]Name = FIB
Objectives[74]mission_Vehicles[32]Model = fbi2
Objectives[74]mission_Vehicles[32]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[32]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[32]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[32]HasPearlescent = False
Objectives[74]mission_Vehicles[32]Livery = 0
Objectives[74]mission_Vehicles[32]DirtLevel = 0
Objectives[74]mission_Vehicles[32]LockedForPlayer = False
Objectives[74]mission_Vehicles[32]Locked = False
Objectives[74]mission_Vehicles[32]Alarm = False
Objectives[74]mission_Vehicles[32]HotWired = False
Objectives[74]mission_Vehicles[32]Invincible = False
Objectives[74]mission_Vehicles[32]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[32]Remove_After = 0
Objectives[74]mission_Vehicles[32]Survive_Number = 0
Objectives[74]mission_Vehicles[32]Failed_Text = 
Objectives[74]mission_Vehicles[33]positionX = 808,6015
Objectives[74]mission_Vehicles[33]positionY = -2633,26
Objectives[74]mission_Vehicles[33]positionZ = 52,30458
Objectives[74]mission_Vehicles[33]Heading = 270,0052
Objectives[74]mission_Vehicles[33]Name = FIB
Objectives[74]mission_Vehicles[33]Model = fbi
Objectives[74]mission_Vehicles[33]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[33]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[33]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[33]HasPearlescent = False
Objectives[74]mission_Vehicles[33]Livery = 0
Objectives[74]mission_Vehicles[33]DirtLevel = 0
Objectives[74]mission_Vehicles[33]LockedForPlayer = False
Objectives[74]mission_Vehicles[33]Locked = False
Objectives[74]mission_Vehicles[33]Alarm = False
Objectives[74]mission_Vehicles[33]HotWired = False
Objectives[74]mission_Vehicles[33]Invincible = False
Objectives[74]mission_Vehicles[33]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[33]Remove_After = 0
Objectives[74]mission_Vehicles[33]Survive_Number = 0
Objectives[74]mission_Vehicles[33]Failed_Text = 
Objectives[74]mission_Vehicles[34]positionX = 803,0778
Objectives[74]mission_Vehicles[34]positionY = -2618,962
Objectives[74]mission_Vehicles[34]positionZ = 52,28965
Objectives[74]mission_Vehicles[34]Heading = 155,0063
Objectives[74]mission_Vehicles[34]Name = FIB
Objectives[74]mission_Vehicles[34]Model = fbi2
Objectives[74]mission_Vehicles[34]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[34]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[34]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[34]HasPearlescent = False
Objectives[74]mission_Vehicles[34]Livery = 0
Objectives[74]mission_Vehicles[34]DirtLevel = 0
Objectives[74]mission_Vehicles[34]LockedForPlayer = False
Objectives[74]mission_Vehicles[34]Locked = False
Objectives[74]mission_Vehicles[34]Alarm = False
Objectives[74]mission_Vehicles[34]HotWired = False
Objectives[74]mission_Vehicles[34]Invincible = False
Objectives[74]mission_Vehicles[34]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[34]Remove_After = 0
Objectives[74]mission_Vehicles[34]Survive_Number = 0
Objectives[74]mission_Vehicles[34]Failed_Text = 
Objectives[74]mission_Vehicles[35]positionX = 822,163
Objectives[74]mission_Vehicles[35]positionY = -2615,574
Objectives[74]mission_Vehicles[35]positionZ = 52,14885
Objectives[74]mission_Vehicles[35]Heading = 150,8999
Objectives[74]mission_Vehicles[35]Name = FIB
Objectives[74]mission_Vehicles[35]Model = fbi2
Objectives[74]mission_Vehicles[35]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[35]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[35]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[35]HasPearlescent = False
Objectives[74]mission_Vehicles[35]Livery = 0
Objectives[74]mission_Vehicles[35]DirtLevel = 0
Objectives[74]mission_Vehicles[35]LockedForPlayer = False
Objectives[74]mission_Vehicles[35]Locked = False
Objectives[74]mission_Vehicles[35]Alarm = False
Objectives[74]mission_Vehicles[35]HotWired = False
Objectives[74]mission_Vehicles[35]Invincible = False
Objectives[74]mission_Vehicles[35]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[35]Remove_After = 0
Objectives[74]mission_Vehicles[35]Survive_Number = 0
Objectives[74]mission_Vehicles[35]Failed_Text = 
Objectives[74]mission_Vehicles[36]positionX = 826,8105
Objectives[74]mission_Vehicles[36]positionY = -2629,121
Objectives[74]mission_Vehicles[36]positionZ = 52,12103
Objectives[74]mission_Vehicles[36]Heading = 248,933
Objectives[74]mission_Vehicles[36]Name = FIB
Objectives[74]mission_Vehicles[36]Model = fbi2
Objectives[74]mission_Vehicles[36]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[36]SecondaryColor = MetallicBlackSteel
Objectives[74]mission_Vehicles[36]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[36]HasPearlescent = False
Objectives[74]mission_Vehicles[36]Livery = 0
Objectives[74]mission_Vehicles[36]DirtLevel = 0
Objectives[74]mission_Vehicles[36]LockedForPlayer = False
Objectives[74]mission_Vehicles[36]Locked = False
Objectives[74]mission_Vehicles[36]Alarm = False
Objectives[74]mission_Vehicles[36]HotWired = False
Objectives[74]mission_Vehicles[36]Invincible = False
Objectives[74]mission_Vehicles[36]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[36]Remove_After = 0
Objectives[74]mission_Vehicles[36]Survive_Number = 0
Objectives[74]mission_Vehicles[36]Failed_Text = 
Objectives[74]mission_Vehicles[37]positionX = 855,6558
Objectives[74]mission_Vehicles[37]positionY = -2611,593
Objectives[74]mission_Vehicles[37]positionZ = 52,08167
Objectives[74]mission_Vehicles[37]Heading = 99,18401
Objectives[74]mission_Vehicles[37]Name = Hauler
Objectives[74]mission_Vehicles[37]Model = hauler
Objectives[74]mission_Vehicles[37]PrimaryColor = MetallicBlue
Objectives[74]mission_Vehicles[37]SecondaryColor = MetaillicVDarkBlue
Objectives[74]mission_Vehicles[37]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[37]HasPearlescent = False
Objectives[74]mission_Vehicles[37]Livery = 0
Objectives[74]mission_Vehicles[37]DirtLevel = 0
Objectives[74]mission_Vehicles[37]LockedForPlayer = False
Objectives[74]mission_Vehicles[37]Locked = False
Objectives[74]mission_Vehicles[37]Alarm = False
Objectives[74]mission_Vehicles[37]HotWired = False
Objectives[74]mission_Vehicles[37]Invincible = False
Objectives[74]mission_Vehicles[37]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[37]Remove_After = 0
Objectives[74]mission_Vehicles[37]Survive_Number = 0
Objectives[74]mission_Vehicles[37]Failed_Text = 
Objectives[74]mission_Vehicles[38]positionX = 854,1321
Objectives[74]mission_Vehicles[38]positionY = -2606,285
Objectives[74]mission_Vehicles[38]positionZ = 52,0971
Objectives[74]mission_Vehicles[38]Heading = 99,82691
Objectives[74]mission_Vehicles[38]Name = Hauler
Objectives[74]mission_Vehicles[38]Model = hauler
Objectives[74]mission_Vehicles[38]PrimaryColor = MetallicBlazeRed
Objectives[74]mission_Vehicles[38]SecondaryColor = MetallicBeachSand
Objectives[74]mission_Vehicles[38]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[38]HasPearlescent = False
Objectives[74]mission_Vehicles[38]Livery = 0
Objectives[74]mission_Vehicles[38]DirtLevel = 0
Objectives[74]mission_Vehicles[38]LockedForPlayer = False
Objectives[74]mission_Vehicles[38]Locked = False
Objectives[74]mission_Vehicles[38]Alarm = False
Objectives[74]mission_Vehicles[38]HotWired = False
Objectives[74]mission_Vehicles[38]Invincible = False
Objectives[74]mission_Vehicles[38]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[38]Remove_After = 0
Objectives[74]mission_Vehicles[38]Survive_Number = 0
Objectives[74]mission_Vehicles[38]Failed_Text = 
Objectives[74]mission_Vehicles[39]positionX = 861,4109
Objectives[74]mission_Vehicles[39]positionY = -2610,639
Objectives[74]mission_Vehicles[39]positionZ = 53,29744
Objectives[74]mission_Vehicles[39]Heading = 99,50368
Objectives[74]mission_Vehicles[39]Name = Rimorchio
Objectives[74]mission_Vehicles[39]Model = tanker
Objectives[74]mission_Vehicles[39]PrimaryColor = MetallicBlazeRed
Objectives[74]mission_Vehicles[39]SecondaryColor = MetallicBeachSand
Objectives[74]mission_Vehicles[39]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[39]HasPearlescent = False
Objectives[74]mission_Vehicles[39]Livery = 0
Objectives[74]mission_Vehicles[39]DirtLevel = 0
Objectives[74]mission_Vehicles[39]LockedForPlayer = False
Objectives[74]mission_Vehicles[39]Locked = False
Objectives[74]mission_Vehicles[39]Alarm = False
Objectives[74]mission_Vehicles[39]HotWired = False
Objectives[74]mission_Vehicles[39]Invincible = False
Objectives[74]mission_Vehicles[39]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[39]Remove_After = 0
Objectives[74]mission_Vehicles[39]Survive_Number = 0
Objectives[74]mission_Vehicles[39]Failed_Text = 
Objectives[74]mission_Vehicles[40]positionX = 859,8849
Objectives[74]mission_Vehicles[40]positionY = -2605,318
Objectives[74]mission_Vehicles[40]positionZ = 53,31412
Objectives[74]mission_Vehicles[40]Heading = 99,47019
Objectives[74]mission_Vehicles[40]Name = Rimorchio
Objectives[74]mission_Vehicles[40]Model = tanker
Objectives[74]mission_Vehicles[40]PrimaryColor = MetallicBlazeRed
Objectives[74]mission_Vehicles[40]SecondaryColor = MetallicBeachSand
Objectives[74]mission_Vehicles[40]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[40]HasPearlescent = False
Objectives[74]mission_Vehicles[40]Livery = 0
Objectives[74]mission_Vehicles[40]DirtLevel = 0
Objectives[74]mission_Vehicles[40]LockedForPlayer = False
Objectives[74]mission_Vehicles[40]Locked = False
Objectives[74]mission_Vehicles[40]Alarm = False
Objectives[74]mission_Vehicles[40]HotWired = False
Objectives[74]mission_Vehicles[40]Invincible = False
Objectives[74]mission_Vehicles[40]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[40]Remove_After = 0
Objectives[74]mission_Vehicles[40]Survive_Number = 0
Objectives[74]mission_Vehicles[40]Failed_Text = 
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Type = GoTo_Actor
Objectives[75]Text = Go to agent
Objectives[75]positionX = 785,4896
Objectives[75]positionY = -2628,632
Objectives[75]positionZ = 51,7319
Objectives[75]GoTo_Actor_ChangToCompanion = False
Objectives[75]GoTo_Actor_Distance = 3
Objectives[75]GoTo_Actor_Remove_Blip = True
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 1
Objectives[75]ObjectiveMessages[0]positionX = 1836,39
Objectives[75]ObjectiveMessages[0]positionY = -2190,853
Objectives[75]ObjectiveMessages[0]positionZ = 151,4806
Objectives[75]ObjectiveMessages[0]Message = What the fuck is going on here?
Objectives[75]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[75]ObjectiveMessages[0]Sender = 
Objectives[75]ObjectiveMessages[0]Subject = 
Objectives[75]ObjectiveMessages[0]MessageColor = Yellow
Objectives[75]ObjectiveMessages[0]PlayFromStart = True
Objectives[75]ObjectiveMessages[0]Delay = False
Objectives[75]ObjectiveMessages[0]DelayTime = 0
Objectives[75]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[0]TypeSubtitle = False
Objectives[75]ObjectiveMessages[0]TypeTextMesage = True
Objectives[75]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[76]Type = Hint_Objective
Objectives[76]Text = 
Objectives[76]positionX = 744,6595
Objectives[76]positionY = -2635,891
Objectives[76]positionZ = 51,13573
Objectives[76]Hint_Time = 10
Objectives[76]Hint_FOV = 40
Objectives[76]Hint_Use_Position = False
Objectives[76]Hint_Use_Player = False
Objectives[76]Hint_Use_Actor = True
Objectives[76]Hint_Use_Vehicle = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 3
Objectives[76]ObjectiveMessages[0]positionX = 1830,39
Objectives[76]ObjectiveMessages[0]positionY = -2190,608
Objectives[76]ObjectiveMessages[0]positionZ = 148,7998
Objectives[76]ObjectiveMessages[0]Message = Who the fuck are you? Where do you think to go?
Objectives[76]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[0]Sender = 
Objectives[76]ObjectiveMessages[0]Subject = 
Objectives[76]ObjectiveMessages[0]MessageColor = Blue
Objectives[76]ObjectiveMessages[0]PlayFromStart = True
Objectives[76]ObjectiveMessages[0]Delay = False
Objectives[76]ObjectiveMessages[0]DelayTime = 0
Objectives[76]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[0]TypeSubtitle = False
Objectives[76]ObjectiveMessages[0]TypeTextMesage = True
Objectives[76]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[76]ObjectiveMessages[1]positionX = 1826,947
Objectives[76]ObjectiveMessages[1]positionY = -2189,938
Objectives[76]ObjectiveMessages[1]positionZ = 147,2335
Objectives[76]ObjectiveMessages[1]Message = Agent Norton, FIB, I need to see the agent Callaway.
Objectives[76]ObjectiveMessages[1]Contact = CHAR_DAVE
Objectives[76]ObjectiveMessages[1]Sender = 
Objectives[76]ObjectiveMessages[1]Subject = 
Objectives[76]ObjectiveMessages[1]MessageColor = Yellow
Objectives[76]ObjectiveMessages[1]PlayFromStart = True
Objectives[76]ObjectiveMessages[1]Delay = False
Objectives[76]ObjectiveMessages[1]DelayTime = 0
Objectives[76]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[1]TypeSubtitle = False
Objectives[76]ObjectiveMessages[1]TypeTextMesage = True
Objectives[76]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[76]ObjectiveMessages[2]positionX = 1823,885
Objectives[76]ObjectiveMessages[2]positionY = -2189,931
Objectives[76]ObjectiveMessages[2]positionZ = 145,5606
Objectives[76]ObjectiveMessages[2]Message = Oh, excuse me agent Norton, you can pass.
Objectives[76]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[2]Sender = 
Objectives[76]ObjectiveMessages[2]Subject = 
Objectives[76]ObjectiveMessages[2]MessageColor = Blue
Objectives[76]ObjectiveMessages[2]PlayFromStart = True
Objectives[76]ObjectiveMessages[2]Delay = False
Objectives[76]ObjectiveMessages[2]DelayTime = 0
Objectives[76]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[2]TypeSubtitle = False
Objectives[76]ObjectiveMessages[2]TypeTextMesage = True
Objectives[76]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[77]Type = GoTo_Actor
Objectives[77]Text = Go to agent Callaway
Objectives[77]positionX = 785,4896
Objectives[77]positionY = -2628,632
Objectives[77]positionZ = 51,7319
Objectives[77]GoTo_Actor_ChangToCompanion = True
Objectives[77]GoTo_Actor_Distance = 6
Objectives[77]GoTo_Actor_Remove_Blip = True
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Text = 
Objectives[78]Type = Timeout_Objective
Objectives[78]positionX = 788,4825
Objectives[78]positionY = -2620,597
Objectives[78]positionZ = 51,67036
Objectives[78]Timeout_Min = 0
Objectives[78]Timeout_Sec = 1
Objectives[78]mission_ActorsCount = 12
Objectives[78]mission_Actors[0]SpawnInVehicle = True
Objectives[78]mission_Actors[0]SeatIndex = -1
Objectives[78]mission_Actors[0]Survive_Number = 0
Objectives[78]mission_Actors[0]Failed_Text = 
Objectives[78]mission_Actors[0]Remove_After = 0
Objectives[78]mission_Actors[0]positionX = 1166,476
Objectives[78]mission_Actors[0]positionY = -1917,442
Objectives[78]mission_Actors[0]positionZ = 35,53862
Objectives[78]mission_Actors[0]Heading = 208,3054
Objectives[78]mission_Actors[0]String_Name = g_m_y_mexgoon_03
Objectives[78]mission_Actors[0]Relationship_Group = Enemy1
Objectives[78]mission_Actors[0]AddBlip = True
Objectives[78]mission_Actors[0]ShowCone = False
Objectives[78]mission_Actors[0]Invincible = True
Objectives[78]mission_Actors[0]SetHealth = 100
Objectives[78]mission_Actors[0]DieFromHeadShot = True
Objectives[78]mission_Actors[0]CanExitVehicle = True
Objectives[78]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[0]AlwaysFight = True
Objectives[78]mission_Actors[0]Seeing_Range = 30
Objectives[78]mission_Actors[0]Hearing_Range = 30
Objectives[78]mission_Actors[0]CombatMovement = Offensive
Objectives[78]mission_Actors[0]weapon = Pistol
Objectives[78]mission_Actors[0]Variation = Random
Objectives[78]mission_Actors[0]Task = 99
Objectives[78]mission_Actors[0]Task_Guard_Range = 5
Objectives[78]mission_Actors[0]Task_Stay_In_Range = True
Objectives[78]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[0]Task_Scenario = NONE
Objectives[78]mission_Actors[0]Task_List_Count = 9
Objectives[78]mission_Actors[0]Task_Repeat = False
Objectives[78]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[78]mission_Actors[0]Task_List[0]PositionX = 1270,627
Objectives[78]mission_Actors[0]Task_List[0]PositionY = -2149,386
Objectives[78]mission_Actors[0]Task_List[0]PositionZ = 47,39404
Objectives[78]mission_Actors[0]Task_List[0]Block = True
Objectives[78]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[78]mission_Actors[0]Task_List[1]PositionX = 1266,611
Objectives[78]mission_Actors[0]Task_List[1]PositionY = -2147,795
Objectives[78]mission_Actors[0]Task_List[1]PositionZ = 47,26715
Objectives[78]mission_Actors[0]Task_List[1]Speed = 1
Objectives[78]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[78]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[78]mission_Actors[0]Task_List[2]Type = Drive
Objectives[78]mission_Actors[0]Task_List[2]PositionX = 789,0054
Objectives[78]mission_Actors[0]Task_List[2]PositionY = -2621,094
Objectives[78]mission_Actors[0]Task_List[2]PositionZ = 52,1717
Objectives[78]mission_Actors[0]Task_List[2]Speed = 100
Objectives[78]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[2]AvoidVehicles = False
Objectives[78]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = False
Objectives[78]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[78]mission_Actors[0]Task_List[2]AvoidObjects = False
Objectives[78]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[2]Reverse = False
Objectives[78]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[78]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[78]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[78]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[78]mission_Actors[0]Task_List[3]Type = Drive
Objectives[78]mission_Actors[0]Task_List[3]PositionX = -375,1071
Objectives[78]mission_Actors[0]Task_List[3]PositionY = -2346,114
Objectives[78]mission_Actors[0]Task_List[3]PositionZ = 62,8431
Objectives[78]mission_Actors[0]Task_List[3]Speed = 100
Objectives[78]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[3]AvoidVehicles = False
Objectives[78]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = False
Objectives[78]mission_Actors[0]Task_List[3]AvoidActors = False
Objectives[78]mission_Actors[0]Task_List[3]AvoidObjects = False
Objectives[78]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[3]Reverse = False
Objectives[78]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[78]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[78]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[78]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[78]mission_Actors[0]Task_List[4]Type = Drive
Objectives[78]mission_Actors[0]Task_List[4]PositionX = -718,9533
Objectives[78]mission_Actors[0]Task_List[4]PositionY = -1736,482
Objectives[78]mission_Actors[0]Task_List[4]PositionZ = 38,4362
Objectives[78]mission_Actors[0]Task_List[4]Speed = 100
Objectives[78]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[4]AvoidVehicles = False
Objectives[78]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = False
Objectives[78]mission_Actors[0]Task_List[4]AvoidActors = False
Objectives[78]mission_Actors[0]Task_List[4]AvoidObjects = False
Objectives[78]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[4]Reverse = False
Objectives[78]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[78]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[78]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[78]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[78]mission_Actors[0]Task_List[5]Type = Drive
Objectives[78]mission_Actors[0]Task_List[5]PositionX = -397,4879
Objectives[78]mission_Actors[0]Task_List[5]PositionY = -712,5113
Objectives[78]mission_Actors[0]Task_List[5]PositionZ = 36,78679
Objectives[78]mission_Actors[0]Task_List[5]Speed = 100
Objectives[78]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[5]AvoidVehicles = False
Objectives[78]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = False
Objectives[78]mission_Actors[0]Task_List[5]AvoidActors = False
Objectives[78]mission_Actors[0]Task_List[5]AvoidObjects = False
Objectives[78]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[5]Reverse = False
Objectives[78]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[78]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[78]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[78]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[78]mission_Actors[0]Task_List[6]Type = Drive
Objectives[78]mission_Actors[0]Task_List[6]PositionX = -1094,65
Objectives[78]mission_Actors[0]Task_List[6]PositionY = -616,0096
Objectives[78]mission_Actors[0]Task_List[6]PositionZ = 15,17449
Objectives[78]mission_Actors[0]Task_List[6]Speed = 100
Objectives[78]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[6]AvoidVehicles = False
Objectives[78]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = False
Objectives[78]mission_Actors[0]Task_List[6]AvoidActors = False
Objectives[78]mission_Actors[0]Task_List[6]AvoidObjects = False
Objectives[78]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[6]Reverse = False
Objectives[78]mission_Actors[0]Task_List[6]TakeShortestPath = False
Objectives[78]mission_Actors[0]Task_List[6]IgnoreRoads = False
Objectives[78]mission_Actors[0]Task_List[6]IgnoreAllPathing = False
Objectives[78]mission_Actors[0]Task_List[6]AvoidHighWays = False
Objectives[78]mission_Actors[0]Task_List[7]Type = Drive
Objectives[78]mission_Actors[0]Task_List[7]PositionX = -1946,106
Objectives[78]mission_Actors[0]Task_List[7]PositionY = -478,1733
Objectives[78]mission_Actors[0]Task_List[7]PositionZ = 11,38134
Objectives[78]mission_Actors[0]Task_List[7]Speed = 100
Objectives[78]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[7]AvoidVehicles = False
Objectives[78]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = False
Objectives[78]mission_Actors[0]Task_List[7]AvoidActors = False
Objectives[78]mission_Actors[0]Task_List[7]AvoidObjects = False
Objectives[78]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[7]Reverse = False
Objectives[78]mission_Actors[0]Task_List[7]TakeShortestPath = False
Objectives[78]mission_Actors[0]Task_List[7]IgnoreRoads = False
Objectives[78]mission_Actors[0]Task_List[7]IgnoreAllPathing = False
Objectives[78]mission_Actors[0]Task_List[7]AvoidHighWays = False
Objectives[78]mission_Actors[0]Task_List[8]Type = Drive
Objectives[78]mission_Actors[0]Task_List[8]PositionX = -2144,707
Objectives[78]mission_Actors[0]Task_List[8]PositionY = -508,3067
Objectives[78]mission_Actors[0]Task_List[8]PositionZ = 0,8167744
Objectives[78]mission_Actors[0]Task_List[8]Speed = 100
Objectives[78]mission_Actors[0]Task_List[8]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[8]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[8]AvoidVehicles = False
Objectives[78]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = False
Objectives[78]mission_Actors[0]Task_List[8]AvoidActors = False
Objectives[78]mission_Actors[0]Task_List[8]AvoidObjects = False
Objectives[78]mission_Actors[0]Task_List[8]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[8]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[8]Reverse = False
Objectives[78]mission_Actors[0]Task_List[8]TakeShortestPath = False
Objectives[78]mission_Actors[0]Task_List[8]IgnoreRoads = False
Objectives[78]mission_Actors[0]Task_List[8]IgnoreAllPathing = False
Objectives[78]mission_Actors[0]Task_List[8]AvoidHighWays = False
Objectives[78]mission_Actors[0]NeededForSetPlayerActorTaskCount = 2
Objectives[78]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 79
Objectives[78]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 4
Objectives[78]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[1] = 81
Objectives[78]mission_Actors[0]NeededForSetPlayerActorTaskIndex[1] = 4
Objectives[78]mission_Actors[1]Survive_Number = 0
Objectives[78]mission_Actors[1]Failed_Text = 
Objectives[78]mission_Actors[1]Remove_After = 0
Objectives[78]mission_Actors[1]positionX = -2144,738
Objectives[78]mission_Actors[1]positionY = -508,2742
Objectives[78]mission_Actors[1]positionZ = 1,31931
Objectives[78]mission_Actors[1]Heading = 305,0098
Objectives[78]mission_Actors[1]String_Name = g_m_y_mexgoon_03
Objectives[78]mission_Actors[1]Relationship_Group = Enemy1
Objectives[78]mission_Actors[1]AddBlip = False
Objectives[78]mission_Actors[1]ShowCone = False
Objectives[78]mission_Actors[1]Invincible = False
Objectives[78]mission_Actors[1]SetHealth = 100
Objectives[78]mission_Actors[1]DieFromHeadShot = True
Objectives[78]mission_Actors[1]CanExitVehicle = True
Objectives[78]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[1]AlwaysFight = True
Objectives[78]mission_Actors[1]Seeing_Range = 30
Objectives[78]mission_Actors[1]Hearing_Range = 30
Objectives[78]mission_Actors[1]CombatMovement = Offensive
Objectives[78]mission_Actors[1]weapon = Pistol
Objectives[78]mission_Actors[1]Variation = Random
Objectives[78]mission_Actors[1]Task = 0
Objectives[78]mission_Actors[1]Task_Guard_Range = 5
Objectives[78]mission_Actors[1]Task_Stay_In_Range = True
Objectives[78]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[1]Task_Scenario = NONE
Objectives[78]mission_Actors[2]SpawnInVehicle = True
Objectives[78]mission_Actors[2]SeatIndex = 0
Objectives[78]mission_Actors[2]Survive_Number = 0
Objectives[78]mission_Actors[2]Failed_Text = 
Objectives[78]mission_Actors[2]Remove_After = 0
Objectives[78]mission_Actors[2]positionX = 1166,476
Objectives[78]mission_Actors[2]positionY = -1917,442
Objectives[78]mission_Actors[2]positionZ = 35,53862
Objectives[78]mission_Actors[2]Heading = 208,3054
Objectives[78]mission_Actors[2]String_Name = g_m_y_mexgoon_03
Objectives[78]mission_Actors[2]Relationship_Group = Enemy1
Objectives[78]mission_Actors[2]AddBlip = False
Objectives[78]mission_Actors[2]ShowCone = False
Objectives[78]mission_Actors[2]Invincible = False
Objectives[78]mission_Actors[2]SetHealth = 100
Objectives[78]mission_Actors[2]DieFromHeadShot = True
Objectives[78]mission_Actors[2]CanExitVehicle = True
Objectives[78]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[2]AlwaysFight = True
Objectives[78]mission_Actors[2]Seeing_Range = 30
Objectives[78]mission_Actors[2]Hearing_Range = 30
Objectives[78]mission_Actors[2]CombatMovement = Offensive
Objectives[78]mission_Actors[2]weapon = MicroSMG
Objectives[78]mission_Actors[2]Variation = Random
Objectives[78]mission_Actors[2]Task = 0
Objectives[78]mission_Actors[2]Task_Guard_Range = 5
Objectives[78]mission_Actors[2]Task_Stay_In_Range = True
Objectives[78]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[2]Task_Scenario = NONE
Objectives[78]mission_Actors[2]NeededForSetPlayerActorTaskCount = 1
Objectives[78]mission_Actors[2]NeededForSetPlayerActorTaskObjectiveNumber[0] = 80
Objectives[78]mission_Actors[2]NeededForSetPlayerActorTaskIndex[0] = 4
Objectives[78]mission_Actors[3]Survive_Number = 0
Objectives[78]mission_Actors[3]Failed_Text = 
Objectives[78]mission_Actors[3]Remove_After = 0
Objectives[78]mission_Actors[3]positionX = 1161,148
Objectives[78]mission_Actors[3]positionY = -1899,543
Objectives[78]mission_Actors[3]positionZ = 33,64272
Objectives[78]mission_Actors[3]Heading = 119,1004
Objectives[78]mission_Actors[3]String_Name = g_m_y_mexgoon_03
Objectives[78]mission_Actors[3]Relationship_Group = Enemy1
Objectives[78]mission_Actors[3]AddBlip = False
Objectives[78]mission_Actors[3]ShowCone = False
Objectives[78]mission_Actors[3]Invincible = False
Objectives[78]mission_Actors[3]SetHealth = 100
Objectives[78]mission_Actors[3]DieFromHeadShot = True
Objectives[78]mission_Actors[3]CanExitVehicle = True
Objectives[78]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[3]AlwaysFight = True
Objectives[78]mission_Actors[3]Seeing_Range = 30
Objectives[78]mission_Actors[3]Hearing_Range = 30
Objectives[78]mission_Actors[3]CombatMovement = Offensive
Objectives[78]mission_Actors[3]weapon = Unarmed
Objectives[78]mission_Actors[3]Variation = Random
Objectives[78]mission_Actors[3]Task = 0
Objectives[78]mission_Actors[3]Task_Guard_Range = 5
Objectives[78]mission_Actors[3]Task_Stay_In_Range = True
Objectives[78]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[3]Task_Scenario = NONE
Objectives[78]mission_Actors[4]SpawnInVehicle = True
Objectives[78]mission_Actors[4]SeatIndex = 0
Objectives[78]mission_Actors[4]Survive_Number = 0
Objectives[78]mission_Actors[4]Failed_Text = 
Objectives[78]mission_Actors[4]Remove_After = 0
Objectives[78]mission_Actors[4]positionX = 1162,26
Objectives[78]mission_Actors[4]positionY = -1899,024
Objectives[78]mission_Actors[4]positionZ = 33,1361
Objectives[78]mission_Actors[4]Heading = 205,9241
Objectives[78]mission_Actors[4]String_Name = g_m_y_mexgoon_03
Objectives[78]mission_Actors[4]Relationship_Group = Enemy1
Objectives[78]mission_Actors[4]AddBlip = False
Objectives[78]mission_Actors[4]ShowCone = False
Objectives[78]mission_Actors[4]Invincible = False
Objectives[78]mission_Actors[4]SetHealth = 100
Objectives[78]mission_Actors[4]DieFromHeadShot = True
Objectives[78]mission_Actors[4]CanExitVehicle = True
Objectives[78]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[4]AlwaysFight = True
Objectives[78]mission_Actors[4]Seeing_Range = 30
Objectives[78]mission_Actors[4]Hearing_Range = 30
Objectives[78]mission_Actors[4]CombatMovement = Offensive
Objectives[78]mission_Actors[4]weapon = MicroSMG
Objectives[78]mission_Actors[4]Variation = Random
Objectives[78]mission_Actors[4]Task = 0
Objectives[78]mission_Actors[4]Task_Guard_Range = 5
Objectives[78]mission_Actors[4]Task_Stay_In_Range = True
Objectives[78]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[4]Task_Scenario = NONE
Objectives[78]mission_Actors[5]SpawnInVehicle = True
Objectives[78]mission_Actors[5]SeatIndex = -1
Objectives[78]mission_Actors[5]Survive_Number = 0
Objectives[78]mission_Actors[5]Failed_Text = 
Objectives[78]mission_Actors[5]Remove_After = 0
Objectives[78]mission_Actors[5]positionX = 1162,26
Objectives[78]mission_Actors[5]positionY = -1899,024
Objectives[78]mission_Actors[5]positionZ = 33,1361
Objectives[78]mission_Actors[5]Heading = 205,9241
Objectives[78]mission_Actors[5]String_Name = g_m_y_mexgoon_03
Objectives[78]mission_Actors[5]Relationship_Group = Enemy1
Objectives[78]mission_Actors[5]AddBlip = True
Objectives[78]mission_Actors[5]ShowCone = False
Objectives[78]mission_Actors[5]Invincible = False
Objectives[78]mission_Actors[5]SetHealth = 100
Objectives[78]mission_Actors[5]DieFromHeadShot = True
Objectives[78]mission_Actors[5]CanExitVehicle = True
Objectives[78]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[5]AlwaysFight = True
Objectives[78]mission_Actors[5]Seeing_Range = 30
Objectives[78]mission_Actors[5]Hearing_Range = 30
Objectives[78]mission_Actors[5]CombatMovement = Offensive
Objectives[78]mission_Actors[5]weapon = MicroSMG
Objectives[78]mission_Actors[5]Variation = Random
Objectives[78]mission_Actors[5]Task = 0
Objectives[78]mission_Actors[5]Task_Guard_Range = 5
Objectives[78]mission_Actors[5]Task_Stay_In_Range = True
Objectives[78]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[5]Task_Scenario = NONE
Objectives[78]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[78]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 79
Objectives[78]mission_Actors[6]SpawnInVehicle = True
Objectives[78]mission_Actors[6]SeatIndex = -1
Objectives[78]mission_Actors[6]Survive_Number = 0
Objectives[78]mission_Actors[6]Failed_Text = 
Objectives[78]mission_Actors[6]Remove_After = 0
Objectives[78]mission_Actors[6]positionX = 1145,548
Objectives[78]mission_Actors[6]positionY = -1875,959
Objectives[78]mission_Actors[6]positionZ = 31,5049
Objectives[78]mission_Actors[6]Heading = 209,9765
Objectives[78]mission_Actors[6]String_Name = g_m_y_mexgoon_03
Objectives[78]mission_Actors[6]Relationship_Group = Enemy1
Objectives[78]mission_Actors[6]AddBlip = True
Objectives[78]mission_Actors[6]ShowCone = False
Objectives[78]mission_Actors[6]Invincible = False
Objectives[78]mission_Actors[6]SetHealth = 100
Objectives[78]mission_Actors[6]DieFromHeadShot = True
Objectives[78]mission_Actors[6]CanExitVehicle = True
Objectives[78]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[6]AlwaysFight = True
Objectives[78]mission_Actors[6]Seeing_Range = 30
Objectives[78]mission_Actors[6]Hearing_Range = 30
Objectives[78]mission_Actors[6]CombatMovement = Offensive
Objectives[78]mission_Actors[6]weapon = MicroSMG
Objectives[78]mission_Actors[6]Variation = Random
Objectives[78]mission_Actors[6]Task = 0
Objectives[78]mission_Actors[6]Task_Guard_Range = 5
Objectives[78]mission_Actors[6]Task_Stay_In_Range = True
Objectives[78]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[6]Task_Scenario = NONE
Objectives[78]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[78]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 81
Objectives[78]mission_Actors[7]SpawnInVehicle = True
Objectives[78]mission_Actors[7]SeatIndex = 0
Objectives[78]mission_Actors[7]Survive_Number = 0
Objectives[78]mission_Actors[7]Failed_Text = 
Objectives[78]mission_Actors[7]Remove_After = 0
Objectives[78]mission_Actors[7]positionX = 1145,548
Objectives[78]mission_Actors[7]positionY = -1875,959
Objectives[78]mission_Actors[7]positionZ = 31,5049
Objectives[78]mission_Actors[7]Heading = 209,9765
Objectives[78]mission_Actors[7]String_Name = g_m_y_mexgoon_03
Objectives[78]mission_Actors[7]Relationship_Group = Enemy1
Objectives[78]mission_Actors[7]AddBlip = False
Objectives[78]mission_Actors[7]ShowCone = False
Objectives[78]mission_Actors[7]Invincible = False
Objectives[78]mission_Actors[7]SetHealth = 100
Objectives[78]mission_Actors[7]DieFromHeadShot = True
Objectives[78]mission_Actors[7]CanExitVehicle = True
Objectives[78]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[7]AlwaysFight = True
Objectives[78]mission_Actors[7]Seeing_Range = 30
Objectives[78]mission_Actors[7]Hearing_Range = 30
Objectives[78]mission_Actors[7]CombatMovement = Offensive
Objectives[78]mission_Actors[7]weapon = MicroSMG
Objectives[78]mission_Actors[7]Variation = Random
Objectives[78]mission_Actors[7]Task = 0
Objectives[78]mission_Actors[7]Task_Guard_Range = 5
Objectives[78]mission_Actors[7]Task_Stay_In_Range = True
Objectives[78]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[7]Task_Scenario = NONE
Objectives[78]mission_Actors[8]Survive_Number = 0
Objectives[78]mission_Actors[8]Failed_Text = 
Objectives[78]mission_Actors[8]Remove_After = 0
Objectives[78]mission_Actors[8]positionX = 1163,303
Objectives[78]mission_Actors[8]positionY = -1913,709
Objectives[78]mission_Actors[8]positionZ = 35,01353
Objectives[78]mission_Actors[8]Heading = 210,2201
Objectives[78]mission_Actors[8]String_Name = g_m_y_mexgoon_03
Objectives[78]mission_Actors[8]Relationship_Group = Enemy1
Objectives[78]mission_Actors[8]AddBlip = False
Objectives[78]mission_Actors[8]ShowCone = False
Objectives[78]mission_Actors[8]Invincible = False
Objectives[78]mission_Actors[8]SetHealth = 100
Objectives[78]mission_Actors[8]DieFromHeadShot = True
Objectives[78]mission_Actors[8]CanExitVehicle = True
Objectives[78]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[8]AlwaysFight = True
Objectives[78]mission_Actors[8]Seeing_Range = 30
Objectives[78]mission_Actors[8]Hearing_Range = 30
Objectives[78]mission_Actors[8]CombatMovement = Offensive
Objectives[78]mission_Actors[8]weapon = Unarmed
Objectives[78]mission_Actors[8]Variation = Random
Objectives[78]mission_Actors[8]Task = 0
Objectives[78]mission_Actors[8]Task_Guard_Range = 5
Objectives[78]mission_Actors[8]Task_Stay_In_Range = True
Objectives[78]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[8]Task_Scenario = NONE
Objectives[78]mission_Actors[9]Survive_Number = 0
Objectives[78]mission_Actors[9]Failed_Text = 
Objectives[78]mission_Actors[9]Remove_After = 0
Objectives[78]mission_Actors[9]positionX = 1148,899
Objectives[78]mission_Actors[9]positionY = -1889,171
Objectives[78]mission_Actors[9]positionZ = 32,45024
Objectives[78]mission_Actors[9]Heading = 207,0362
Objectives[78]mission_Actors[9]String_Name = g_m_y_mexgoon_03
Objectives[78]mission_Actors[9]Relationship_Group = Enemy1
Objectives[78]mission_Actors[9]AddBlip = False
Objectives[78]mission_Actors[9]ShowCone = False
Objectives[78]mission_Actors[9]Invincible = False
Objectives[78]mission_Actors[9]SetHealth = 100
Objectives[78]mission_Actors[9]DieFromHeadShot = True
Objectives[78]mission_Actors[9]CanExitVehicle = True
Objectives[78]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[9]AlwaysFight = True
Objectives[78]mission_Actors[9]Seeing_Range = 30
Objectives[78]mission_Actors[9]Hearing_Range = 30
Objectives[78]mission_Actors[9]CombatMovement = Offensive
Objectives[78]mission_Actors[9]weapon = Unarmed
Objectives[78]mission_Actors[9]Variation = Random
Objectives[78]mission_Actors[9]Task = 0
Objectives[78]mission_Actors[9]Task_Guard_Range = 5
Objectives[78]mission_Actors[9]Task_Stay_In_Range = True
Objectives[78]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[9]Task_Scenario = NONE
Objectives[78]mission_Actors[10]SpawnInVehicle = True
Objectives[78]mission_Actors[10]SeatIndex = 0
Objectives[78]mission_Actors[10]Survive_Number = 0
Objectives[78]mission_Actors[10]Failed_Text = 
Objectives[78]mission_Actors[10]Remove_After = 0
Objectives[78]mission_Actors[10]positionX = 1147,57
Objectives[78]mission_Actors[10]positionY = -1889,876
Objectives[78]mission_Actors[10]positionZ = 31,8989
Objectives[78]mission_Actors[10]Heading = 191,6033
Objectives[78]mission_Actors[10]String_Name = g_m_y_mexgoon_03
Objectives[78]mission_Actors[10]Relationship_Group = Enemy1
Objectives[78]mission_Actors[10]AddBlip = False
Objectives[78]mission_Actors[10]ShowCone = False
Objectives[78]mission_Actors[10]Invincible = False
Objectives[78]mission_Actors[10]SetHealth = 100
Objectives[78]mission_Actors[10]DieFromHeadShot = True
Objectives[78]mission_Actors[10]CanExitVehicle = True
Objectives[78]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[10]AlwaysFight = True
Objectives[78]mission_Actors[10]Seeing_Range = 30
Objectives[78]mission_Actors[10]Hearing_Range = 30
Objectives[78]mission_Actors[10]CombatMovement = Offensive
Objectives[78]mission_Actors[10]weapon = MicroSMG
Objectives[78]mission_Actors[10]Variation = Random
Objectives[78]mission_Actors[10]Task = 0
Objectives[78]mission_Actors[10]Task_Guard_Range = 5
Objectives[78]mission_Actors[10]Task_Stay_In_Range = True
Objectives[78]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[10]Task_Scenario = NONE
Objectives[78]mission_Actors[11]SpawnInVehicle = True
Objectives[78]mission_Actors[11]SeatIndex = -1
Objectives[78]mission_Actors[11]Survive_Number = 0
Objectives[78]mission_Actors[11]Failed_Text = 
Objectives[78]mission_Actors[11]Remove_After = 0
Objectives[78]mission_Actors[11]positionX = 1147,57
Objectives[78]mission_Actors[11]positionY = -1889,876
Objectives[78]mission_Actors[11]positionZ = 31,8989
Objectives[78]mission_Actors[11]Heading = 191,6033
Objectives[78]mission_Actors[11]String_Name = g_m_y_mexgoon_03
Objectives[78]mission_Actors[11]Relationship_Group = Enemy1
Objectives[78]mission_Actors[11]AddBlip = True
Objectives[78]mission_Actors[11]ShowCone = False
Objectives[78]mission_Actors[11]Invincible = False
Objectives[78]mission_Actors[11]SetHealth = 100
Objectives[78]mission_Actors[11]DieFromHeadShot = True
Objectives[78]mission_Actors[11]CanExitVehicle = True
Objectives[78]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[11]AlwaysFight = True
Objectives[78]mission_Actors[11]Seeing_Range = 30
Objectives[78]mission_Actors[11]Hearing_Range = 30
Objectives[78]mission_Actors[11]CombatMovement = Offensive
Objectives[78]mission_Actors[11]weapon = MicroSMG
Objectives[78]mission_Actors[11]Variation = Random
Objectives[78]mission_Actors[11]Task = 0
Objectives[78]mission_Actors[11]Task_Guard_Range = 5
Objectives[78]mission_Actors[11]Task_Stay_In_Range = True
Objectives[78]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[11]Task_Scenario = NONE
Objectives[78]mission_Actors[11]NeededForObjectiveSetPlayerActorCount = 1
Objectives[78]mission_Actors[11]NeededForObjectiveSetPlayerActor[0] = 80
Objectives[78]mission_Vehicles = 5
Objectives[78]mission_Vehicles[0]positionX = 1166,476
Objectives[78]mission_Vehicles[0]positionY = -1917,442
Objectives[78]mission_Vehicles[0]positionZ = 35,53862
Objectives[78]mission_Vehicles[0]Heading = 208,3054
Objectives[78]mission_Vehicles[0]Name = Phantom Wedge
Objectives[78]mission_Vehicles[0]Model = phantom2
Objectives[78]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[78]mission_Vehicles[0]SecondaryColor = MetallicBlackSteel
Objectives[78]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[78]mission_Vehicles[0]HasPearlescent = False
Objectives[78]mission_Vehicles[0]Livery = 0
Objectives[78]mission_Vehicles[0]DirtLevel = 0
Objectives[78]mission_Vehicles[0]LockedForPlayer = False
Objectives[78]mission_Vehicles[0]Locked = False
Objectives[78]mission_Vehicles[0]Alarm = False
Objectives[78]mission_Vehicles[0]HotWired = False
Objectives[78]mission_Vehicles[0]Invincible = False
Objectives[78]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[78]mission_Vehicles[0]Remove_After = 0
Objectives[78]mission_Vehicles[0]Survive_Number = 0
Objectives[78]mission_Vehicles[0]Failed_Text = 
Objectives[78]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[78]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 78
Objectives[78]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[78]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[78]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[78]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 82
Objectives[78]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 83
Objectives[78]mission_Vehicles[1]positionX = 1162,26
Objectives[78]mission_Vehicles[1]positionY = -1899,024
Objectives[78]mission_Vehicles[1]positionZ = 33,1361
Objectives[78]mission_Vehicles[1]Heading = 205,9241
Objectives[78]mission_Vehicles[1]Name = Boxville blindato
Objectives[78]mission_Vehicles[1]Model = dune4
Objectives[78]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[78]mission_Vehicles[1]SecondaryColor = MetallicBlackSteel
Objectives[78]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[78]mission_Vehicles[1]HasPearlescent = False
Objectives[78]mission_Vehicles[1]Livery = 0
Objectives[78]mission_Vehicles[1]DirtLevel = 0
Objectives[78]mission_Vehicles[1]LockedForPlayer = False
Objectives[78]mission_Vehicles[1]Locked = False
Objectives[78]mission_Vehicles[1]Alarm = False
Objectives[78]mission_Vehicles[1]HotWired = False
Objectives[78]mission_Vehicles[1]Invincible = False
Objectives[78]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[78]mission_Vehicles[1]Remove_After = 0
Objectives[78]mission_Vehicles[1]Survive_Number = 0
Objectives[78]mission_Vehicles[1]Failed_Text = 
Objectives[78]mission_Vehicles[1]NeededForSetPlayerActorCount = 2
Objectives[78]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 79
Objectives[78]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[78]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 79
Objectives[78]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[78]mission_Vehicles[2]positionX = 1147,57
Objectives[78]mission_Vehicles[2]positionY = -1889,876
Objectives[78]mission_Vehicles[2]positionZ = 31,8989
Objectives[78]mission_Vehicles[2]Heading = 191,6033
Objectives[78]mission_Vehicles[2]Name = Boxville blindato
Objectives[78]mission_Vehicles[2]Model = dune4
Objectives[78]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[78]mission_Vehicles[2]SecondaryColor = MetallicBlackSteel
Objectives[78]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[78]mission_Vehicles[2]HasPearlescent = False
Objectives[78]mission_Vehicles[2]Livery = 0
Objectives[78]mission_Vehicles[2]DirtLevel = 0
Objectives[78]mission_Vehicles[2]LockedForPlayer = False
Objectives[78]mission_Vehicles[2]Locked = False
Objectives[78]mission_Vehicles[2]Alarm = False
Objectives[78]mission_Vehicles[2]HotWired = False
Objectives[78]mission_Vehicles[2]Invincible = False
Objectives[78]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[78]mission_Vehicles[2]Remove_After = 0
Objectives[78]mission_Vehicles[2]Survive_Number = 0
Objectives[78]mission_Vehicles[2]Failed_Text = 
Objectives[78]mission_Vehicles[2]NeededForSetPlayerActorCount = 2
Objectives[78]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 80
Objectives[78]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[78]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[1] = 80
Objectives[78]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[78]mission_Vehicles[3]positionX = 1145,548
Objectives[78]mission_Vehicles[3]positionY = -1875,959
Objectives[78]mission_Vehicles[3]positionZ = 31,5049
Objectives[78]mission_Vehicles[3]Heading = 209,9765
Objectives[78]mission_Vehicles[3]Name = Boxville blindato
Objectives[78]mission_Vehicles[3]Model = phantom2
Objectives[78]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[78]mission_Vehicles[3]SecondaryColor = MetallicBlackSteel
Objectives[78]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[78]mission_Vehicles[3]HasPearlescent = False
Objectives[78]mission_Vehicles[3]Livery = 0
Objectives[78]mission_Vehicles[3]DirtLevel = 0
Objectives[78]mission_Vehicles[3]LockedForPlayer = False
Objectives[78]mission_Vehicles[3]Locked = False
Objectives[78]mission_Vehicles[3]Alarm = False
Objectives[78]mission_Vehicles[3]HotWired = False
Objectives[78]mission_Vehicles[3]Invincible = False
Objectives[78]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[78]mission_Vehicles[3]Remove_After = 0
Objectives[78]mission_Vehicles[3]Survive_Number = 0
Objectives[78]mission_Vehicles[3]Failed_Text = 
Objectives[78]mission_Vehicles[3]NeededForSetPlayerActorCount = 2
Objectives[78]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 81
Objectives[78]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[78]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[1] = 81
Objectives[78]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[78]mission_Vehicles[4]positionX = 1142,298
Objectives[78]mission_Vehicles[4]positionY = -1868,775
Objectives[78]mission_Vehicles[4]positionZ = 32,79716
Objectives[78]mission_Vehicles[4]Heading = 200,8517
Objectives[78]mission_Vehicles[4]Name = Rimorchio
Objectives[78]mission_Vehicles[4]Model = trailers
Objectives[78]mission_Vehicles[4]PrimaryColor = MetallicBlazeRed
Objectives[78]mission_Vehicles[4]SecondaryColor = MetallicBeachSand
Objectives[78]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[78]mission_Vehicles[4]HasPearlescent = False
Objectives[78]mission_Vehicles[4]Livery = 0
Objectives[78]mission_Vehicles[4]DirtLevel = 0
Objectives[78]mission_Vehicles[4]LockedForPlayer = False
Objectives[78]mission_Vehicles[4]Locked = False
Objectives[78]mission_Vehicles[4]Alarm = False
Objectives[78]mission_Vehicles[4]HotWired = False
Objectives[78]mission_Vehicles[4]Invincible = False
Objectives[78]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[78]mission_Vehicles[4]Remove_After = 0
Objectives[78]mission_Vehicles[4]Survive_Number = 0
Objectives[78]mission_Vehicles[4]Failed_Text = 
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Type = Set_Player_Actor_Objective
Objectives[79]Text = 
Objectives[79]positionX = 1263,162
Objectives[79]positionY = -2123,029
Objectives[79]positionZ = 45,62749
Objectives[79]SetPlayerActor_Use_Player = False
Objectives[79]SetPlayerActor_Player_Controllable = True
Objectives[79]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[79]SetPlayerActor_Use_Actor = True
Objectives[79]SetPlayerActor_RelationshipGroup_Change = False
Objectives[79]SetPlayerActor_RelationshipGroup = Neutral
Objectives[79]SetPlayerActor_Invincible_Change = False
Objectives[79]SetPlayerActor_Invincible = False
Objectives[79]SetPlayerActor_NewTask = True
Objectives[79]Int_Task = 99
Objectives[79]Task_Repeat = False
Objectives[79]Task_Timeout = False
Objectives[79]Task_Guard_Range = 10
Objectives[79]Task_Stay_In_Range = True
Objectives[79]Task_Wander_Range = 10
Objectives[79]Task_Scenario = NONE
Objectives[79]Task_TalkingAnimation = mic_chatter
Objectives[79]Task_Time = 1
Objectives[79]TaskListCount = 3
Objectives[79]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[79]Task_List[0]positionX = 1260,532
Objectives[79]Task_List[0]positionY = -2121,07
Objectives[79]Task_List[0]positionZ = 46,01492
Objectives[79]Task_List[0]Block = True
Objectives[79]Task_List[1]Type = EnterVehicle
Objectives[79]Task_List[1]PositionX = 1162,518
Objectives[79]Task_List[1]PositionY = -1899,857
Objectives[79]Task_List[1]PositionZ = 33,22855
Objectives[79]Task_List[1]Speed = 1
Objectives[79]Task_List[1]SeatIndex = -1
Objectives[79]Task_List[1]TaskIndex = 1
Objectives[79]Task_List[1]Warp = False
Objectives[79]Task_List[2]Type = Drive
Objectives[79]Task_List[2]PositionX = 786,607
Objectives[79]Task_List[2]PositionY = -2622,584
Objectives[79]Task_List[2]PositionZ = 52,16355
Objectives[79]Task_List[2]Speed = 100
Objectives[79]Task_List[2]StopBeforeVehicles = False
Objectives[79]Task_List[2]StopBeforeActors = False
Objectives[79]Task_List[2]AvoidVehicles = False
Objectives[79]Task_List[2]AvoidEmptyVehicles = False
Objectives[79]Task_List[2]AvoidActors = False
Objectives[79]Task_List[2]AvoidObjects = False
Objectives[79]Task_List[2]StopAtLights = False
Objectives[79]Task_List[2]UseBlinkers = True
Objectives[79]Task_List[2]AllowGoingWrongWay = True
Objectives[79]Task_List[2]Reverse = False
Objectives[79]Task_List[2]TakeShortestPath = False
Objectives[79]Task_List[2]IgnoreRoads = False
Objectives[79]Task_List[2]IgnoreAllPathing = False
Objectives[79]Task_List[2]AvoidHighWays = False
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Type = Set_Player_Actor_Objective
Objectives[80]Text = 
Objectives[80]positionX = 1251,69
Objectives[80]positionY = -2123,553
Objectives[80]positionZ = 45,46587
Objectives[80]SetPlayerActor_Use_Player = False
Objectives[80]SetPlayerActor_Player_Controllable = True
Objectives[80]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[80]SetPlayerActor_Use_Actor = True
Objectives[80]SetPlayerActor_RelationshipGroup_Change = False
Objectives[80]SetPlayerActor_RelationshipGroup = Neutral
Objectives[80]SetPlayerActor_Invincible_Change = False
Objectives[80]SetPlayerActor_Invincible = False
Objectives[80]SetPlayerActor_NewTask = True
Objectives[80]Int_Task = 99
Objectives[80]Task_Repeat = False
Objectives[80]Task_Timeout = False
Objectives[80]Task_Guard_Range = 10
Objectives[80]Task_Stay_In_Range = True
Objectives[80]Task_Wander_Range = 10
Objectives[80]Task_Scenario = NONE
Objectives[80]Task_TalkingAnimation = mic_chatter
Objectives[80]Task_Time = 1
Objectives[80]TaskListCount = 3
Objectives[80]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[80]Task_List[0]positionX = 1260,532
Objectives[80]Task_List[0]positionY = -2121,07
Objectives[80]Task_List[0]positionZ = 46,01492
Objectives[80]Task_List[0]Block = True
Objectives[80]Task_List[1]Type = EnterVehicle
Objectives[80]Task_List[1]PositionX = 1153,195
Objectives[80]Task_List[1]PositionY = -1900,664
Objectives[80]Task_List[1]PositionZ = 32,87069
Objectives[80]Task_List[1]Speed = 1
Objectives[80]Task_List[1]SeatIndex = -1
Objectives[80]Task_List[1]TaskIndex = 1
Objectives[80]Task_List[1]Warp = False
Objectives[80]Task_List[2]Type = Drive
Objectives[80]Task_List[2]PositionX = 786,607
Objectives[80]Task_List[2]PositionY = -2622,584
Objectives[80]Task_List[2]PositionZ = 52,16355
Objectives[80]Task_List[2]Speed = 100
Objectives[80]Task_List[2]StopBeforeVehicles = False
Objectives[80]Task_List[2]StopBeforeActors = False
Objectives[80]Task_List[2]AvoidVehicles = False
Objectives[80]Task_List[2]AvoidEmptyVehicles = False
Objectives[80]Task_List[2]AvoidActors = False
Objectives[80]Task_List[2]AvoidObjects = False
Objectives[80]Task_List[2]StopAtLights = False
Objectives[80]Task_List[2]UseBlinkers = True
Objectives[80]Task_List[2]AllowGoingWrongWay = True
Objectives[80]Task_List[2]Reverse = False
Objectives[80]Task_List[2]TakeShortestPath = False
Objectives[80]Task_List[2]IgnoreRoads = False
Objectives[80]Task_List[2]IgnoreAllPathing = False
Objectives[80]Task_List[2]AvoidHighWays = False
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Type = Set_Player_Actor_Objective
Objectives[81]Text = 
Objectives[81]positionX = 1255,702
Objectives[81]positionY = -2119,213
Objectives[81]positionZ = 45,37479
Objectives[81]SetPlayerActor_Use_Player = False
Objectives[81]SetPlayerActor_Player_Controllable = True
Objectives[81]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[81]SetPlayerActor_Use_Actor = True
Objectives[81]SetPlayerActor_RelationshipGroup_Change = False
Objectives[81]SetPlayerActor_RelationshipGroup = Neutral
Objectives[81]SetPlayerActor_Invincible_Change = False
Objectives[81]SetPlayerActor_Invincible = False
Objectives[81]SetPlayerActor_NewTask = True
Objectives[81]Int_Task = 99
Objectives[81]Task_Repeat = False
Objectives[81]Task_Timeout = False
Objectives[81]Task_Guard_Range = 10
Objectives[81]Task_Stay_In_Range = True
Objectives[81]Task_Wander_Range = 10
Objectives[81]Task_Scenario = NONE
Objectives[81]Task_TalkingAnimation = mic_chatter
Objectives[81]Task_Time = 1
Objectives[81]TaskListCount = 3
Objectives[81]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[81]Task_List[0]positionX = 1260,532
Objectives[81]Task_List[0]positionY = -2121,07
Objectives[81]Task_List[0]positionZ = 46,01492
Objectives[81]Task_List[0]Block = True
Objectives[81]Task_List[1]Type = EnterVehicle
Objectives[81]Task_List[1]PositionX = 1151,012
Objectives[81]Task_List[1]PositionY = -1878,814
Objectives[81]Task_List[1]PositionZ = 31,27569
Objectives[81]Task_List[1]Speed = 1
Objectives[81]Task_List[1]SeatIndex = -1
Objectives[81]Task_List[1]TaskIndex = 1
Objectives[81]Task_List[1]Warp = False
Objectives[81]Task_List[2]Type = Drive
Objectives[81]Task_List[2]PositionX = 786,607
Objectives[81]Task_List[2]PositionY = -2622,584
Objectives[81]Task_List[2]PositionZ = 52,16355
Objectives[81]Task_List[2]Speed = 100
Objectives[81]Task_List[2]StopBeforeVehicles = False
Objectives[81]Task_List[2]StopBeforeActors = False
Objectives[81]Task_List[2]AvoidVehicles = False
Objectives[81]Task_List[2]AvoidEmptyVehicles = False
Objectives[81]Task_List[2]AvoidActors = False
Objectives[81]Task_List[2]AvoidObjects = False
Objectives[81]Task_List[2]StopAtLights = False
Objectives[81]Task_List[2]UseBlinkers = True
Objectives[81]Task_List[2]AllowGoingWrongWay = True
Objectives[81]Task_List[2]Reverse = False
Objectives[81]Task_List[2]TakeShortestPath = False
Objectives[81]Task_List[2]IgnoreRoads = False
Objectives[81]Task_List[2]IgnoreAllPathing = False
Objectives[81]Task_List[2]AvoidHighWays = False
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 0

Objectives[82]Type = Hint_Objective
Objectives[82]Text = 
Objectives[82]positionX = 791,2045
Objectives[82]positionY = -2621,92
Objectives[82]positionZ = 51,67799
Objectives[82]Hint_Time = 16
Objectives[82]Hint_FOV = 40
Objectives[82]Hint_Use_Position = False
Objectives[82]Hint_Use_Player = False
Objectives[82]Hint_Use_Actor = True
Objectives[82]Hint_Use_Vehicle = False
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 5
Objectives[82]ObjectiveMessages[0]positionX = 1817,735
Objectives[82]ObjectiveMessages[0]positionY = -2189,326
Objectives[82]ObjectiveMessages[0]positionZ = 142,1099
Objectives[82]ObjectiveMessages[0]Message = Callaway, what the fuck is going on?
Objectives[82]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[82]ObjectiveMessages[0]Sender = 
Objectives[82]ObjectiveMessages[0]Subject = 
Objectives[82]ObjectiveMessages[0]MessageColor = Yellow
Objectives[82]ObjectiveMessages[0]PlayFromStart = True
Objectives[82]ObjectiveMessages[0]Delay = False
Objectives[82]ObjectiveMessages[0]DelayTime = 0
Objectives[82]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[82]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[82]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[82]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[82]ObjectiveMessages[0]TypeSubtitle = False
Objectives[82]ObjectiveMessages[0]TypeTextMesage = True
Objectives[82]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[82]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[82]ObjectiveMessages[1]positionX = 1813,509
Objectives[82]ObjectiveMessages[1]positionY = -2189,052
Objectives[82]ObjectiveMessages[1]positionZ = 139,6098
Objectives[82]ObjectiveMessages[1]Message = Agent Norton, it seems like some crazy men have built something and they're coming here.
Objectives[82]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[82]ObjectiveMessages[1]Sender = 
Objectives[82]ObjectiveMessages[1]Subject = 
Objectives[82]ObjectiveMessages[1]MessageColor = White
Objectives[82]ObjectiveMessages[1]PlayFromStart = True
Objectives[82]ObjectiveMessages[1]Delay = False
Objectives[82]ObjectiveMessages[1]DelayTime = 0
Objectives[82]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[82]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[82]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[82]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[82]ObjectiveMessages[1]TypeSubtitle = False
Objectives[82]ObjectiveMessages[1]TypeTextMesage = True
Objectives[82]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[82]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[82]ObjectiveMessages[2]positionX = 1810,714
Objectives[82]ObjectiveMessages[2]positionY = -2188,871
Objectives[82]ObjectiveMessages[2]positionZ = 137,9791
Objectives[82]ObjectiveMessages[2]Message = I have no other information, what I know is that closing this bridge is a nightmare.
Objectives[82]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[82]ObjectiveMessages[2]Sender = 
Objectives[82]ObjectiveMessages[2]Subject = 
Objectives[82]ObjectiveMessages[2]MessageColor = White
Objectives[82]ObjectiveMessages[2]PlayFromStart = True
Objectives[82]ObjectiveMessages[2]Delay = False
Objectives[82]ObjectiveMessages[2]DelayTime = 0
Objectives[82]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[82]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[82]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[82]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[82]ObjectiveMessages[2]TypeSubtitle = False
Objectives[82]ObjectiveMessages[2]TypeTextMesage = True
Objectives[82]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[82]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[82]ObjectiveMessages[3]positionX = 1807,54
Objectives[82]ObjectiveMessages[3]positionY = -2188,748
Objectives[82]ObjectiveMessages[3]positionZ = 136,172
Objectives[82]ObjectiveMessages[3]Message = People want to pass and get angry and I don't know what to tell them.
Objectives[82]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[82]ObjectiveMessages[3]Sender = 
Objectives[82]ObjectiveMessages[3]Subject = 
Objectives[82]ObjectiveMessages[3]MessageColor = White
Objectives[82]ObjectiveMessages[3]PlayFromStart = True
Objectives[82]ObjectiveMessages[3]Delay = False
Objectives[82]ObjectiveMessages[3]DelayTime = 0
Objectives[82]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[82]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[82]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[82]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[82]ObjectiveMessages[3]TypeSubtitle = False
Objectives[82]ObjectiveMessages[3]TypeTextMesage = True
Objectives[82]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[82]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[82]ObjectiveMessages[4]positionX = 1804,547
Objectives[82]ObjectiveMessages[4]positionY = -2188,64
Objectives[82]ObjectiveMessages[4]positionZ = 135,3584
Objectives[82]ObjectiveMessages[4]Message = Ok, calm down.
Objectives[82]ObjectiveMessages[4]Contact = CHAR_DAVE
Objectives[82]ObjectiveMessages[4]Sender = 
Objectives[82]ObjectiveMessages[4]Subject = 
Objectives[82]ObjectiveMessages[4]MessageColor = Yellow
Objectives[82]ObjectiveMessages[4]PlayFromStart = True
Objectives[82]ObjectiveMessages[4]Delay = False
Objectives[82]ObjectiveMessages[4]DelayTime = 0
Objectives[82]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[82]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[82]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[82]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[82]ObjectiveMessages[4]TypeSubtitle = False
Objectives[82]ObjectiveMessages[4]TypeTextMesage = True
Objectives[82]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[82]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[83]Type = Cutscenes_Objective
Objectives[83]Text = 
Objectives[83]positionX = 1279,151
Objectives[83]positionY = -2161,004
Objectives[83]positionZ = 47,41983
Objectives[83]Cutscenes_Time = 6
Objectives[83]Cutscenes_Trans_Time = 4
Objectives[83]Cutscenes_FOV = 60
Objectives[83]Cutscenes_Shake = Hand
Objectives[83]Cutscenes_Amplitude = 0
Objectives[83]Cutscenes_FadeOut = False
Objectives[83]Cutscenes_FadeIn = False
Objectives[83]Cutscenes_End = False
Objectives[83]Cutscenes_Point_At_Position = False
Objectives[83]Cutscenes_Point_At_Player = False
Objectives[83]Cutscenes_Point_At_Actor = False
Objectives[83]Cutscenes_Point_At_Vehicle = False
Objectives[83]Cutscenes_Follow_Player = False
Objectives[83]Cutscenes_Follow_Actor = False
Objectives[83]Cutscenes_Follow_Vehicle = True
Objectives[83]Cutscenes_Follow_Distancee = 15
Objectives[83]Cutscenes_Follow_Hieght = 2
Objectives[83]Cutscenes_Follow_Angle = 345
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 4
Objectives[83]ObjectiveMessages[0]positionX = 1795,529
Objectives[83]ObjectiveMessages[0]positionY = -2188,062
Objectives[83]ObjectiveMessages[0]positionZ = 134,5517
Objectives[83]ObjectiveMessages[0]Message = AGENT CALLAWAY, THEY'RE COMING!
Objectives[83]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[83]ObjectiveMessages[0]Sender = 
Objectives[83]ObjectiveMessages[0]Subject = 
Objectives[83]ObjectiveMessages[0]MessageColor = Green
Objectives[83]ObjectiveMessages[0]PlayFromStart = True
Objectives[83]ObjectiveMessages[0]Delay = False
Objectives[83]ObjectiveMessages[0]DelayTime = 0
Objectives[83]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[0]TypeSubtitle = False
Objectives[83]ObjectiveMessages[0]TypeTextMesage = True
Objectives[83]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[83]ObjectiveMessages[1]positionX = 1792,139
Objectives[83]ObjectiveMessages[1]positionY = -2187,813
Objectives[83]ObjectiveMessages[1]positionZ = 134,521
Objectives[83]ObjectiveMessages[1]Message = HOLY SHIT, WHAT THE FUCK ARE THOSE?
Objectives[83]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[83]ObjectiveMessages[1]Sender = 
Objectives[83]ObjectiveMessages[1]Subject = 
Objectives[83]ObjectiveMessages[1]MessageColor = White
Objectives[83]ObjectiveMessages[1]PlayFromStart = True
Objectives[83]ObjectiveMessages[1]Delay = False
Objectives[83]ObjectiveMessages[1]DelayTime = 0
Objectives[83]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[1]TypeSubtitle = False
Objectives[83]ObjectiveMessages[1]TypeTextMesage = True
Objectives[83]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[83]ObjectiveMessages[2]positionX = 1788,201
Objectives[83]ObjectiveMessages[2]positionY = -2187,646
Objectives[83]ObjectiveMessages[2]positionZ = 134,6472
Objectives[83]ObjectiveMessages[2]Message = SHIT, THEY WON'T STOP!
Objectives[83]ObjectiveMessages[2]Contact = CHAR_DAVE
Objectives[83]ObjectiveMessages[2]Sender = 
Objectives[83]ObjectiveMessages[2]Subject = 
Objectives[83]ObjectiveMessages[2]MessageColor = Yellow
Objectives[83]ObjectiveMessages[2]PlayFromStart = True
Objectives[83]ObjectiveMessages[2]Delay = False
Objectives[83]ObjectiveMessages[2]DelayTime = 0
Objectives[83]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[2]TypeSubtitle = False
Objectives[83]ObjectiveMessages[2]TypeTextMesage = True
Objectives[83]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[83]ObjectiveMessages[3]positionX = 1784,272
Objectives[83]ObjectiveMessages[3]positionY = -2187,46
Objectives[83]ObjectiveMessages[3]positionZ = 134,7744
Objectives[83]ObjectiveMessages[3]Message = JUMP OFF THE BRIDGE!
Objectives[83]ObjectiveMessages[3]Contact = CHAR_DAVE
Objectives[83]ObjectiveMessages[3]Sender = 
Objectives[83]ObjectiveMessages[3]Subject = 
Objectives[83]ObjectiveMessages[3]MessageColor = Yellow
Objectives[83]ObjectiveMessages[3]PlayFromStart = True
Objectives[83]ObjectiveMessages[3]Delay = False
Objectives[83]ObjectiveMessages[3]DelayTime = 0
Objectives[83]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[3]TypeSubtitle = False
Objectives[83]ObjectiveMessages[3]TypeTextMesage = True
Objectives[83]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[84]Type = Cutscenes_Objective
Objectives[84]Text = 
Objectives[84]positionX = 1292,199
Objectives[84]positionY = -2157,178
Objectives[84]positionZ = 47,44194
Objectives[84]Cutscenes_Time = 0
Objectives[84]Cutscenes_Trans_Time = 0
Objectives[84]Cutscenes_FOV = 30
Objectives[84]Cutscenes_Shake = Hand
Objectives[84]Cutscenes_Amplitude = 0
Objectives[84]Cutscenes_FadeOut = False
Objectives[84]Cutscenes_FadeIn = False
Objectives[84]Cutscenes_End = True
Objectives[84]Cutscenes_Point_At_Position = False
Objectives[84]Cutscenes_Point_At_Player = False
Objectives[84]Cutscenes_Point_At_Actor = False
Objectives[84]Cutscenes_Point_At_Vehicle = False
Objectives[84]Cutscenes_Follow_Player = False
Objectives[84]Cutscenes_Follow_Actor = False
Objectives[84]Cutscenes_Follow_Vehicle = False
Objectives[84]Cutscenes_Follow_Distancee = 10
Objectives[84]Cutscenes_Follow_Hieght = 1
Objectives[84]Cutscenes_Follow_Angle = 0
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Text = JUMP OFF THE BRIDGE!
Objectives[85]Type = Leave_Area
Objectives[85]positionX = 791,1843
Objectives[85]positionY = -2627,71
Objectives[85]positionZ = 51,74941
Objectives[85]Leave_Area_Distance = 50
Objectives[85]Leave_Area_Use_Objective_Position = False
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 0

Objectives[86]Text = Out of the water
Objectives[86]Text2 = 
Objectives[86]Text3 = 
Objectives[86]Failed_Text = 
Objectives[86]Type = Checkpoint
Objectives[86]Checkpoint_Type = 45
Objectives[86]Reserved = 1
Objectives[86]ColorR = 255
Objectives[86]ColorG = 255
Objectives[86]ColorB = 0
Objectives[86]ColorA = 255
Objectives[86]IconColorR = 255
Objectives[86]IconColorG = 255
Objectives[86]IconColorB = 0
Objectives[86]IconColorA = 255
Objectives[86]positionX = 749,0856
Objectives[86]positionY = -2567,358
Objectives[86]positionZ = 9,115252
Objectives[86]Heading = 209,1462
Objectives[86]Diameter = 1
Objectives[86]minimum_hight = 1
Objectives[86]maximum_hight = 10
Objectives[86]TriggerDistance = 1
Objectives[86]PlaySound = False
Objectives[86]LoseWanted = False
Objectives[86]Stop_Vehicle = False
Objectives[86]DeliverVehicleOnly = False
Objectives[86]DeliverTrailor = False
Objectives[86]DeliverTowTruck = False
Objectives[86]DeliverVehicleCargobob = False
Objectives[86]DeliverPropCargobob = False
Objectives[86]mission_ActorsCount = 1
Objectives[86]mission_Actors[0]Survive_Number = 0
Objectives[86]mission_Actors[0]Failed_Text = 
Objectives[86]mission_Actors[0]Remove_After = 0
Objectives[86]mission_Actors[0]positionX = 752,1437
Objectives[86]mission_Actors[0]positionY = -2565,001
Objectives[86]mission_Actors[0]positionZ = 10,11385
Objectives[86]mission_Actors[0]Heading = 174,6726
Objectives[86]mission_Actors[0]String_Name = s_m_m_fiboffice_01
Objectives[86]mission_Actors[0]Relationship_Group = Friend
Objectives[86]mission_Actors[0]AddBlip = True
Objectives[86]mission_Actors[0]ShowCone = False
Objectives[86]mission_Actors[0]Invincible = False
Objectives[86]mission_Actors[0]SetHealth = 100
Objectives[86]mission_Actors[0]DieFromHeadShot = True
Objectives[86]mission_Actors[0]CanExitVehicle = True
Objectives[86]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[86]mission_Actors[0]AlwaysFight = False
Objectives[86]mission_Actors[0]Seeing_Range = 30
Objectives[86]mission_Actors[0]Hearing_Range = 30
Objectives[86]mission_Actors[0]CombatMovement = Offensive
Objectives[86]mission_Actors[0]weapon = Pistol
Objectives[86]mission_Actors[0]Variation = Random
Objectives[86]mission_Actors[0]Task = 99
Objectives[86]mission_Actors[0]Task_Guard_Range = 5
Objectives[86]mission_Actors[0]Task_Stay_In_Range = True
Objectives[86]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[86]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[86]mission_Actors[0]Task_Scenario = NONE
Objectives[86]mission_Actors[0]Task_List_Count = 1
Objectives[86]mission_Actors[0]Task_Repeat = False
Objectives[86]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[86]mission_Actors[0]Task_List[0]PositionX = 753,0974
Objectives[86]mission_Actors[0]Task_List[0]PositionY = -2565,724
Objectives[86]mission_Actors[0]Task_List[0]PositionZ = 9,614246
Objectives[86]mission_Actors[0]Task_List[0]Block = True
Objectives[86]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[86]mission_Actors[0]NeededForObjectiveHint[0] = 87
Objectives[86]mission_Vehicles = 1
Objectives[86]mission_Vehicles[0]positionX = 761,5516
Objectives[86]mission_Vehicles[0]positionY = -2502,232
Objectives[86]mission_Vehicles[0]positionZ = 19,51713
Objectives[86]mission_Vehicles[0]Heading = 309,1592
Objectives[86]mission_Vehicles[0]Name = Stanier
Objectives[86]mission_Vehicles[0]Model = stanier
Objectives[86]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[86]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[86]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[86]mission_Vehicles[0]HasPearlescent = False
Objectives[86]mission_Vehicles[0]Livery = 0
Objectives[86]mission_Vehicles[0]DirtLevel = 0
Objectives[86]mission_Vehicles[0]LockedForPlayer = False
Objectives[86]mission_Vehicles[0]Locked = False
Objectives[86]mission_Vehicles[0]Alarm = False
Objectives[86]mission_Vehicles[0]HotWired = False
Objectives[86]mission_Vehicles[0]Invincible = False
Objectives[86]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[86]mission_Vehicles[0]Remove_After = 0
Objectives[86]mission_Vehicles[0]Survive_Number = 0
Objectives[86]mission_Vehicles[0]Failed_Text = 
Objectives[86]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[86]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 90
Objectives[86]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 1
Objectives[86]ObjectiveMessages[0]positionX = 2228,893
Objectives[86]ObjectiveMessages[0]positionY = -1844,981
Objectives[86]ObjectiveMessages[0]positionZ = 94,68152
Objectives[86]ObjectiveMessages[0]Message = WHAT THE FUCK!
Objectives[86]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[86]ObjectiveMessages[0]Sender = 
Objectives[86]ObjectiveMessages[0]Subject = 
Objectives[86]ObjectiveMessages[0]MessageColor = Yellow
Objectives[86]ObjectiveMessages[0]PlayFromStart = True
Objectives[86]ObjectiveMessages[0]Delay = False
Objectives[86]ObjectiveMessages[0]DelayTime = 0
Objectives[86]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[0]TypeSubtitle = False
Objectives[86]ObjectiveMessages[0]TypeTextMesage = True
Objectives[86]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[87]Type = Hint_Objective
Objectives[87]Text = 
Objectives[87]positionX = 763,9633
Objectives[87]positionY = -2507,01
Objectives[87]positionZ = 18,89633
Objectives[87]Hint_Time = 8
Objectives[87]Hint_FOV = 40
Objectives[87]Hint_Use_Position = False
Objectives[87]Hint_Use_Player = False
Objectives[87]Hint_Use_Actor = True
Objectives[87]Hint_Use_Vehicle = False
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 5
Objectives[87]ObjectiveMessages[0]positionX = 768,0167
Objectives[87]ObjectiveMessages[0]positionY = -2566,903
Objectives[87]ObjectiveMessages[0]positionZ = 9,113615
Objectives[87]ObjectiveMessages[0]Message = Agent Norton, are you okay? What happened up there?
Objectives[87]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[87]ObjectiveMessages[0]Sender = 
Objectives[87]ObjectiveMessages[0]Subject = 
Objectives[87]ObjectiveMessages[0]MessageColor = White
Objectives[87]ObjectiveMessages[0]PlayFromStart = True
Objectives[87]ObjectiveMessages[0]Delay = False
Objectives[87]ObjectiveMessages[0]DelayTime = 0
Objectives[87]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[87]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[87]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[87]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[87]ObjectiveMessages[0]TypeSubtitle = False
Objectives[87]ObjectiveMessages[0]TypeTextMesage = True
Objectives[87]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[87]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[87]ObjectiveMessages[1]positionX = 770,5667
Objectives[87]ObjectiveMessages[1]positionY = -2567,927
Objectives[87]ObjectiveMessages[1]positionZ = 9,113467
Objectives[87]ObjectiveMessages[1]Message = I'm not sure... That's enough, I need a car.
Objectives[87]ObjectiveMessages[1]Contact = CHAR_DAVE
Objectives[87]ObjectiveMessages[1]Sender = 
Objectives[87]ObjectiveMessages[1]Subject = 
Objectives[87]ObjectiveMessages[1]MessageColor = Yellow
Objectives[87]ObjectiveMessages[1]PlayFromStart = True
Objectives[87]ObjectiveMessages[1]Delay = False
Objectives[87]ObjectiveMessages[1]DelayTime = 0
Objectives[87]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[87]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[87]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[87]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[87]ObjectiveMessages[1]TypeSubtitle = False
Objectives[87]ObjectiveMessages[1]TypeTextMesage = True
Objectives[87]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[87]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[87]ObjectiveMessages[2]positionX = 773,145
Objectives[87]ObjectiveMessages[2]positionY = -2568,7
Objectives[87]ObjectiveMessages[2]positionZ = 9,113361
Objectives[87]ObjectiveMessages[2]Message = You can take mine. What do we do for what happened up there?
Objectives[87]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[87]ObjectiveMessages[2]Sender = 
Objectives[87]ObjectiveMessages[2]Subject = 
Objectives[87]ObjectiveMessages[2]MessageColor = White
Objectives[87]ObjectiveMessages[2]PlayFromStart = True
Objectives[87]ObjectiveMessages[2]Delay = False
Objectives[87]ObjectiveMessages[2]DelayTime = 0
Objectives[87]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[87]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[87]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[87]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[87]ObjectiveMessages[2]TypeSubtitle = False
Objectives[87]ObjectiveMessages[2]TypeTextMesage = True
Objectives[87]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[87]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[87]ObjectiveMessages[3]positionX = 776,4976
Objectives[87]ObjectiveMessages[3]positionY = -2569,688
Objectives[87]ObjectiveMessages[3]positionZ = 9,113241
Objectives[87]ObjectiveMessages[3]Message = Call someone to clean up that mess, and send flowers to the families of the deceased agents.
Objectives[87]ObjectiveMessages[3]Contact = CHAR_DAVE
Objectives[87]ObjectiveMessages[3]Sender = 
Objectives[87]ObjectiveMessages[3]Subject = 
Objectives[87]ObjectiveMessages[3]MessageColor = Yellow
Objectives[87]ObjectiveMessages[3]PlayFromStart = True
Objectives[87]ObjectiveMessages[3]Delay = False
Objectives[87]ObjectiveMessages[3]DelayTime = 0
Objectives[87]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[87]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[87]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[87]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[87]ObjectiveMessages[3]TypeSubtitle = False
Objectives[87]ObjectiveMessages[3]TypeTextMesage = True
Objectives[87]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[87]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[87]ObjectiveMessages[4]positionX = 779,4452
Objectives[87]ObjectiveMessages[4]positionY = -2570,455
Objectives[87]ObjectiveMessages[4]positionZ = 9,113438
Objectives[87]ObjectiveMessages[4]Message = Ok, agent Norton.
Objectives[87]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[87]ObjectiveMessages[4]Sender = 
Objectives[87]ObjectiveMessages[4]Subject = 
Objectives[87]ObjectiveMessages[4]MessageColor = White
Objectives[87]ObjectiveMessages[4]PlayFromStart = True
Objectives[87]ObjectiveMessages[4]Delay = False
Objectives[87]ObjectiveMessages[4]DelayTime = 0
Objectives[87]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[87]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[87]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[87]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[87]ObjectiveMessages[4]TypeSubtitle = False
Objectives[87]ObjectiveMessages[4]TypeTextMesage = True
Objectives[87]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[87]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[88]Type = Cutscenes_Objective
Objectives[88]Text = 
Objectives[88]positionX = 796,7226
Objectives[88]positionY = -2626,828
Objectives[88]positionZ = 51,76634
Objectives[88]Cutscenes_Time = 8
Objectives[88]Cutscenes_Trans_Time = 2
Objectives[88]Cutscenes_FOV = 60
Objectives[88]Cutscenes_Shake = Hand
Objectives[88]Cutscenes_Amplitude = 0
Objectives[88]Cutscenes_FadeOut = False
Objectives[88]Cutscenes_FadeIn = False
Objectives[88]Cutscenes_End = False
Objectives[88]Cutscenes_Point_At_Position = True
Objectives[88]Cutscenes_Point_At_Player = False
Objectives[88]Cutscenes_Point_At_Actor = False
Objectives[88]Cutscenes_Point_At_Vehicle = False
Objectives[88]Cutscenes_Follow_Player = False
Objectives[88]Cutscenes_Follow_Actor = False
Objectives[88]Cutscenes_Follow_Vehicle = False
Objectives[88]Cutscenes_Follow_Distancee = 50
Objectives[88]Cutscenes_Follow_Hieght = 10
Objectives[88]Cutscenes_Follow_Angle = 260
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 0

Objectives[89]Type = Cutscenes_Objective
Objectives[89]Text = 
Objectives[89]positionX = 818,6053
Objectives[89]positionY = -2623,182
Objectives[89]positionZ = 51,63184
Objectives[89]Cutscenes_Time = 0
Objectives[89]Cutscenes_Trans_Time = 0
Objectives[89]Cutscenes_FOV = 30
Objectives[89]Cutscenes_Shake = Hand
Objectives[89]Cutscenes_Amplitude = 0
Objectives[89]Cutscenes_FadeOut = False
Objectives[89]Cutscenes_FadeIn = False
Objectives[89]Cutscenes_End = True
Objectives[89]Cutscenes_Point_At_Position = False
Objectives[89]Cutscenes_Point_At_Player = False
Objectives[89]Cutscenes_Point_At_Actor = False
Objectives[89]Cutscenes_Point_At_Vehicle = False
Objectives[89]Cutscenes_Follow_Player = False
Objectives[89]Cutscenes_Follow_Actor = False
Objectives[89]Cutscenes_Follow_Vehicle = False
Objectives[89]Cutscenes_Follow_Distancee = 10
Objectives[89]Cutscenes_Follow_Hieght = 1
Objectives[89]Cutscenes_Follow_Angle = 0
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 0

Objectives[90]Text = Get the car
Objectives[90]FaildText = 
Objectives[90]Type = Enter_Vehicle
Objectives[90]positionX = 762,1692
Objectives[90]positionY = -2503,683
Objectives[90]positionZ = 18,90189
Objectives[90]EnterVehicle_AsPassenger = False
Objectives[90]EnterVehicle_CanExit = True
Objectives[90]EnterVehicle_SetIsWanted = False
Objectives[90]EnterVehicle_SeatIndex = 0
Objectives[90]mission_ActorsCount = 0
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 0

Objectives[91]Text = Go
Objectives[91]Text2 = 
Objectives[91]Text3 = 
Objectives[91]Failed_Text = 
Objectives[91]Type = Checkpoint
Objectives[91]Checkpoint_Type = 45
Objectives[91]Reserved = 1
Objectives[91]ColorR = 255
Objectives[91]ColorG = 255
Objectives[91]ColorB = 0
Objectives[91]ColorA = 255
Objectives[91]IconColorR = 255
Objectives[91]IconColorG = 255
Objectives[91]IconColorB = 0
Objectives[91]IconColorA = 255
Objectives[91]positionX = 267,9398
Objectives[91]positionY = -1722,385
Objectives[91]positionZ = 28,2785
Objectives[91]Heading = 199,6726
Objectives[91]Diameter = 3
Objectives[91]minimum_hight = 1
Objectives[91]maximum_hight = 10
Objectives[91]TriggerDistance = 2
Objectives[91]PlaySound = False
Objectives[91]LoseWanted = False
Objectives[91]Stop_Vehicle = False
Objectives[91]DeliverVehicleOnly = False
Objectives[91]DeliverTrailor = False
Objectives[91]DeliverTowTruck = False
Objectives[91]DeliverVehicleCargobob = False
Objectives[91]DeliverPropCargobob = False
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 0

Objectives[92]Text = Enter the house
Objectives[92]Text2 = 
Objectives[92]Text3 = 
Objectives[92]Failed_Text = 
Objectives[92]Type = Checkpoint
Objectives[92]Checkpoint_Type = 45
Objectives[92]Reserved = 1
Objectives[92]ColorR = 255
Objectives[92]ColorG = 255
Objectives[92]ColorB = 0
Objectives[92]ColorA = 255
Objectives[92]IconColorR = 255
Objectives[92]IconColorG = 255
Objectives[92]IconColorB = 0
Objectives[92]IconColorA = 255
Objectives[92]positionX = 257,1265
Objectives[92]positionY = -1722,896
Objectives[92]positionZ = 28,65914
Objectives[92]Heading = 199,6726
Objectives[92]Diameter = 1
Objectives[92]minimum_hight = 1
Objectives[92]maximum_hight = 10
Objectives[92]TriggerDistance = 1
Objectives[92]PlaySound = False
Objectives[92]LoseWanted = False
Objectives[92]Stop_Vehicle = False
Objectives[92]DeliverVehicleOnly = False
Objectives[92]DeliverTrailor = False
Objectives[92]DeliverTowTruck = False
Objectives[92]DeliverVehicleCargobob = False
Objectives[92]DeliverPropCargobob = False
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 1
Objectives[92]mission_Pickup_Props[0]Model = p_ld_heist_bag_s_1
Objectives[92]mission_Pickup_Props[0]Value = 99999
Objectives[92]mission_Pickup_Props[0]positionX = 258,5583
Objectives[92]mission_Pickup_Props[0]positionY = -996,5086
Objectives[92]mission_Pickup_Props[0]positionZ = -99,06231
Objectives[92]mission_Pickup_Props[0]rotationX = 0
Objectives[92]mission_Pickup_Props[0]rotationY = 0
Objectives[92]mission_Pickup_Props[0]rotationZ = -150,3274
Objectives[92]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[92]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 94
Objectives[92]ObjectiveMessages = 1
Objectives[92]ObjectiveMessages[0]positionX = 793,7134
Objectives[92]ObjectiveMessages[0]positionY = -2575,013
Objectives[92]ObjectiveMessages[0]positionZ = 9,113807
Objectives[92]ObjectiveMessages[0]Message = Finally, home shitty home.
Objectives[92]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[92]ObjectiveMessages[0]Sender = 
Objectives[92]ObjectiveMessages[0]Subject = 
Objectives[92]ObjectiveMessages[0]MessageColor = Yellow
Objectives[92]ObjectiveMessages[0]PlayFromStart = True
Objectives[92]ObjectiveMessages[0]Delay = False
Objectives[92]ObjectiveMessages[0]DelayTime = 0
Objectives[92]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[0]TypeSubtitle = False
Objectives[92]ObjectiveMessages[0]TypeTextMesage = True
Objectives[92]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[93]Text = 
Objectives[93]Text2 = 
Objectives[93]Text3 = 
Objectives[93]Failed_Text = 
Objectives[93]Type = Checkpoint
Objectives[93]Checkpoint_Type = 45
Objectives[93]Reserved = 1
Objectives[93]ColorR = 255
Objectives[93]ColorG = 255
Objectives[93]ColorB = 0
Objectives[93]ColorA = 255
Objectives[93]IconColorR = 255
Objectives[93]IconColorG = 255
Objectives[93]IconColorB = 0
Objectives[93]IconColorA = 255
Objectives[93]positionX = 264,7149
Objectives[93]positionY = -999,6283
Objectives[93]positionZ = -100,0086
Objectives[93]Heading = 209,6726
Objectives[93]Diameter = 1
Objectives[93]minimum_hight = 1
Objectives[93]maximum_hight = 10
Objectives[93]TriggerDistance = 1
Objectives[93]PlaySound = False
Objectives[93]LoseWanted = False
Objectives[93]Stop_Vehicle = False
Objectives[93]DeliverVehicleOnly = False
Objectives[93]DeliverTrailor = False
Objectives[93]DeliverTowTruck = False
Objectives[93]DeliverVehicleCargobob = False
Objectives[93]DeliverPropCargobob = False
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 0

Objectives[94]Text = Forget this day
Objectives[94]CollectPickupsAddBlips = True
Objectives[94]FaildText = 
Objectives[94]Type = Collect_Pickup
Objectives[94]positionX = 258,5583
Objectives[94]positionY = -996,5086
Objectives[94]positionZ = -99,56231
Objectives[94]mission_ActorsCount = 0
Objectives[94]mission_Vehicles = 0
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 0
Objectives[94]ObjectiveMessages = 3
Objectives[94]ObjectiveMessages[0]positionX = 798,847
Objectives[94]ObjectiveMessages[0]positionY = -2576,684
Objectives[94]ObjectiveMessages[0]positionZ = 9,113668
Objectives[94]ObjectiveMessages[0]Message = Fuck, they don't pay me enough for all this shit.
Objectives[94]ObjectiveMessages[0]Contact = CHAR_DAVE
Objectives[94]ObjectiveMessages[0]Sender = 
Objectives[94]ObjectiveMessages[0]Subject = 
Objectives[94]ObjectiveMessages[0]MessageColor = Yellow
Objectives[94]ObjectiveMessages[0]PlayFromStart = True
Objectives[94]ObjectiveMessages[0]Delay = False
Objectives[94]ObjectiveMessages[0]DelayTime = 0
Objectives[94]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[0]TypeSubtitle = False
Objectives[94]ObjectiveMessages[0]TypeTextMesage = True
Objectives[94]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[1]positionX = 802,2671
Objectives[94]ObjectiveMessages[1]positionY = -2577,564
Objectives[94]ObjectiveMessages[1]positionZ = 9,113504
Objectives[94]ObjectiveMessages[1]Message = FUCK OFF!
Objectives[94]ObjectiveMessages[1]Contact = CHAR_DAVE
Objectives[94]ObjectiveMessages[1]Sender = 
Objectives[94]ObjectiveMessages[1]Subject = 
Objectives[94]ObjectiveMessages[1]MessageColor = Yellow
Objectives[94]ObjectiveMessages[1]PlayFromStart = True
Objectives[94]ObjectiveMessages[1]Delay = False
Objectives[94]ObjectiveMessages[1]DelayTime = 0
Objectives[94]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[1]TypeSubtitle = False
Objectives[94]ObjectiveMessages[1]TypeTextMesage = True
Objectives[94]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[2]positionX = 805,3499
Objectives[94]ObjectiveMessages[2]positionY = -2578,252
Objectives[94]ObjectiveMessages[2]positionZ = 9,11364
Objectives[94]ObjectiveMessages[2]Message = Ok, let's see what's in the bag I found on the boat and forget this day.
Objectives[94]ObjectiveMessages[2]Contact = CHAR_DAVE
Objectives[94]ObjectiveMessages[2]Sender = 
Objectives[94]ObjectiveMessages[2]Subject = 
Objectives[94]ObjectiveMessages[2]MessageColor = Yellow
Objectives[94]ObjectiveMessages[2]PlayFromStart = True
Objectives[94]ObjectiveMessages[2]Delay = False
Objectives[94]ObjectiveMessages[2]DelayTime = 0
Objectives[94]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[2]TypeSubtitle = False
Objectives[94]ObjectiveMessages[2]TypeTextMesage = True
Objectives[94]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[95]Type = Teleport_Objective
Objectives[95]Text = 
Objectives[95]positionX = 256,589
Objectives[95]positionY = -997,0396
Objectives[95]positionZ = -100,0086
Objectives[95]ObjectiveRotation = 269,6726
Objectives[95]mission_ActorsCount = 0
Objectives[95]mission_Vehicles = 0
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 0

Objectives[96]Type = Set_Player_Actor_Objective
Objectives[96]Text = 
Objectives[96]positionX = 258,2988
Objectives[96]positionY = -999,0933
Objectives[96]positionZ = -100,0086
Objectives[96]SetPlayerActor_Use_Player = True
Objectives[96]SetPlayerActor_Player_Controllable = True
Objectives[96]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[96]SetPlayerActor_Use_Actor = False
Objectives[96]SetPlayerActor_RelationshipGroup_Change = False
Objectives[96]SetPlayerActor_RelationshipGroup = Neutral
Objectives[96]SetPlayerActor_Invincible_Change = False
Objectives[96]SetPlayerActor_Invincible = False
Objectives[96]SetPlayerActor_NewTask = True
Objectives[96]Int_Task = 3
Objectives[96]Task_Repeat = False
Objectives[96]Task_Timeout = False
Objectives[96]Task_Guard_Range = 10
Objectives[96]Task_Stay_In_Range = True
Objectives[96]Task_Wander_Range = 10
Objectives[96]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[96]Task_TalkingAnimation = mic_chatter
Objectives[96]Task_Time = 1
Objectives[96]mission_ActorsCount = 0
Objectives[96]mission_Vehicles = 0
Objectives[96]Mission_Needed_Vehicles = 0
Objectives[96]mission_PropsCount = 0
Objectives[96]mission_Pickup_Props_Count = 0
Objectives[96]ObjectiveMessages = 0

Objectives[97]Type = Cutscenes_Objective
Objectives[97]Text = 
Objectives[97]positionX = 265,6016
Objectives[97]positionY = -997,7792
Objectives[97]positionZ = -100,0086
Objectives[97]Cutscenes_Time = 4
Objectives[97]Cutscenes_Trans_Time = 20
Objectives[97]Cutscenes_FOV = 60
Objectives[97]Cutscenes_Shake = Drunk
Objectives[97]Cutscenes_Amplitude = 10
Objectives[97]Cutscenes_FadeOut = False
Objectives[97]Cutscenes_FadeIn = False
Objectives[97]Cutscenes_End = False
Objectives[97]Cutscenes_Point_At_Position = False
Objectives[97]Cutscenes_Point_At_Player = True
Objectives[97]Cutscenes_Point_At_Actor = False
Objectives[97]Cutscenes_Point_At_Vehicle = False
Objectives[97]Cutscenes_Follow_Player = False
Objectives[97]Cutscenes_Follow_Actor = False
Objectives[97]Cutscenes_Follow_Vehicle = False
Objectives[97]Cutscenes_Follow_Distancee = 0,1
Objectives[97]Cutscenes_Follow_Hieght = 2
Objectives[97]Cutscenes_Follow_Angle = 0
Objectives[97]mission_ActorsCount = 0
Objectives[97]mission_Vehicles = 0
Objectives[97]Mission_Needed_Vehicles = 0
Objectives[97]mission_PropsCount = 0
Objectives[97]mission_Pickup_Props_Count = 0
Objectives[97]ObjectiveMessages = 0

Objectives[98]Type = Cutscenes_Objective
Objectives[98]Text = 
Objectives[98]positionX = 265,0535
Objectives[98]positionY = -995,1417
Objectives[98]positionZ = -99,97346
Objectives[98]Cutscenes_Time = 0
Objectives[98]Cutscenes_Trans_Time = 0
Objectives[98]Cutscenes_FOV = 30
Objectives[98]Cutscenes_Shake = Hand
Objectives[98]Cutscenes_Amplitude = 0
Objectives[98]Cutscenes_FadeOut = False
Objectives[98]Cutscenes_FadeIn = False
Objectives[98]Cutscenes_End = True
Objectives[98]Cutscenes_Point_At_Position = False
Objectives[98]Cutscenes_Point_At_Player = False
Objectives[98]Cutscenes_Point_At_Actor = False
Objectives[98]Cutscenes_Point_At_Vehicle = False
Objectives[98]Cutscenes_Follow_Player = False
Objectives[98]Cutscenes_Follow_Actor = False
Objectives[98]Cutscenes_Follow_Vehicle = False
Objectives[98]Cutscenes_Follow_Distancee = 10
Objectives[98]Cutscenes_Follow_Hieght = 1
Objectives[98]Cutscenes_Follow_Angle = 0
Objectives[98]mission_ActorsCount = 0
Objectives[98]mission_Vehicles = 0
Objectives[98]Mission_Needed_Vehicles = 0
Objectives[98]mission_PropsCount = 0
Objectives[98]mission_Pickup_Props_Count = 0
Objectives[98]ObjectiveMessages = 0

